补丁介绍
使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《地牢守护者的陨落》原版游戏:http://down.ali213.net/pcgame/dungeonguardiansiso.html
2.安装《地牢守护者的陨落》v1.0a升级档:http://patch.ali213.net/showpatch/50833.html1
3.安装《地牢守护者的陨落》v1.0b升级档:http://patch.ali213.net/showpatch/52913.html
4.安装本升级档
更新说明:
机翻:
V1.0C - 建立43 - SubBuild 2016年3月6日
新功能 :
- 困惑:在3级的末尾添加一个谜
- 调整:很多调整为圣骑士,死灵法师的,有点的决斗者(详见下文)
- 声音:亡灵巫师的印章招魂结束时,现在生产特定的声音
变化:
- 战利品:更多H-武器和为法师和治疗者少书
- 战斗:双持命中几率从76%提高到83%
- GUI:战斗速度按钮现在100%,最后的自定义值(而不是50%)之间切换
- 老板:降低老板的增加伤害场从70%到60%
- 人才:刺客无休止的故事,现在授予对斯威夫特刀命中,而不是比掷条纹点(它需要重置天赋树以应用此更改)
- 战斗:降低一点整体刺客的伤害,以补偿额外的命中率
- 能力:决斗的弓步Streak的伤害加成提高到40%,从30%
- 能力:决斗者的血液CD恢复从120秒降低到75秒
- 人才:决斗的刺像蜜蜂引发道奇招架了4%,而不是3%
- 能力:圣骑士的神圣的惩罚重塑;它现在是场外排队的能力,具有非常高的安全隐患(即:它的作用有点像嘲讽,它匹配的圣骑士的离槽的作用)
- 能力:圣骑士的十字军突袭主要伤害增加10%,增加了50%二次伤害
- 能力:降低法力需要悔恨圣骑士的印章,并提高10%它的伤害
- 能力:圣骑士的圣洁牺牲CD从120秒降低到90年代,持续的,而不是12S 15S,重定向25%的伤害,而不是20%
- 人才:徒然愈合圣骑士的牺牲了25%提高
- 天赋:忏附加暴击几率圣骑士的印章从3%提高到6%
- 人才:圣骑士的众神与我们从愈合的伤害80%提高到150%
- 能力:亡灵巫师的印章招魂持续20多岁,而不是40岁,没有天赋的情况和最终愈合已由50%提高(但选中了一个效率降低,从而最终愈合仅高出10%时,完全有才华)
- 能力:亡灵巫师的最后咒语愈合随时间降低10%
- 能力:亡灵巫师的噬魂持续25%的时间更长,花费少一点法力
- 人才:亡灵巫师的开放式自助餐,从+ 40%,为吃我的肉+ 50%提高治疗
- 能力:奥术师的奥术锁定的CD提高到30岁25岁来自
- 人才:优胜劣汰的奥术师的生存由15秒而不是10秒提高奥术护甲长度
Bug修复 :
- 益智:固定4级瓮错误(以及类似的问题);爆炸弹可以进入触发区,但不会退出它,这是搞乱了的瓮触发
- 视觉外汇:死亡Fx的颗粒有时不产卵
- 视觉外汇:循环DOT Fx的不要再产卵于错过的攻击
- 声音:固定攻击的声音差异
- 战斗:全党能在战斗中苏亚雷斯
- 小怪:尖刺野蛮人被暂停攻击之间的时间过长
- 老板:8级老板“地狱火太伤害
- 老板:8级Boss的刷卡没有产生任何动画
- 能力:决斗在血液回收被占用每个条纹都打勾点,而不是只在开始
原文:
v1.0c - Build 43 - SubBuild 2016.03.06
New Features :
- Puzzle : added a puzzle at end of Level 3
- Tuning : a lot of tuning for the Paladin, the Necromancer, and a bit for the Duelist (see below for details)
- Sound : Necromancer's Seal Of Necromancy now produces a specific sound when ending
Changes :
- Loot : More 1H-weapons & less Books for Mages & Healers
- Combat : Dual Wielding Hit Chance raised from 76% to 83%
- GUI : Combat Speed Button now toggles between 100% and last custom value (instead of 50%)
- Boss : Lowered Boss 's Increased Damage Field from 70% to 60%
- Talent : Assassin's NeverEnding Story now grants the Streak point on hit of Swift Knife instead than on throw (it requires to reset your Talent Tree to apply this change)
- Combat : Lowered a bit the overall Assassin's damage to compensate for extra hit ratio
- Ability : Duelist's Lunge Streak damage Bonus raised to 40% from 30%
- Ability : Duelist's Recovery in Blood CD lowered from 120s to 75s
- Talent : Duelist's Sting Like a Bee raises Dodge & Parry by 4% instead of 3%
- Ability : Paladin's Divine Punishment reshaped ; it is now an off-queue ability, with a very high threat (ie: it acts a bit like a taunt, which matches the off-tank role of the paladin)
- Ability : Paladin's Crusader Assault main damage increased by 10% and secondary damage increased by 50%
- Ability : Lowered Mana needed for Paladin's Seal of Contrition, and raised its damage by 10%
- Ability : Paladin's Saintly Sacrifice CD lowered from 120s to 90s, lasts 15s instead of 12s, redirects 25% damage instead of 20%
- Talent : Paladin's No Sacrifice in Vain healing raised by 25%
- Talent : Paladin's Seal of Repentance Additional Critical Chance raised from 3% to 6%
- Talent : Paladin's The Gods Are With Us healing raised from 80% of damage to 150%
- Ability : Necromancer's Seal Of Necromancy lasts 20s instead of 40s, and untalented final healing has been raised by 50% (but Chosen One efficiency lowered so final healing is only 10% higher when fully talented)
- Ability : Necromancer's Last Incantation Healing Over Time lowered by 10%
- Ability : Necromancer's Soul Eater lasts 25% longer and costs a bit less mana
- Talent : Necromancer's Open Buffet raised from +40% to +50% Healing for Eat My Flesh
- Ability : Arcanist's Arcane Lock's CD raised to 30s from 25s
- Talent : Arcanist's Survival of the Fittest raises Arcane Armor length by 15s instead of 10s
Bug Fixes :
- Puzzle : fixed Level 4 Urn bug (and similar issues) ; exploded projectile could enter the trigger zone but not exit it, which was messing the triggering of the urns
- Visual Fx : Death Fx particles were sometimes not spawning
- Visual Fx : looping DOT Fx don't spawn anymore on a missed attack
- Sound : Fixed attack sound discrepancy
- Combat : Whole Party Could rez during combat
- Mobs : Spiked Barbarian was pausing a too long time between attacks
- Boss : Level 8 Boss' Hellfire was too damaging
- Boss : Level 8 Boss' Swipe didn't produce any animation
- Ability : Duelist's Recovery in Blood was consuming all Streak Points on each tick instead of only at start
by BAT
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