补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《黄铜之城》CODEX版游戏:City.of.Brass-CODEX
2.安装本升级档
更新说明(机翻):
更新v1.0.1:
社区反馈和调整
提高玩家近战武器的碰撞范围和大修
道奇移动了双击运动,而是它自己的键(默认情况下,鼠标按钮3或Alt)。向左或向右移动时,它会向移动方向闪避,否则会向后跳。
另一方面,攻击队列现在遵守与同一手牌相同的重复时间规则,因此立即击中鞭打攻击按钮,然后剑不再导致剑队排队。
毒液香炉现在在毒化之前造成伤害
小坑陷阱现在会在人工智能落入时杀死人工智能
鼠标灵敏度范围从0.5增加到2,增加到0.1到5。
增加了一种方法来将Y鼠标的灵敏度锁定在控制菜单中的X轴上
修正了在某些情况下不在主显示器上启动的游戏
鼠标平滑选项
如果玩家距离太远或卡住,玩家现在可以传送给玩家
如果您按某个未知事物的日记键,它现在会打开它们未知的条目而不是日记的首页
如果您已经希望它能够更好地“使用”对陷阱精灵的反馈,并购买了先前级别禁用的所有陷阱
当你已经拥有一件装备时,对商店的反馈更好
在主菜单上禁用自动播放电影
现在可以在日常挑战排行榜中看到前几天的得分
玩家当前输入现在突出显示在排行榜屏幕上
地板陷阱不会再在秘密入口前产卵
盾牌的敌人盾牌在绊倒时或鞭拉盾牌时不再阻挡剑。
流互动
添加了一个设置,将流交互冷却时间调整为LOW,MEDIUM或HIGH。
水平加载后增加冷却时间来停止产卵,而淡出仍然发生。
在教程中禁用了流交互
敌方产卵距离被调整为稍微远一些,并且经过一些时间调整
修复
修复皮卡,人工智能和其他事情错误地阻止人工智能的观点并破坏他们的行为的案例
固定的秘密入口和其他可破坏的表面有时会忽略半径损伤
修复了熊陷阱中的崩溃
修正了使用银行精灵来存放近战武器时的崩溃
修正了飞行电击AI试图向遇难的玩家下潜的崩溃
在某个楼梯和陷阱相遇时,修复了一个在花园里不能生成路径的情况,破坏了AI和退出箭头。
固定武器斜线击中地板上的贴花
固定在健康状态时能够从健康精灵身上购买
固定能够从一个希望的陷阱精灵中购买,当运行中的所有陷阱都已被禁用时
固定播放器移动播放器声音效果未播放的情况
固定老板和沉默的肖像受到混乱护符的影响。
固定游戏过场不符合主音量级别
修复粘滞陷阱效应在错误时间激活或根本不激活的情况
修复了熔岩在短时间内通过造成大量伤害立即杀死玩家
固定能够爬出第一区起始室。
修正了法师老板停止向玩家发射炮弹的问题。
修正了在没有直接击中玩家时充电的敌人伤害玩家。
修复了一个罕见的情况,即不会在关卡中留下一个洞。
控制器目标辅助现在独立于帧速率
GDPR合规性
修复了一些罕见的杂项崩溃
原文:
Update v1.0.1:
Community Feedback and Tuning
Improved reach and overhaul of collision for the player melee weapons
Dodge moved off double tap movement and instead is its own key (Mouse Button 3 or Alt by default). It will dodge in the direction of movement when going left or right, otherwise it will jump backwards.
Queuing of attacks from the other hand now adhere to the same repeat time rules as with the same hand, so instantly hitting the whip attack button and then the sword will no longer cause the sword to queue.
The Censer of Venom now does damage before poisoning
Small pit traps will now kill AI when they fall in
Increased the range of the mouse sensitivity from 0.5 to 2, to 0.1 to 5.
Added a way to lock the Y mouse sensitivity to the X axis in the controls menu
Fixed the game not launching on the primary monitor in some cases
Mouse Smoothing option
Companions will now teleport to the player if they are too far away or get stuck
If you press the journal key on something that is unknown, it now opens to their unknown entry instead of the front page of the Journal
Better "can use" feedback on the trap genie when you have already wished it and bought the disable all traps in a previous level
Better feedback on the store when you already have a piece of gear
Disabled the auto play movie on the main menu
Can now see previous days score in the daily challenge leaderboards
Players current entry is now highlighted in the leaderboards screen
Floor traps will no longer spawn right in front of secret entrances
Shield enemy shields no longer block the sword when tripped or when you whip pull the shield away.
Stream Interaction
Added a setting to adjust the stream interactions cooldowns to LOW, MEDIUM or HIGH.
Added cooldown time to interactions after level load to stop spawning of things whilst the fade out was still occuring.
Disabled the stream interaction in the tutorial
Enemy spawn distance for hinder interactions tuned to be a little further away and some times tuned
Fixes
Fix cases where pickups, AI and other things were incorrectly blocking the vision of AI and breaking their behaviours
Fixed secret entrances and other destructible surfaces sometimes ignoring radius damage
Fixed a crash in the bear trap
Fixed a crash when using the bank genie to store a melee weapon
Fixed a crash where the Flying pot AI would try to dive at the killed player
Fixed a case in the gardens where paths couldn抰 be generated when a certain stair and trap met, breaking AI and the exit arrow.
Fixed weapon slash hit decals on floors
Fixed being able to buy from the health genie when at full health
Fixed being able to buy from a wished trap genie, when all traps in the run are already disabled
Fixed cases where player sound effects for movement were not playing
Fixed bosses and silent effigies from being affected by the Talisman of Confusion.
Fixed ingame cutscenes not adhering to master volume levels
Fix cases where the sticky trap effects were activating at the wrong time or not activating at all
Fixed the lava instantly killing players by doing lots of damage in a short period
Fixed being able to climb out of the First District start room.
Fixed issue where the Mage boss would stop firing projectiles at the player.
Fixed the charging enemies from damaging the player when not directly hitting them.
Fixed a rare case of a wall not spawning leaving a hole in the level.
Controller aim assist is now framerate independent
GDPR compliance
Fixed some rare miscellaneous crashes
by CODEX
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