补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《黄铜之城》CODEX版游戏:City.of.Brass-CODEX
2.安装《黄铜之城》v1.0.1升级档:http://patch.ali213.net/showpatch/92429.html
3.安装《黄铜之城》v1.1.0升级档:http://patch.ali213.net/showpatch/93565.html
4.安装《黄铜之城》v1.2.0升级档:http://patch.ali213.net/showpatch/96839.html
5.安装本升级档
更新说明(机翻):
更新v1.3.0:
地狱使者的逃跑增加了一个新的角色,地狱使者,以及新的武器和文物。更新还包括新的敌人:漂浮的Pyri和半人!
的坏人
从神灯的牢笼中释放出来后,恶魔发现自己仍然被困在这座铜城及其永恒的诅咒之中。现在,他挣扎着到达市中心,一劳永逸地解放了自己
比其他对手更顽强,但行动缓慢。
按住冲锋冲床充电,松开冲锋冲床。
在9级解锁
有6个新的成就
随着新的可玩角色类,我们想增加更多的变化到早期的游戏。每一款新游戏都将呈现给玩家各种不同的敌人和更多样化的关卡布局,让每一款新游戏都有不同的体验。
的准
这只饱受折磨的动物用手行走,当它靠近时,会发出尖锐的沙沙声。
浮动Pyri
这种盘旋的灵魂会离我们越来越近,直到它离我们足够近到爆炸。
恶魔带来了他自己的新武器和遗物——你能全部找到吗?
随着我们继续支持和更新《铜之城》,这个过程的一部分就是使用最新版本的虚幻引擎来保持游戏的更新。这一次没有什么令人兴奋的报道,但每次我们更新引擎,City of brass继续收到史诗游戏引擎开发团队提供的bug修复和性能改进。
社区反馈和调优:
齿轮有一个新的稀有指示器(普通的,罕见的或罕见的)
用新的力残弹取代了士兵身上的穿刺残弹
当重新加载完成后,才会再次激活投掷刀图标指示器
将boss精灵添加到日志中,当每一个被击败时,日志就会解锁
修正了时间限制,当你的时间限制通过祝福被禁用时声音播放
添加音频反馈,当你走过一个陷阱,你不再启动时,在你的脚文物上的灯。
添加音频反馈到鞋底磨损时,做损害时,在幻灯片
结束过场动画现在可以跳过了
战利品和遗迹现在可以用钥匙抓住,即使你正在攻击。更换武器或鞭子仍然需要你不进行攻击。
修正在鞭子摆动的情况下,你会附加到你刚刚离开或一个后。
当你偷走他们的宝藏时,迷惑墙的尸体会倒塌!
迷宫墙增加了地下墓穴和宫殿的层次
修复:
修正了被困住的箱子被打开后出现在启示图上
修正在攀登过程中绊倒触发的跳跃
修理矛不通过射手老板克隆人
修正了在结果和进度屏幕上显示60秒的问题,现在它将总是四舍五入,而不是向上。
修正一个你可能陷入黑暗深渊而幸存的案例
修理AIs在滑下楼梯陷阱时摇晃
修复切割刀片与损坏不一致的地方。现在它们的伤害更频繁,但每次攻击造成的伤害更小。
修正了当你死的时候如果你抓住了一个敌人
修正快速移动的弹丸击中物体方向错误的情况
修理矛回忆不更新其hud图标的进度
火焰和其他范围效果现在将下降到地面,而不是漂浮在半空中。
修正弹在错误方向上造成伤害的情况
改进的可破坏演员命中检测
原文:
Update v1.3.0:
Hellion's Escape adds a new playable character, The Hellion, as well as new Weapons and Relics to pursue. The update also includes new enemies: the Floating Pyri and the Half-Man!
The Hellion
Having been freed from the prison of his genie lamp, the Hellion found himself still trapped within the City of Brass and its eternal curse. Now he struggles to reach the center of the city and free himself once and for all
Hardier than the other rivals, but slower moving.
Press and hold to charge up a lunging punch, release to punch.
Unlocks at rank 9
Comes with 6 new Achievements
Along with the new Playable Character class we wanted to add more variation to the early game. Each new game will present the player with a variety of different enemies and more varied level layouts, making each new run feel different.
The Half-Man
Walking on its hands, this tormented creature emits a scathing blast of sand when close.
The Floating Pyri
This hovering spirit will drift ever closer, until it is near enough to explode.
The Hellion comes with his own new set of Weapons and Relics - can you find them all?
As we continue to support and update City of Brass, part of this process is keeping the game up to date using the latest version of the Unreal Engine. Nothing exciting to report this time around, but every time we update the Engine, City of brass continues to receive bug fixes and performance improvements provided by EPIC Game's Engine Development team.
Community Feedback and Tuning:
Gear has a new Rarity Indicator (Common, Uncommon or Rare)
Replaced Hurl of Penetration relic on Soldier with new Lob of Force relic
Thrown knife icon indicator to only becomes active again when reload has completed
Added boss genies to the journal, which unlock when each is defeated
Fix the time limit sound playing when you have time limits disabled via the blessing
Added audio feedback when you walk over a trap that you no longer set off when wearing the Light on Your Feet relic.
Added audio feedback to the Soles of Abrasion when doing damage during a slide
End cutscene is now skippable
Loot and relics are now able to be grabbed with the use key even when you are attacking. Changing weapons or whips will still require you not be attacking.
Fix cases in whip swinging where you would attach to the swing point you just left or one behind you.
Puzzle Wall corpses now collapse when you steal their treasure!
Puzzle Walls added to the Catacombs and the Palace levels
Fixes:
Fix trapped chests appearing on the Chart of Revelation after being opened
Fix the Leap of Stumbling triggering during climbing
Fix spears not going through the Archer Boss clones
Fix the display of 60 seconds on results and progress screens, it will now always round down, not up.
Fix a case where you could fall in Abyss of Darkness and survive
Fix AIs shaking while sliding down the stair trap
Fix the Blades of Shredding being inconsistent with damage. Now they will hurt more often but each hit deals less damage.
Fix crash if you were whip grabbing an enemy as you died
Fix cases where fast moving projectiles would hit things in the wrong direction
Fix the spear recall not updating its hud icon progress
Fire and other AOE effects will now drop to the ground instead of floating in midair.
Fix cases where projectiles would cause damage in the wrong direction
Improved destructible actor hit detection
by CODEX
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