补丁介绍
使用说明:
1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制同一目录下的CODEX文件夹内的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《复仇格斗兔》原版游戏:http://down.ali213.net/pcgame/overgrowthg.html
2.安装《复仇格斗兔》v1.0.5升级档:http://patch.ali213.net/showpatch/79845.html
3.安装《复仇格斗兔》v1.0.5升级档:http://patch.ali213.net/showpatch/83879.html
4.安装《复仇格斗兔》v1.1.3升级档:http://patch.ali213.net/showpatch/84315.html
5.安装本升级档
更新内容(机翻):
更新v1.2:
游戏玩法:
- 增加了回传每个角色的攻击性设置(只适用于铁杆或更高级别),并且使AI在更高难度级别上更加谨慎
- 除了“休闲”模式之外的其他任何东西都禁用攻击?agnet?
- 让AI从跳跃踢开
- 随着难度的增加,难以击中大型角色
- 制造肩膀需要你在更高的难度级别靠近
- 让猫越来越公平
性能:
- 改进了ragdolled NPC的脚本性能
- 增加了禁用景深的设置
可靠性:
- 为许多游戏启动失败添加了更好的错误消息
- 在保存地图的同时添加了文件备份系统(在“../Overgrowth/Data/Levels/backup/”)
- 当导航网格生成时,在加载屏幕上打印进度(如果没有加载屏幕图像存在)
- 修正了在OSX上显示导航网格时的错误
- 改进了非英文文件系统支持
- 修正了纹理大小改变时纹理图谱出血的一些问题(主要是贴图)
- 在OSX上启用堆栈跟踪错误日志记录
- 修正了许多崩溃错误,尤其是在使用mods时
改装/编辑:
- 改进分屏模式下的暗部和景深行为
- 改进了Mods菜单中的错误消息
- 将支持的mod数量提升到256
- 增加了“物种”字符脚本参数(只影响行为,而不是其他脚本参数或外观)
- 增加了指定字符控制器脚本每个字符实例或每个级别的功能
- 许多编辑器UI改进
- Angelscript界面增加了许多功能,包括分屏控制和热点 - >对象连接
- 增加了angelscript调试器
- 使“按任意键继续”脉冲,所以你知道水平载荷完成
- 修正了设置天空纹理的问题
- 修正了对话编辑器中角色眼睛目标的问题
- 修正文件 - >新建,文件 - >打开,文件 - >“保存级别为...”热键
- 修正了分组对象的几个编辑器错误
过度生长的故事:
- 使1级和2级的一些敌人更具攻击性,更多的导航清理
- 修正了其他级别的一些小错误
Therium 2的故事:
- 修正了进度解锁和故事完成图标
- 无法绕过Jairo关于Begin的对话
- 让序列上的围栏无法滑动
- 改善碰撞/楼梯
- 做成这样你就无法拿起敌人的武器鞘
- 修正无限序幕会议对话循环
- 用尖刺尖刺代替了大多数静态尖峰
原文:
Update v1.2:
Gameplay:
- Added back per-character aggression setting (only applies in hardcore or higher), and made AI a bit more cautious on higher difficulty levels
- Disabled attack 搈agnet?in anything but "casual" mode
- Made AI roll away from jump kicks
- Made it harder to hit large characters as the difficulty increases
- Made shoulder throw require you to be closer at higher difficulty levels
- Made cat offhand throwing more fair
Performance:
- Improved script performance of ragdolled NPCs
- Added setting to disable Depth of Field
Reliability:
- Added better error messages for many game launch failures
- Added file backup system while while saving a map (at "../Overgrowth/Data/Levels/backup/")
- Print progress on loading screen when nav mesh is generating (if no loading screen image is present)
- Fixed error when showing nav mesh on OSX
- Improved non-english language file system support
- Fixed some problems with texture atlas bleeding when texture sizes changed (decals, mostly)
- Enabled stack trace error logging on OSX
- Fixed many crash bugs, especially when working with mods
Modding/editor:
- Improved vignette and depth of field behavior in split screen mode
- Improved error messages in Mods menu
- Bumped up supported mod count to 256
- Added "Species" character script param (just affects behavior, not other script params or appearance)
- Added ability to specify character controller script per-character-instance or per-level
- Many editor UI improvements
- Many additions to Angelscript interface, including split screen controls, and hotspot->object connections
- Added angelscript debugger
- Made "press any key to continue" pulse, so you know level load finished
- Fixed problems setting sky texture
- Fixed issues with character eye target in the dialogue editor
- Fixed File -> New, File -> Open, and File -> "Save Level As..." hotkeys
- Fixed several editor bugs with grouped objects
Overgrowth story:
- Made some enemies in Level 1 and Level 2 more aggressive, and more navigation clean up
- Fixed a few small bugs in other levels
Therium 2 story:
- Fixed progress unlock and story completion icons
- Made it impossible to bypass Jairo's dialogue on Begin
- Made it impossible to slide up fences on Prologue
- Improvements to collision/stairs
- Made it so you can't pick up enemy weapon scabbards
- Fixed infinite Prologue meeting dialogue loop
- Replaced most static spikes with impaling spikes
by CODEX
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