补丁介绍
使用说明:
1.解压缩
2.复制文件覆盖到游戏目录
3.运行Update.cmd删除残留文件
4.开始游戏
已包含之前所有升级档+DLC
包含DLC:
Cloudbuilt - Through the Fog
Cloudbuilt - Defiance
更新说明(机翻):
我们还没有写全补丁通知的最后两个补丁,但这里谈到的所有修补程序和更改的完整列表。
希望你能找到他们感兴趣的!
游戏:
领袖板自定义级别现在已经实现
通过超过10的水平与浏览支持更强大的自定义级别菜单
从蔑视车型外观目前在实践层面的工作,以及
在做游戏输入的泛化,破折号在一个小的缓冲时间,跳跃和短跑的输入被添加,导致如果时间允许前右按下输入没有得到吃掉。
随着玩家武器修正了,在这里,如果发行权为武器重装玩家有时不能火青荷子弹。
增加了云储存功能。如果你有一个本地保存的文件,游戏会要求启动时该怎么办。 (旧的和本地文件不会被删除,它只会被重命名,所以你仍然可以找到它)
在结果屏幕上的消息的错误进行了纠正。
相机现在继续访问自定义级别菜单时的动画
有些秘密是编辑对游戏的介绍级别进行...
编辑:
添加武器皮卡资产,使得它可以完全自定义和构建自定义武器和子弹。拾取器还可以使用不同的颜色武器类型之间进行区分。
盾牌壁垒和盾门资产现在有选项覆盖默认屏蔽的颜色,让他们通知潜在的修改行为的球员。
被拆除的废弃单脚本触发。你不能再创建它们,而是用他们以前还可以使用它们的水平,但它的建议更改为正常的脚本触发。
该脚本触发得到了一个更容易使用的菜单来选择脚本。
时间扩充脚本加入到允许下降到25%,并且高达400%,游戏速度。请注意,它可能会得到更多的CPU,要求运行游戏更快,所以用它小心,如果有很多事情发生在你的水平。
新脚本被添加到允许改变音乐的中间层。
教程消息脚本中添加,让你写邮件给玩家,包含提示或一般信息。
游戏模式,现在可以在关卡编辑器中进行测试,通过进入播放设置面板。
A级现在可以选择通过电平设置面板使用什么样的音乐。
现在,您可以设置的生活玩家应该通过电平设置面板开始数。
多个游戏模式选项中加入,其中之一是,以自由地限制选手能量的能力。
玩家的资产得到了一些修复,其中包括一个修复的最大能量值,以及幽灵模式一个新的选择,以及两个新的值来调整游戏规则,使定制的水平,阻碍了一些比较极端的方法捷径。
弹出式菜单滚动功能进行反演
相机自由飞行模式,现在可以简单不过按住鼠标右键并开始拖动鼠标激活。
更改自动保存时间间隔和文件保存每5分钟的编辑的数量,并节省高达12个文件。
固定的老编辑HUD臭虫一些元素看不见了
增加了一个观点,在资产面板的下拉按钮,相机重置回原点的水平,或专注于定向水平灯。
为出版菜单屏幕快照功能是固定的正常工作第一次使用它。
选项生成一个新的领导人板加入到发布的菜单。这将使得所有的老龙头板无法使用,无法进入,所以小心使用,但如果水平已经通过,可以影响到排行榜显著改变了,它的建议,产生新的让事情变得公平。
增加了一个功能,返回到您的游戏中的位置编辑<按住Shift键Esc键>
使呈现在级别设置面板更容易管理的变量窗口。
热键更改游戏的速度在运行编辑器改为:
降低游戏速度与<,>
提高游戏速度<。>
重置游戏速度与<M>
补充现有的敌人两个新的更大的版本。
修正了水平块分裂的错误,以没有任何更多创造纹理接缝
修正了一个导致在某些罕见的情况下崩溃其他一些小问题。
该列表是相当长的,并有许多的变化在这里。请让我们知道,如果我们错过了提东西。人们很容易忘记有在飞在这里和那里取得了微小的改进。
我们也正在完成最后的两个视频教程关卡编辑器。
希望你喜欢的游戏,看看你周围的家伙!
更新说明:
We have not written full patch notices for the last two patches, but here comes a full list of all the fixes and changes.
Hope you find them interesting!
Game:
Leader boards for custom levels now implemented
A more robust custom level menu with support for browsing through more than 10 levels
Models skins from defiance now work in the practice level as well
When doing generalization of game input, a small buffer time for jumps and dash input during a dash have been added, leading to inputs not getting eaten if pressed right before the allowed timing.
A bug with the player weapon was fixed, where the player sometimes could not fire a green charge bullet if released right as the weapon reloaded.
Added cloud save feature. If you have a local save file, the game will ask what to do when starting up. (The old and local file will not be removed, it will simply be renamed, so you can still find it)
A bug with the messages in in the result screen were corrected.
The camera now continues to animate when accessing the custom level menu
Some secret edits were made to the games intro level…
Editor:
Added weapon pickup asset that makes it possible to fully customize and build custom weapons and bullets. The pickup can also use different colors to distinguish between weapon types.
Shield barrier and shield gates assets now have the option override the default shield color, enabling them inform players of a potentially modified behavior.
The deprecated Mono Script triggers were removed. You can no longer create them, but levels that were using them previously can still use them, but it’s recommended to change to the normal script triggers.
The script triggers got an easier to use menu to choose script.
Time dilation script were added to allow down to 25% and up to 400% game speed. Notice that it might get more CPU demanding to run the game quicker, so use it with care if there are a lot of things happening in your levels.
New script were added to enable to change music mid level.
Tutorial message script were added, allowing you to write messages to the player, containing tips or general information.
Game modes can now be tested within the level editor, by going to the play settings panel.
A level can now choose what music to use through the level settings panel.
You can now set the number of lives a player should start with through the level settings panel.
More game mode options were added, one of them being the ability to limit the players energy freely.
The player asset got a few fixes, including a fix to the max energy value, and a new option for ghost mode, as well as two new values to tweak the game rules, enabling custom levels to hinder some of the more extreme methods for shortcuts.
Popup menus scroll feature were inversed
The camera free flight mode can now be activated though simply holding down the right mouse button and start dragging the mouse.
Change auto save interval and number of files to save every 5 minutes of editing, and save up to 12 files.
Fixed the old editor HUD bug where some elements got invisible
Added a view drop down button in the asset panel, to reset the camera back to the level origin or focus on the levels directional lights.
Screen shot feature for the publishing menu was fixed to work properly first time it’s used.
Option to generate a new leader board was added to the publishing menu. This will render all old leader boards unusable, and inaccessible, so use with care, but if the level have gone through significant changes that can affect the leaderboard, it’s recommended to generate new ones to keep things fair.
Added a feature to return to the editor in position from game play <Shift-Esc>
Made the render variable window in the level settings panel more manageable.
Hotkeys for changing game speed while running the editor was changed to:
Decrease game speed with <,>
Increase game speed with <.>
Reset game speed with <M>
Added two new larger versions of existing enemies.
Fixed a bug with level block splitting to not create texture seams any more
Fixed some other minor issues causing crashes in some rare situations.
The list is quite long, and there are many changes here. Please let us know if we missed to mention something. It’s easy to forget minor improvements there were made in the fly here and there.
We are also working to finish the last two video tutorials for the level editor.
Hope you enjoy the game, and see you guys around!
Regards,
The Coilworks team
by thegfw
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