补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
升级档安装步骤:
1.安装《无尽太空2》CODEX版游戏:Endless.Space.2.Supremacy-CODEX
2.安装本升级档
更新说明:
更新v1.3.9:
[优化]
一般性能优化
[AI]
一般错误修正
修正了AI无法正确寻求解锁技术阶段的问题
修复了路径查找将使用无效节点的问题
修正了庞然大物无法正常恢复行星的问题
修复了AI Hissho能够与海盗互动的问题
修复了当United Empire AI提出合同或发送情绪消息时显示调试文本的问题
修正了一个问题,即当他们*完全*应该时,AI不会发送外交合同
[平衡]
Vodyani“Hunt”和“Raze”行动将不再受到Approval惩罚
将每日人口特征改为每回合+1人力
在所有游戏速度下,Obliterator冷却时间减少专属技术现在为-25%
[IMPROVEMENTS]
在侧面板区域添加了滚动视图,以避免在某些极少数情况下在系统管理视图中通过屏幕底部退出侧面板
添加了一个工具提示,告知玩家在升级他们的Ark时解锁人口位置
在Science and Exploration象限的第3,4和5阶段增加了一个新的帝国改进,为Riftborn帝国解锁更多Singularity老虎机
[FIXES]
[庞然大物]
当研究增加Behemoths健康的技术时,修正了船舶设计师和Behemoths船舶设计之间的健康差异问题
修复了当使用极端工头人口奖金作为自定义阵营进行游戏时,无法看到巨兽奖金系统标签图标的问题
修正了由于舰队移动而取消Behemoth地形时的错误
现在,科学与探索象限中的Vodyani Behemoth特定技术具有正确的Vodyani特定图标
堕落者将不再获得被俘敌人家庭系统的自动Citadel盾牌
修复了“启动挖掘探测”工具提示与挖掘资源收入四舍五入的帝国资源工具提示之间的不一致
固定Citadels没有保养(现在在系统尘埃中反馈)
C3中心也将影响Citadel的维护
为C3中心维持倍增器添加了上限
即使您将Behemoths堆放在一个节点上,Behemoths的技术阶段成本降低现在也将达到75%
从一个主宰特征开始,而不是特定的日产亲和力
[经济]
具有较低的批准而具有负的灰尘保养不会再产生灰尘
[政治]
Z'vali独特的法律现在将绕过封锁和围困
修复了使用空政治议程访问参议院屏幕时的断言
为改变日威帝国的政府增加了Keii成本
[文物]
对于海盗巢穴和次要派系同化系统遗物产生好奇心的可能性略有增加
System Relics:Pre-Galactic Markers通知不再将自定义派系的名称列为调试文本
修复了在地面战斗后没有图像的情况下从遗骸中产生的异常的问题
[成果]
修正了“你是不是被娱乐”的成就在转弯结束时解锁它实际上是解锁的
[派系]
修复了Illo的同化特征
在自定义阵营屏幕中为次要阵营添加了缺少的工具提示
固定小关系奖金和任务在小派系的系统被夷为平地时不会丢失
从协调协议解除(引起混乱)提取未完成的特定帝国改善
修正了当玩家扮演日嗣阵营时系统上显示误导性消息的问题
对于具有Vodyani视觉亲和力的自定义派系,将不再显示Vodyani的“冥想”模块
纠正了慈悲修女在选择Illo Citizen时,公民特质没有变灰
[TECHNOLOGIES]
修复了当鼠标悬停在“已完成研究”通知的技术解锁时显示调试文本的问题
修复了Hissho无法在艰苦准备的情况下殖民草原和苔原行星的问题
修正了Fealty Fundation 2级和3级的描述(与1级使用相同的标题和描述)
[任务]
修复了一个问题,即作为Hissho演奏时,“做或不做”Sower人口任务的Take Arms目标的奖励并不完全可见
当Supremacy DLC被禁用时,不再触发“私人话语”庞然大物任务
修复了Academy Quest特殊攻击舰队行动的工具提示显示不正确的战斗图标的问题
改变文化拨款的目标,以增加与尘埃有关的建筑物(如贸易公司“或”买断“)
自定义派系不再触发人口任务
朝圣者“泥泞的神秘主义者”小派系任务目标在与Honor Bound派系一起玩时引用了Approval机制,现在已经结束了
在Galvran的“The Good Old Days”小调派中:“House”任务选项在与Honor Bound派别一起玩时参考了Approval机制
“幽灵与尘埃”学院任务:如果没有贸易路线:任务失败。没有特定的失败消息(等待正确的翻译)
如果Sykagoja被另一派殖民化,可以通过入侵来完成“尊敬或诽谤”新闻人口任务的“回收”目标
[系统管理]
修复了Fealty Foundation Hissho特定行星专精在系统扫描视图中显示占位符图标的问题
修复了当用户没有足够的Keii时,Fealty Foundation专业化没有变灰的问题
修复了日商的祖先崇敬的两个问题(不能排在属于其他主要派系的主要家庭系统中,如果用于小派系家庭系统则没有效果)
更正了“弹性”特性的效果描述工具提示
修改祖先尊重的内部工作来解决工具提示问题
修复了系统命令横幅的Spaceport部分在系统中存在破坏的方舟时从屏幕底部退出的问题
添加了工具提示,警告玩家无法重建独特的行星
[舰队]
修复了选择非专业巨兽和仅英雄舰队时“合并”舰队动作按钮可用的问题
修复了Hissho媒体协调员错误的基本负载
用日产游戏+非自愿游牧者取消了神风队对Argosy定制派系的行动
在战斗结束时治疗战斗轰炸机时移除了异常
固定视觉共享在创建车队时无法正常工作
固定采矿探头(即使他们不应该堆叠)
修复了hissho特定的采矿模块“Tonatsi的凿击”,它没有FIDS挖掘效果
修复了在扫描视图(MAC)中显示的荣誉区域
基本的熵导弹现在直奔避免失踪
地面战:使用Amianthoid系统升级配方时,固定后卫伤害乘数乘以1000
[英雄]
修复了军事屏幕车队列表中的“选择英雄”按钮为非专业巨兽启用的问题
英雄管理屏幕教程在下一次分配之前不会显示平坦的转弯数量,以避免混淆
[NOTIFICATIONS]
在“选项”屏幕中为地面战斗决策通知添加了通知切换选项
当声称对海盗巢穴的决定性胜利时,玩家不会在地面战斗电影结束时被错误地告知他们可以选择系统的命运
减少“保留”通知的外观参数,以使其仅针对所涉及的帝国弹出
挖掘探针教程确实在满足条件时触发:在Behemoth教程之后
本教程的几个部分在播放Hissho时提到了Approval
玩家不再被错误地告知,当他在失败的地面入侵尝试期间被击败时,地面入侵可能在下一回合继续
修复了“Outpost alert”通知显示与Hissho特定“Outpost maxed out”通知相同的图像的问题
添加了启用/禁用rev#40801中引入的有关次要通知的选项
修复了当“启用殖民化过程”选项设置为true时未显示的Hissho前哨行动教程
[MULTIPLAYER]
修复了与特殊节点控制效果相关的热连接的异步
修复了未完成的殖民化的不同步
修复了由guard / blockade组合引起的可见性的异步
修复了由联盟和视觉共享引起的热连接的异步
修复了与盗版关系相关的热连接的异步
原文:
Update v1.3.9:
[OPTIMIZATION]
General performance optimizations
[AI]
General bugfixes
Fixed an issue when AI would not properly seek to unlock a technological stage
Fixed an issue where pathfinding would use an invalid node
Fixed an issue where Behemoths would not be able to restore planets properly
Fixed AI Hissho being able to interact with pirates
Fixed an issue where debug text was displayed when the United Empire AI proposed contracts or sent mood messages
Fixed an issue where AIs would not send diplomatic contracts when they *totally* should
[BALANCE]
Vodyani "Hunt" and "Raze" actions will no longer have an Approval penalty
Changed Hissho population trait to +1 Manpower per turn
Obliterator cooldown reduction exclusive tech is now at -25% on all game speeds
[IMPROVEMENTS]
Added a scroll view to the Side Panels Area to avoid side panels exiting through the bottom of the screen in the System Management View in some rare cases
Added a tooltip to inform players about unlocking population slots when upgrading their Arks
Added a new Empire Improvement to unlock more Singularity slots for Riftborn empires on stages 3, 4 and 5 of the Science and Exploration quadrant
[FIXES]
[BEHEMOTHS]
Fixed health discrepancy issue between ship designer and ship design for Behemoths when technologies increasing Behemoths health were researched
Fixed an issue where the Behemoth bonuses system label icon was not visible when playing as a custom faction with the Extreme Foremen Population Bonus
Fixed an error when a Behemoth terraformation was cancelled due to fleets having moved
Vodyani Behemoth-specific technologies in the Science and Exploration quadrant now have the correct Vodyani-specific icon
Unfallen will no longer obtain an automatic Citadel shield on captured enemy Home Systems
Fixed an inconsistency between the "Launch Mining Probe" tooltip and the tooltip of empire resources regarding mined resource income rounding
Fixed Citadels having no upkeep (it is now feedbacked in the System Dust)
C3 Centers will also affect Citadel upkeep
Added a cap to C3 Center upkeep multiplier
Technology stage cost reductions from Behemoths will now cap at 75% even if you stack Behemoths on a node
Made starting with a juggernaut a faction trait instead of a specific of the Hissho affinity
[ECONOMY]
Having low Approval while having a negative Dust upkeep will not generate Dust anymore
[POLITICS]
The Z'vali unique law will now bypass blockades and sieges
Fixed an assert upon accessing the Senate screen with an empty political assembly
Added Keii cost to changing government for Hissho empires
[RELICS]
Slightly increased probability for curiosities to spawn for pirate lairs and minor faction assimilation system relics
The System Relics: Pre-Galactic Markers notification no longer lists the names of custom factions as debug text
Fixed an issue where the anomaly spawned from Remains that are generated after ground battles did not have an image
[ACHIEVEMENTS]
Fixed "Are you not entertained" achievement unlocking at the end of the turn it was actually unlocked
[FACTIONS]
Fixed Illo assimilation trait
Added missing tooltips for minor factions in the Custom Faction Screen
Fixed minor relations bonuses and quests not being lost when the minor faction's system is razed
Extracted unfallen specific empire improvement from coordination pact unlock (caused confusion)
Fixed an issue where a misleading message was displayed on a system for pirate marks when the player plays as the Hissho faction
The "Meditation" module for the Vodyani will no longer be displayed for custom factions with the Vodyani visual affinity
Corrected the Sisters of Mercy Citizen trait not being grayed out when Illo Citizen was selected
[TECHNOLOGIES]
Fixed an issue where debug text was displayed when hovering over technology unlocks from the "Research completed" notification
Fixed issue with Hissho being unable to colonize Steppe and Tundra planets with Hardship ready
Fixed Description of Fealty Fundation level 2 & 3 (used the same title and description as level 1)
[QUESTS]
Fixed an issue where the reward for the Take Arms objective of the "To do or not to do" Sower population quest was not fully visible when playing as Hissho
The "Words in Private" Behemoth quest is not triggered anymore when the Supremacy DLC is disabled
Fixed an issue where the tooltip of the Academy Quest special Attack Fleet Action displayed an incorrect battle icon
Changed the objective of Cultural Appropriation in order to add Dust-related buildings (like trading Companies" or "Buyout"
Population quests are no longer triggered for custom factions
The Pilgrims "Muddled Mystics" minor faction quest objective made reference to the Approval mechanic when playing with an Honor Bound faction, now it's over
In Galvran "The Good Old Days" minor faction: "House" quest option made reference to the Approval mechanic when playing with an Honor Bound faction
"Ghosts and Dust" Academy quest: if there is no Trade route: the quest is failed. There is no specific failure message (waiting for a proper translation)
The "Reclaim" objective of the "Veneration or Vilification" Hissho population quest can be completed via invasion if Sykagoja is colonized by another faction
[SYSTEM MANAGEMENT]
Fixed an issue where the Fealty Foundation Hissho specific planetary specialization displayed a placeholder icon in the system scan view
Fixed an issue where the Fealty Foundation specialization was not grayed out when the user did not have enough Keii
Fixed two issues with Hissho's ancestral reverence (couldn't be queued on Major Home System that belonged to other Major factions and had no effect if used on minor faction home system)
Corrected the effect description tooltip of the "Resilience" trait
Modified inner working of Ancestral Deference to solve a tooltip issue
Fixed an issue where the Spaceport section of the System Command Banner exits through the base of the screen when a wrecked ark is present in the system
Added a tooltip to warn players you can't reconstruct unique planets
[FLEET]
Fixed an issue where the "Merge" fleet action button was available when selecting a non-specialized Behemoth and a Hero only fleet
Fixed wrong base loadout of the Hissho medium coordinator
Removed Kamikaze fleet action on Argosy of custom faction with Hissho gameplay + involuntary nomad
Removed exception when healing the fighter bombers at the end of a battle
Fixed vision sharing not working properly when a fleet is created
Fixed mining probe (stacked even though they shouldn't)
Fixed hissho specific mining module "Gouge of the Tonatsi" which didn't have a FIDS mining effect
Fixed honor zone being displayed in scan view (MAC)
Basic Entropy Missiles are now going straight to avoid missing
Ground Battle: Fixed defender damage multiplier being multiplied by 1000 when applying the Amianthoid system upgrade recipe
[HEROES]
Fixed an issue where the "Select a Hero" button in the Military screen fleet list was enabled for non-specialized Behemoths
Hero Management Screen tutorial doesn't display a flat amount of turns before the next assignment in order to avoid confusion
[NOTIFICATIONS]
Added a notification toggle option for the post ground battle decision notification in the Options screen
Players are no longer falsely informed at the end of the ground battle cinematic when claiming a decisive victory against a pirate lair that they can choose the fate of the system
Reduced the appearance parameters for the Remains notification in order to have them pop only for involved empires
The Mining Probe tutorial does trigger when conditions are met: right after the Behemoth tutorial
Several parts of the tutorial mentioned Approval when playing as Hissho
The player is no longer falsely informed that the ground invasion may continue next turn when he is defeated during a failed ground invasion attempt
Fixed an issue where the "Outpost alert" notification displayed the same image as the Hissho specific "Outpost maxed out" notification
Added option to enable/disable notification about minor introduced in rev#40801
Fixed Hissho outpost actions tutorial not showing up when the "Enable colonization cutscenes" option is set to true
[MULTIPLAYER]
Fixed desync on hot join related to Special node control effects
Fixed desync on unfallen colonization
Fixed desync on visibility caused by guard/blockade combo
Fixed desync on hot join caused by alliance & vision sharing
Fixed desync on hot join related to relation with pirates
by CODEX
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