补丁介绍
使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《夜勤人》PLAZA版游戏:Moonlighter-PLAZA
2.安装《夜勤人》v1.4.4.0升级档
3.安装《夜勤人》v1.5.1.0升级档:http://patch.ali213.net/showpatch/94329.html
4.安装《夜勤人》v1.6.9.2升级档:http://patch.ali213.net/showpatch/96943.html
5.安装本升级档
更新内容(机翻):
更新v1.7.4.2:
新功能
100间新房!
我们为游戏增加了100个房间模式!我们还推出了另一种全新的元素:水坑。他们将在森林中毒害威尔,在沙漠中焚烧他,并在科技地牢中给他的英雄崇拜者内心充电。这个新元素为我们提供了设计新房间的更多可能性。可怜的意志......不过不用担心 - 我们还增加了更多没有水坑的房间!
特别后老板房
从现在开始,在地牢中击败Boss之后 - 你可以重新进入他的房间,发现它与怪物一起爬行!这个新房间将提供一个额外的挑战 - 打它忙足以解锁所有三个箱子。每当你杀死所有敌人时,胸部计时器就会停止。所以,如果你是一个慢速的话 - 只有一两个箱子会为你解锁。只有真正的英雄才能获得最丰厚的奖励!
关于胸部本身:每个胸部与每个楼层都能找到的胸部有关,所以第一个可能是木箱或银色胸部。然而,第二个可能是银色或金色的!并且 - 正如你已经可以预料的那样 - 第三个甚至可能是紫色的,神奇的!这为您提供了回归已经完成的地牢的不同可能性和动力。
哦,顺便说一下:那些箱子比你通常在地下城找到的那些标准物有更多的战利品!
新的盔甲皮
现在,每当你决定(并且你应该!)升级一件盔甲时,它将具有与地牢相关的不同审美,而盔甲图标也将是不同的。在这里你可以看到第1层护甲皮肤的预览:
魔法武器的新视觉效果
我们为每当你使用武器时触发的魔法武器添加了新的粒子效果器。 FX有3个与每个附魔等级相关的不同等级。所以,更加迷人的武器 - 它变得越酷!
最重要的是,我们添加了一点闪光效果,它应用于清单中的魔法武器的图标,因此您可以更轻松地识别附魔武器。
新的游戏内教程
我们添加了这些卷轴,每当您升级商店时都会出现这些卷轴,并且会出现某种新功能。我们准备了以下新教程:
装饰品(店铺等级2)
富裕客户(商店2级)
任务(商店等级3)
水晶陈列柜(3楼)
店员(店铺等级4)
以下是其中一个教程的示例:
生活质量的变化
在启动过场动画中添加“跳过”按钮
删除旅游气泡图标。游客和富人的工作方式基本相同 - 因此没有必要将他们与UI的观点区分开来。
FIXES
一般修复:
通过覆盖之前的保存来开始新游戏时的软锁定
银行家价格不一致
在介绍过场动画期间不再可能打开库存
更新的中文和日文翻译
FPS从暂停菜单上的延长“浸泡”恢复游戏后停止
完成在游戏过程中打开的积分后的软锁
发布商屏幕后随机崩溃
在“唤醒”动画期间不再可能打开胸部
一切都被“读”后,感叹号仍然在NPC之上
地图绑定上的PS4触摸板按钮而不是Xbox“查看”按钮
在交换清单中的持有物品时,GUI没有刷新
第一次打开时,选项中的重叠按钮
在Blacksmith制作东西后,光标不再回到列表的顶部
它不可能附魔放在床头柜里的物品
学分文本与俄语和德语的按钮提示重叠
光标在多页床头柜中的问题
地下城修复:
在Merchant Emblem教程中暂停游戏时的软锁定
杀死第一个怪物迷你波后的地牢拦截器在第二个出现在敌人之前
波浪秘密室
不再可能在最终boss战的两个阶段之间打开库存
拾取Tutorial Dungeon中掉落的物品时会崩溃
再次回到房间后,骷髅看起来完好无损
面向商店的修复:
如果在修补到1.6之前的项目以比更新后更便宜的价格出售,则不记录笔记本价格
如果游戏在关闭商店之前退出,则以前销售的商品会显示在销售摘要中
不再可能收到两个请求同一项目的任务
原文:
Update v1.7.4.2:
NEW FEATURES
100 new rooms!
We have added 100 more room patterns to the game! We’ve also introduced another brand new element to the mix: the puddles. They are going to poison Will in the forest, burn him in the Desert and electrify his hero-wannabe guts in the Tech dungeon. This new element has given us more possibilities to design new rooms. Poor Will... No worries, though - we have also added more rooms without puddles!
Special post-boss room
From now on, after defeating Boss in a dungeon - you can re-enter his chamber to find it crawling with monsters! This new room will provide an extra challenge - beat it quick enough to unlock all three chests. The chest timer will stop whenever you kill ALL the enemies. So, if you're a slowpoke - only one or two chests will be unlocked for you. Only true Heroes deserve the most handsome rewards!
About the chests themselves: each one is related to the kind of chest that you can find in each floor, so the first one will probably be a wooden chest or a silver chest. However, the second one will probably be a silver or a gold one! And - as you can already expect - the third one could even be the purple, magical one! This gives you different possibilities and motivation to go back to the dungeons that you've already finished.
Oh, and by the way: those chests have more loot than the standard ones that you normally find in the dungeons!
New armor skins
Now, every time you decide (and you should!) to upgrade piece of armor it will have a different aesthetic associated with the dungeon, also the armor icon will be different. Here you can see the preview of Tier 1 armor skin:
New visual effects for enchanted weapons
We’ve added new particle FX for enchanted weapons that are triggering whenever you use the weapon. The FX has 3 different levels that are associated with each enchantment level. So, the more enchanted weapon - the cooler it becomes!
On top of that, we’ve added a little glint effect that it is applied to the icon of an enchanted weapon inside the inventory, so you can identify enchanted weapons easier.
New in-game tutorials
We have added these scrolls that will appear whenever you upgrade your shop and and some kind of new feature appears. We’ve prepared these new tutorials for:
Decoration items (Shop level 2)
Wealthy customers (Shop level 2)
Quests (Shop level 3)
Crystal showcases (Shop level 3)
Shop Helper (Shop level 4)
Here’s an example of one of the tutorials:
QUALITY OF LIFE CHANGES
Adding Skip button in starting cutscene
Removed tourist bubble icon. Tourists and rich people work basically the same - so there is no point to differentiate them from the UI-standpoint.
FIXES
General fixes:
Soft lock upon starting a new game by overwriting previous save
Inconsistency in Banker’s prices
No longer possible to open Inventory during Intro cutscene
Updated Chinese and Japanese translations
FPS Drop after resuming game from an extended “soak” on pause menu
Soft lock after finishing credits that were opened during gameplay
Random crash after publisher screen
No longer possible to open chest during “waking up” animation
Exclamation mark remaining above NPC even after everything was “read”
PS4 Touchpad button instead of Xbox “View” button on Map binding
GUI was not refreshing upon swapping held items in the inventory
Overlapping buttons in options when opened for the first time
Cursor no longer goes back to the top of the list after crafting something at the Blacksmith
It was not being possible to enchant items that were placed in bedside chest
Credits texts overlapped with button prompts in Russian and German
Issues with cursor in multi-paged bedside chest
Dungeon Fixes:
Soft lock upon pausing game during Merchant Emblem tutorial
Dungeon blocker after killing first monster mini-wave before the second appears in Enemy
Waves Secret room
No longer possible to open inventory between two stages of the final boss fight
Crash on picking up an item that was dropped on death in Tutorial Dungeon
Skeletons were looking intact upon returning to the room again
Shop oriented fixes:
Notebook prices were not recorded if the item before patching to 1.6 was sold for a cheaper price than after the update
Items from previous sale were displayed on sales summary if the game was quit before closing shop
No longer possible to receive two quests requesting the same item
by PLAZA
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资源地址收录规则:
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