补丁介绍
使用说明:
1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《怒火橄榄球2》原版游戏:http://down.ali213.net/pcgame/bloodbowl2iso.html
2.安装本升级档
更新说明:
机翻:
更新v3.0.210.1:
多人
用计时器修正一个desync问题,在它的视觉效果结束之前,可以跳过主动玩家选择的结束。
在诱导阶段断开连接会让玩家重新连接,而不是在主菜单上踢他。
在《梯子》中,在寻找妖精和半身人的过程中增加了电视的内容已经被删除(这一效果在之前的补丁中已经被删除)。
在多人游戏中,现在可以正确地为对手显示重放计时器。
修正了一种防止在manuel seeding中使用超过16个团队浏览页面的错误。
玩家位置名称现在显示在高级管理屏幕上的多人联盟。
修正了一个漏洞,允许雇佣几次相同的熟练工人。
修正了在多人对战AI的验证过程中出现的问题。
为了避免在Wissen模式中使用低数量的教练,最大可能的天数如下:
10个团队:5个max days。
12个团队:6个max days。
14支队伍:7天。
16支队伍:8天。
18个团队:9个max days。
20个团队:10个max days。
32个团队:12个max days。
64支队伍:14天。
128个团队:16个max days。
技能和游戏
修正了一个导致领导者技能的错误,在特定的情况下,给2次额外的重发,而不是1次。
玩家“扔石头”事件震惊的应该抰保持一个额外的震惊了。
向导法术获得抰应用强大的打击奖金盔甲辊和受伤。
妖精迷是抰能够使用多个块了,如LRB6写。
现在的赌注技能应该能正确地对付混合后的来生曼联。
修正了一个潜在的漏洞,允许投掷队友在一个不在投掷者旁边的球员身上使用。
修正了一种由技能、嗜血和笨蛋之间的相互作用引起的崩溃。
提高GUI的技能时,多个模块和Dauntless相互作用。
在犯规的情况下,重新调整链锯的回程,正确地检查链锯运动员的技能,而不是犯规。
固定一个错误的把队友,抰引发营业额如果喷射器的球员球和对方球员。
球员的防守教练赢得抰使用潜水捕获在开球了。
修正了在潜水铲球、铲球和躲闪技巧之间的相互作用。
如果球在闪电战中被抓住,现在可以在进攻球员的第一个回合中使用。
管理
个人数据奖励的是传球的场地,而不是捕手。
在赛后骰子滚动选项卡,护甲/损伤卷倒:例如,盔甲辊是成功指出,如果甲没有抰破产了。那些卷轴仍然被分配给正在遭受阻滞的队。此外,打桩也不再被认为是一种单独的轧辊,而是一种标准的护甲辊。
独到
在一场比赛中独自扑救,在第一次半场结束的时候,他就把球传给了对方。
修正了在某些特定情况下人工智能跳跃造成的阻塞问题。
衰老是永恒的。
在一个永恒的联盟中,修复弗兰肯杯中的复活模式。
在一个永恒的联赛中,在淘汰赛中失败后的转变。
图形
固定动画的妖精庞巴迪可能造成一个阻塞的问题。
团队赞助商现在出现在全球名册页面上。
在他的触地庆祝活动中,他把一只失踪的手臂固定在冰冷的铁板上。
修正了当玩家有头盔时,他们的头发的显示错误。
球队的赞助商标志现在在体育场(在底线后)显示。
修正了一个错误,它可以防止Looney的场景被播放。
固定动画的投掷队友与巨魔的巨魔队。
Misc
减少重放文件的大小。
特别介绍某些Starplayers(Morg,Eldril)竞选赢得抰出现了其他的游戏模式。
游戏将会更好的考虑到在一个链球的方块骰子的选择后,预先选择的方块。
原文:
Update v3.0.210.1:
Multiplayer
Fixed a desync issue with the timer that could skip the end of a choice for the active player before it visually ends.
Getting disconnected during the inducements phase will let the player reconnects instead of kicking him on the main menu.
In ladder, the text about added TV during the search for Goblin and Halfling has been removed (the effect itself has been removed in a previous patch).
The reroll timer is now properly displayed for the opponent in multiplayer.
Fixed a bug preventing the browsing of pages in manuel seeding with more than 16 teams.
Player positional names are now displayed in the advanced management screen in multiplayer league.
Fixed an exploit allowing to hire several times the same journeyman.
Fixed an issue during the validation of a multiplayer match against an AI.
To avoid a potential duplicate matchup in Wissen Mode with a low number of coaches, the maximum possible days is now the following:
10 teams : 5 max days
12 teams : 6 max days
14 teams : 7 max days
16 teams : 8 max days
18 teams : 9 max days
20 teams : 10 max days
32 teams : 12 max days
64 teams : 14 max days
128 teams : 16 max days
Skills & Gameplay
Fixed a bug causing the Leader skill to give 2 additional reroll instead of 1 on specific cases.
A player stunned by the "Throw a Rock" event shouldn抰 stay one extra turn stunned anymore.
The Wizard spell won抰 apply the Mighty Blow bonus on the Armor roll and on the Injury roll.
The Goblin Fanatic isn抰 able to use Multiple Block anymore, as written in LRB6.
The Stakes skill should now work properly against the mixed team Afterlife United.
Fixed a potential exploit allowing Throw Team-mate to be used on a player not located next to the thrower.
Fixed a crash caused by an interaction between the skills Blood Lust and Dump-Off.
Improvement of the GUI when the skills Multiple Block and Dauntless interact together.
Rerolling the Chainsaw kickback during a foul now properly checks the Loner skill on the Chainsaw player instead of the fouled one.
Fixed a bug of Throw Team-mate that didn抰 trigger a turnover if the thrower player had the ball and land on an opposing player.
Players of the defensive coach won抰 use Diving Catch during the kickoff anymore.
Fixed a potential freeze of the game during an interaction between Diving Tackle, Tackle and Dodge with the manuel skills.
Dump-off can now be used during the first turn of the player on offense if the ball has been caught during the Blitz event.
Management
Personal stats reward the thrower for the yards of a pass and not the catcher anymore.
On the post-match dice roll tab, armor/injury rolls have been inverted: for example, the armor roll is noted as Success if the armor didn抰 broke. Those rolls are still assigned to the team suffering the block. In addition, Piling On is not considered anymore as a roll on its own but as a standard armor roll.
Singleplayer
Solo saves during a match now save which player did the kick-off in the 1st half-time.
Fixed a blocking issue caused by an AI Leap in some specific cases.
Ageing is off in Eternal League.
Fix of the Resurrection mode in the Franken Cup during an Eternal League.
Improvement of the transition after a defeat in a Knockout competition during an Eternal League.
Graphics
Fixed animations of the Goblin Bombardier which could cause a blocking issue.
The team sponsor now appears on the global roster page.
Fixed a missing arm on Grim Ironjaw during his touchdown celebration.
Fixed a display bug on players hair when they have a helmet.
Team sponsors logo of the Home player are now displayed on the stadium (behind the touchdown line).
Fixed a bug which could prevent the Looney cutscenes to be played.
Fixed animations of Throw Team-mate with the Troll from the Goblin team.
Misc
Decrease of replay files size.
The special introductions of certain Starplayers (Morg, Eldril) from the campaign won抰 appear anymore in the others game modes.
The game will now better take into account the preselected square after the block dice choice during a chainpush.
by CODEX
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