补丁介绍
使用说明:
1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《火星求生》CODEX版游戏:Surviving.Mars-CODEX
2.安装本升级档
更新说明:
机翻:
更新v20180322:
OSX,Linux:添加OpenGL mods的着色支持。
Linux:加载savegames时偶尔崩溃。
窗口:在一些UI元素上固定的白色边框。
用户界面:现在可以通过鼠标滚轮和摄像头控制的研究对话框,在关闭的时候保存最后的位置。
用户界面:具有特殊特性的殖民者被钉在菜单栏上,只有在殖民地中只有不到100个殖民者的时候。
用户界面:为超过100个殖民者的殖民地禁用的管道泄漏/电缆故障的语音通知。
UI:“评论申请人”UI中显示的旅游特征。
修改显示设置的更改。
用户界面:在“永远年轻”科技的研究之后,为高级殖民者工作场所的展示。
UI:修复自动化升级图标(在真菌农场中显示不一致)
用户界面:定制异常图标不时消失。
当一些Mods处于活动状态时,固定的丢失声音。
UI:火星大学的infopanel现在并没有显示不属于劳动力的殖民者(老年人、儿童、游客、压力等)。
在游戏开始时,火箭有正确的(默认)皮肤。
游戏玩法:从太空升降机中移除无尽的出口。
游戏:难民现在对地球的状况免疫。
游戏:新圆顶的裂缝应该正确修复(不幸的是,这并不会影响到先前保存的破碎穹顶)
游戏玩法:“以职业为导向的社会”技术绩效奖金现在起作用了。
游戏玩法:修理无人驾驶的遥控车。
游戏玩法:允许最大的无人机在贸易火箭上工作。
游戏:资源储备现在被正确标记为1-hex大目标-应该修正无人机的行为,将储存在建筑地盘附近的库存,而不是在它们下面。
游戏:每项研究后,可重复技术的RP成本增加。
游戏玩法:“外星人印记”技术效果降低。
游戏:在混凝土采掘建筑中修复燃料提取器升级效果(现在增加30%而不是50%)
游戏玩法:当从被摧毁的农场中获取资源的时候,修理被卡住的无人机。
游戏:在从RC传输中获取资源立方体后中断无人机的资源计数。
游戏玩法:在加载资源时改变皮肤,修复RC运输。
游戏:当添加新的无人机控制器(Rover/Hub/Rocket)或改变无人机控制器的活动半径时,Fix可以适当地将RC传输作为资源仓库。
游戏:在某些情况下为火箭的起飞做准备。
游戏玩法:修正RP的计算,允许修改器在小RP生产的情况下产生效果。
玩法:员工根据自己的专业选择合适的工作场所。
游戏玩法:修理工作场所和需要维修的建筑物。
玩法:简单的开始现在总是以一个谜开始。
游戏:扫描,增加
游戏玩法:不兼容特性的屏蔽组合(如天才/白痴组合)
游戏:生物机器人大师不再创造生物机器人。
游戏:用mods替换现有的技术。
视觉效果:圆顶玻璃有正确的自我照明。
视觉效果:陨石坑不再出现在物体附近。
视觉效果:NVIDIA 1050家庭现在加载“高”设置预置。
视觉效果:修复新生婴儿在产卵时的定位。
原文:
Update v20180322:
OSX,Linux: Added OpenGL mods' shaders support
Linux: fixed occasional crash when loading savegames
Window: fixed white borders on some UI elements
UI: Research dialog now scrollable with mouse wheel and camera controls, saves last position on close
UI: Colonists with special traits are pinned to the menu bar, only when there are less than 100 colonists in the colony
UI: Voice notification for Pipe leaks/Cable faults disabled for colonies with over 100 colonists
UI: Tourist trait shown in "Review Applicants" UI
UI: Fix for cancelation of change of display settings
UI: Fix for senior colonists workplace display after the research of "Forever Young" tech
UI: Fix for Automation Upgrade Icon (displayed inconsistently in Fungal Farms)
UI: Fix for Custom anomaly icon disappearing from time to time
UI: Fixed missing sounds when some Mods are active
UI: Martian University infopanel now does not show colonists which are not part of the workforce (senior, child, tourist, stressed, etc.)
UI: Rockets have correct (default) skin on game start
Gameplay: Removed exploit for endless export from the Space Elevator
Gameplay: Refugees are now immune to Earthsick condition
Gameplay: New dome fractures should be repaired properly (this unfortunately does not affect already fractured domes from previous saves)
Gameplay: "Vocation-Oriented Society" tech performance bonus now works as intended
Gameplay: Fix for drones not to be abandoned by RC Rover
Gameplay: Fix for maximum drones allowed to work on trade rocket
Gameplay: Resource stockpiles now properly marked as 1-hex large object - should fix drone behavior to move stockpiles adjacent to construction sites rather then underneath them
Gameplay: RP cost of repeatable techs now increase after each research
Gameplay: "Alien Imprints" tech effect reduced
Gameplay: Fix for Fuel Extractor upgrade effect in the Concrete Extractor building (now 30% increase instead of 50%)
Gameplay: Fix for stuck drones when picking up resources from destroyed farm
Gameplay: Fix for resource count when interrupting drone after picking up resource cube from RC Transport
Gameplay: Fix for RC Transport when changing skin while loading resources
Gameplay: Fix to properly treat RC Transport as resource depot when adding new drone controller (Rover/Hub/Rocket) or changing active radius of drone controller
Gameplay: Fix for Rocket take-off in some cases
Gameplay: Fix for RP calculation to allow modifiers to have effect in cases of little RP production
Gameplay: Workers properly select workplace based on their specialty
Gameplay: Fix for workplace and training buildings requiring maintenance when turned off
Gameplay: Easy start now always starts with a Mystery
Gameplay: Scanning que increased
Gameplay: Shielded combination of incompatible traits (e.g. Genius/Idiot combo)
Gameplay: Biorobot gurus no longer create biorobots
Gameplay: Fix for replacing existing techs by using mods
Visuals: Dome glass has correct self illumination
Visuals: Meteorite craters no longer appear over and next to objects
Visuals: NVIDIA 1050s family now loads "High" setting preset
Visuals: Fix for proper positioning of newborn child colonist at spawn
by CODEX
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