补丁介绍
使用说明:
1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制同一目录下的CODEX文件夹内的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《悬浮:玩家暴动》免DVD光盘版:http://down.ali213.net/pcgame/hoverrogg.html
2.安装《悬浮:玩家暴动》1号升级档+免DVD补丁CODEX版:http://patch.ali213.net/showpatch/71601.html
3.安装《悬浮:玩家暴动》2号升级档+免DVD补丁CODEX版:http://patch.ali213.net/showpatch/72729.html
4.安装《悬浮:玩家暴动》v1.5升级档+免DVD补丁CODEX版:http://patch.ali213.net/showpatch/79461.html
5.安装本升级档
更新说明: (机翻)
更新v1.6:
新
增加了跨平台多人游戏(PC / Xbox One / Switch或PC / PS4,跨平台模式可以在选项菜单上切换)
新的“优化场景”模式选项现已在菜单中提供。
按钮图标现在出现在对话框,代码和帮助条目中。
增加了PlayStation控制器图标。
主菜单加载时间显着减少。
AI寻路显着改善。
改进后的效果和
添加了视觉特效来显示不可用的在线任务。
在教程中,在角色窗口中,西装的统计信息现在被替换为显示套装已停用的消息。
当拿起一个游戏球时,第二个无懈可击的地方不能像以前那样防止颠簸。
当一名玩家碰到另一名无懈可击的玩家时,或者他们携带一个游戏球时,会播放不同的声音。
囚犯和沃伦皮肤现在已经上传。
在创建团队以获得游戏背景故事的概念时添加了介绍文字。
Gameball的光迹现在拥有拥有它的团队的颜色。
投掷游戏球时增加了光VFX。
在举行游戏球时停止倒带,弹出警告文本以警告玩家此事,但如果玩家按下动作+倒带按钮,则仅释放球。
现在倒带会在停止之前阻止播放器半秒,以便于使用。
玩家不再需要结束一系列的任务再次完成。
玩家现在必须达到特技任务的特定得分。
移动广告不再会让玩家在磨砂轨道上碰撞。
倒带动画已得到改进。
AI现在更频繁地向玩家抛出游戏球。
在第三人称视角中,相机现在自动关注当前的任务目标。
在比赛期间,三名最佳选手现在可以更精确地显示在屏幕上。
比赛结束后,现在显示三名首次参加比赛的选手。
玩家现在可以使用正确的游戏杆和触发按钮来导航菜单。
已添加天堂区地图和行政区地图。
所有角色的统计信息都已更改。
投掷游戏球时增加了一个能量消耗,如果你的角色专注于力量,成本就不会那么沉重。
黑客筹码现在稍微改善了Hoverheat。
能量光环现在消耗对手5倍的能量。
宠物饥饿酒吧现在有一个门槛,当你到达它时,酒吧不再下降,因此在任务期间再也无需为宠物喂食了。
添加了一个小暂停图标来显示玩家游戏未被冻结。
玩家现在可以在自定义任务中添加破坏者。
现在特殊的宠物E-Swap点数从6个增加到12个筹码。
玩家现在可以在游戏的每个区域激活一个locabox,并可以在加载角色或传送时选择他们的生成点。
容器重生和E-Swap点补货时间计算已经调整,现在更简单。
使命赢家现在出现在一般的聊天中。
在下水道的研磨任务的房间已被修改。
选项菜单已被修改。
只添加了一个“在线玩家之间的任务”。
在设置中添加了一个选项以降低物理频率。
DEBUG
现在玩家在任务中离开时会出现最终任务画面。
当玩独奏模式时,错误报告按钮不会使游戏冻结。
一些碰撞问题已得到解决。
当玩家创建一个新的保存文件时,添加一条警报弹出文本。
在线任务期间,任务对话框现在显示在每个参与者的屏幕上。
加载屏幕上不显示任何文本或框架。
即使玩家转换角色,无人驾驶飞机现在仍然在运行。
字符切换窗口不再冻结。
暂停游戏时,现在在UI上为明星制作动画。
对话框现在可以在解锁DNA套件时正确加载。
在B区,Locabox消息现在在扫描Locabox后正确加载。
VFX在碰撞球员时已经被纠正。
NPC现在在任务发射器或任务盒中产生的机会较少。
当游戏暂停时,磨削角色不再有不稳定的脚。
游戏现在在对话期间正确地注册输入反馈。
下水道总部的一个对话日志没有正确的文本。
奥特洛不再嵌入轨道站的桥上。
“破碎机”和奥特洛的技能网格已被正确取代。
在多人连接时,现在无法启动一个自定义任务,其中有多个对象超过了最大限制。它仍然可以在独奏模式下,或与朋友只有选项。控制台命令“编辑器中的/无限制对象”允许超出最大对象限制。
当任务的所有者断开连接时添加弹出消息。
重新平衡了几个任务。
人物和相机的动作稍微柔和一些。
当警告窗口处于活动状态时,按“Escape”或“Back”后,玩家不再删除筹码。
“E-Deki宠物”dlc的所有者将在游戏开始时自动收到“E-Deki”芯片。
通过“切换队友”菜单离开任务不会阻止再次显示分数。
下水道游戏球场的保险杠得到了改善。
原文:
Update v1.6:
NEW
Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu)
New “Optimized Scene” mode option is now available in the menu.
Button icons now appear in dialogs, codex and help entries.
Added playstation controller icons.
Main menu loading time has been significantly reduced.
AI pathfinding significantly improved.
Improved post effects and
Added a VFX to show unavailable online missions.
During the tutorial, on the character window, the suit’s stats are now replaced with a message showing that the suit is deactivated.
The second of invulnerability when picking up a gameball doesn’t protect against bumps as much as before.
A different sound is playing when a player bumps an other invulnerable player, or if they’re carrying a gameball.
Prisoners and Warren skins have now been uploaded.
Added an introduction text when creating a team to get an idea of the game’s background story.
The Gameball’s light trails now have the color of the team who has it.
Light VFX have been added when throwing the gameball.
Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released.
Rewind now blocks the player for half a second before stopping to make it easier to use.
Players no longer have to end a series of mission to do them again.
Players now have to reach a specific score for Trick missions.
Moving ads no longer bump the players on grind rails.
Rewind animation has been improved.
AI now throws the gameball to players more often.
In third person view, the camera now automatically focus on the current mission objective.
During races, the three best runners are now more precisely displayed on the screen.
Three first runners of a race are now displayed after the race is over.
Players can now use the right joystick and trigger buttons to navigate menus.
Heaven District Map and Administrative District Map added.
All characters stats have been changed.
Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength.
Hacking chips now slightly improve Hoverheat.
Energy aura now takes away 5 times the amount of energy from opponents.
Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore there’s no interest anymore to feed your pet during a mission.
Added a small pause icon to show players the game is not frozen.
Players can now add Breakers in custom missions.
Special Pet E-Swap points now have an increased capacity from 6 to 12 chips.
Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting.
Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler.
Mission winners now appear in general chat.
The room for the grind missions in the Sewers have been modified.
Option menu has been reworked.
Added a “mission between players” visible online only.
Added an option in settings to decrease physics frequency.
DEBUG
The end mission screen now appears when players leave during a mission.
The bug report button doesn’t make the game freeze when playing solo mode anymore.
Some collision issues were fixed.
Added an alert pop up text when the player creates a new save file.
Mission dialogs are now displayed on every participant’s screen during online missions.
There’s no more text or frame displayed over loading screens.
Drones now keep running even after players switch character.
Character switch window doesn’t freeze anymore.
Stars are now animated on the UI when pausing the game.
Dialogs now load properly when unlocking a DNA kit.
In District B, Locabox messages now load properly after scanning a Locabox.
VFX when bumping players has been rectified.
NPCs now have less chances to spawn in mission launchers or mission boxes.
Grinding characters no longer have shaky feet when the game is paused.
Game now properly registers input feedback during dialogs.
One of the Dialog Logs in the Sewers HQ didn’t have the right text.
Otello is no longer embedded in the bridge on the Orbital Station.
Breakers’ and Otello’s skill grids have been correctly replaced.
When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command “/unlimited objects in editor” allows to exceed the maximum objects limit.
Added a pop up message when the owner of the mission has disconnected.
Rebalanced several missions.
Characters and camera movements is slightly more soft.
Players no longer delete chips when pressing “Escape” or “Back” when warning window is active.
Owners of the “E-Deki pet” dlc will automatically receive an “E-Deki” chip at the beginning of a game.
Leaving a mission through the “Switch Teammates” menu doesn’t prevent scores from being displayed anymore.
Bumpers in the Sewers Gameball Stadium have been improved.
BY CODEX
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