补丁介绍
使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《手办战争》CODEX版游戏:Wartile-CODEX
2.安装《手办战争》v1.0.8升级档:http://patch.ali213.net/showpatch/87255.html
3.安装本升级档
更新内容(机翻):
更新v1.0.11:
新功能:
成就就在这里! 58个令人兴奋的新成就,在Wartile世界中,您将在这段时间挑战并奖励你。
在Figurine Customization,Deck Builder和Merchant场景中添加页面计数器,以便更容易地找到并更好地了解您已收集了多少物品以及您已解锁的卡片。
悬停可交互对象和航点时添加了时钟工作光标。
改进:
装备代币时增加了一个声音提示
拾取蜂蜜酒等物品时添加声音提示
[Eir的眼泪]拾取Eir眼泪的陷阱现在应该在卡组中添加一张陷阱卡,以允许该卡的多次使用
[Eir之泪]为熊陷阱任务完成稍加延迟
[Heidrun Clan] Heidrun Clan战场牌上奖励场景的改进照明
Bug修复:
[雷神之怒]优化的战斗板,以防止在一些电脑上出现随机崩溃
[Tyr的试用]从网箱事件中释放后,小雕像无法移动。
修正了单元从机架移动到管理时导致令牌菜单出现的问题
[常规] [教程提示]在教程提示视频运行时,您可以移动相机。视频教程现在可以正确阻止输入(除了关闭窗口)
[Alfablot]修正了一个问题,在烈性链期间烈酒能够远距离传送。
[Alfablot]第二难度级别的精灵拿着不正确的武器。
修复了导致“循环小雕像卡”热键停止工作的问题
按新游戏并没有在开始屏幕上重置坐在篝火旁的小雕像。
在自定义菜单中,相机在离开菜单时并不总是按预期行事。
在介绍序列中,可以在战场和小雕像上使用战斗卡片。
重置键绑定删除了暂停游戏密钥。这已不再是这种情况
修正了导致游戏在输入被阻止时继续玩的目标时的问题。
[Niflheim]敌人的Draugr会在敌人视觉降落之前攻击玩家小雕像。
[Alfablot]修正了当敌人精神消失并重新出现时对他们有“选择”效果的问题
对Ymir的笼子“休息动画”的视觉体验进行了改进。
独特的标记艾尔的惩戒不再在击败临时(弱)敌人时获得奖励。
[Tyr的试用]修正了在一个小雕像从笼子事件中释放后导致惊呆了的动画继续的错误。
在解锁小酒馆中的新战斗板和新单位时,在进入活动菜单时,它们应从视觉上从天而降
修正了一个导致磨石“拾取标记”有时会在特别大的单位内的错误。
[交互式对象]增加了交互式对象和正在战斗中的小雕像的互动。特别是,任务物体(比如黑森林图腾)会被相邻的敌人挡住。
修正了一个错误,导致玩家在奖励场景中点击小雕像,并选择并移动一些小雕像。
修正了一个错误,如果您在特定的时间打开选项菜单,有时会导致游戏在加载屏幕中卡住。
修正了在某些情况下允许敌人雕像移动到被阻挡的瓷砖上的错误。
原文:
Update v1.0.11:
New Features:
Achievements are here! 58 exciting new achievements which will both challenge and reward you during your time in the Wartile universe.
Added a page counters to Figurine Customization, Deck Builder, and Merchant scenes, to make it easier to find and give a better sense of how many items you have collected and cards you have unlocked.
Added a clockwork cursor when hovering interactable objects and waypoints.
improvements:
Added a sound cue when equipping tokens
Added sound cue when picking up items like mead
[Tears of Eir] Picking up the Trap on Tears of Eir should now add a trap card to the deck to allow for several uses of the Card
[Tears of Eir] Added slight delay to completion of the Bear Trap quest
[Heidrun Clan] Improved lighting on the reward scene on the Heidrun Clan battleboard
Bug Fixes:
[Thor’s Wrath] Optimized battleboard to prevent random crashes on some computers
[Trial of Tyr] Figurines could not move after being released from cage event.
Fixed an issue that caused the token menu to appear while a unit is moving from rack to management
[General][Tutorial hints] You were able to move the camera while the tutorial hint video was running. The video tutorial now properly blocks inputs (aside from closing the window)
[Alfablot] Fixed an issue where Spirits could teleport away during stun chains.
[Alfablot] Spirits on the second difficulty tier was holding an incorrect weapon.
Fixed an issue that caused the "cycle figurine cards" hotkey to stop working
Pressing New Game did not reset figurines sitting by the bonfire at the start screen.
At the customization menu, the camera did not always behave as expected when leaving the menu.
During the Intro Sequence it was possible to use Battle Cards on the battlefield and figurines.
Resetting key bindings removed the Pause Game Key. This is no longer the case
Fixed an issue when completing objectives that caused the game to continue playing while inputs were blocked.
[Niflheim] The enemy Draugr that spawns in would attack player figurines before the enemies visually landed.
[Alfablot] Fixed an issue that that caused enemy spirits to have the "selected" effect on them when disappearing and reappearing
Made improvements to the visual experience of the Ymir's Cage "break animation".
Unique token Eir's Retribution no longer grants its reward when defeating temporary (weak) enemies.
[Trial of Tyr] Fixed a bug that caused the stunned animation to continue after a figurine was released from the cage event.
When unlocking new Battle Boards and new units in the Tavern, they should visually drop down from the sky when entering Campaign menu
Fixed a bug that caused the Grinding Stone "pickup marker" to sometimes be inside particularly large units.
[Interactive Objects] Added additional to interaction of interactive objects and figurines being in combat. In particular, quest object (say Dark Forest Totems) will be blocked by adjacent enemies.
Fixed a bug that caused players to be able to click on figurines during the Reward scene and have them be selected and move a little.
Fixed a bug that sometimes caused the game to get stuck during the loading screen if you opened the options menu at a particular timing.
Fixed a bug that in certain situations allowed enemy figurines to move onto blocked tiles.
by CODEX
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