补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《咒语力量3》游戏:http://down.ali213.net/pcgame/spellforce3g.html
2.安装《咒语力量3》v1.31升级档:http://patch.ali213.net/showpatch/86671.html
3.安装本升级档
更新说明(机翻):
更新v1.32:
| c2 |多人平衡更新| c0 |
这个补丁专门用于增强SF3中的冲突和多人对战的体验
| c3 |一般变更| c0 |
- 英雄练级速度下降约30%
- 单位AI现在将忽略当前无法攻击的目标
- 单位和英雄在战斗中不再放慢速度,以鼓励更多的主动战斗
| c3 | ITEM CHANGES | c0 |
为了给你更多的选择来专门化你的英雄并定义你的游戏风格,同时也让你的选择更加重要,我们增加了新的防御物品选项,增加了专业装备的成本和效率,并且放置了更多物品。
- 盾牌补充说
- 增加了单手武器选项
- 增加了额外的装甲
| c3 | HERO CHANGES | c0 |
我们正在调整所有英雄的总体力量水平,以启用更多不同的游戏风格和英雄组合。
- 英雄将不再在战斗中放慢速度,以提高其微观潜力
- 神秘学者/ Bloodcaller
- 当目标出血时刺杀不可抗拒的伤害减少50%
- Lv2 +上的Shadowstep冷却时间从2增加到5
- 叛徒/狂战士
- 撕裂Lv2 +现在会对目标周围的区域造成伤害
- 精英游侠/ Bowmaster
- 急救改造主要是一种失去战斗力的治疗能力:
---冷却时间从15增加到30
---施展时间从1增加到2
--- 1级治愈率降至25%
--- 2级增加10秒强健康再生
---等级3增加了对debuffs的免疫力
- 萨满/灵魂师
- 图腾修改成更加情景化
---所有冷却时间从10增加到20
---保护图腾:抵抗力提升减少33%
---保护图腾:2级治疗效果减少50%
---火焰图腾:现在每4秒破坏而不是2点,同时造成12点伤害,而不是6点,包括3级
- 指挥官/监护人
- 皇冠之吻:3级不再痊愈
- 皇冠之吻:等级3护盾从30增加到60
- 皇冠之吻:冷却时间从10增加到20
- Hierophant / Tiara的牧师
- 判断:不再是持续伤害时间的能力,而是立刻处理中等伤害,并施加3秒伤害
- 审判:现在立即施放
- 死灵法师/污染者
- 人工智能现在会忽略产卵的僵尸,而他们仍然无懈可击
| c3 | UNIT CHANGES | c0 |
与英雄们一样,我们也在调整RTS单位的力量等级,以使他们在战斗中更加重要。
- 单位将不再在战斗中放慢速度,以改善其微观潜力
- 减少敌人和中立地区的精灵移动速度加成从30%降低到10%
- 人类赫尔巴迪:升级范围从28降低到24
- 人类Helbardier:健康从384降低到322
- 人类士兵:每次命中的升级生命恢复从4增加到8
| c3 |建筑/经济变化| c0 |
虽然精灵在技术层面1是一个非常强大的阵营,但他们的经济实力在游戏的后期阶段就会下降。下面的改变是为了给精灵一个更积极的经济而提出的。
- [全部] Capital II升级时间从30日增加到45日
- [全部] Capital III升级时间从75增加到120
- 精灵现在再次在技术级别1上有石雕作品
- 精英防守哨所不再增加人口上限
- 精灵经济前哨现在增加人口上限:15/25/45
- 精灵资本升级人口上限分别减少20/30
- 精灵前哨I新费用:10块木板
- 精灵前哨II新费用:20块木板/ 10块砖
- 精灵前哨III新费用:20块木板/ 20块砖/ 15块食物
- 精灵资本II新的成本:22块木板/ 10块砖/ 10块食物
- 精灵兵营的成本从30块减少到20块
原文:
Update v1.32:
|c2|MULTIPLAYER BALANCE UPDATE|c0|
This patch is dedicated to enhance the experience of Skirmish and Multiplayer Matches in SF3
|c3|GENERAL CHANGES|c0|
- Hero leveling speed decreased by about 30%
- The unit AI will now ignore targets that are currently invulnerable
- Units and heroes will no longer be slowed during combat to encourage more active fights
|c3|ITEM CHANGES|c0|
To give you more options to specialise your heroes and define your playstyle, but also making your choices more significant, we added new defensive item options, increased the cost and effectiveness of specialized gear and placed more items all around.
- Shields added
- One-Handed weapon options added
- Additional armors added
|c3|HERO CHANGES|c0|
We are adjusting the overall power levels of all heroes to enable more different playstyles and hero combinations.
- Heroes will no longer be slowed down in combat to improve their micro potential
- Occultist / Bloodcaller
-- Assassinate irresistible damage when target is bleeding reduced by 50%
-- Shadowstep cooldown on Lv2+ increased from 2 to 5
- Renegade / Berserker
-- Tear Down on Lv2+ will now deal damage in an area around the target
- Elite Ranger / Bowmaster
-- First Aid reworked to be primarily an out-of-combat healing ability:
--- Cooldown increase from 15 to 30
--- Cast time increase from 1 to 2
--- Level 1 heal is reduced to 25%
--- Level 2 adds 10 seconds of strong health regeneration
--- Level 3 adds an immunity against debuffs
- Shaman / Spiritualist
-- Totems reworked to be more situational
--- All cooldowns increased from 10 to 20
--- Protection totem: resistance increase reduced by 33%
--- Protection totem: Level 2 healing effect reduced by 50%
--- Fire totem: Now damages every 4 seconds instead of 2, while dealing 12 damage instead of 6, including Level 3
- Commander / Guardian
-- Kiss Of Tiara: Level 3 no longer heals
-- Kiss Of Tiara: Level 3 Shield increased from 30 to 60
-- Kiss Of Tiara: Cooldown increased from 10 to 20
- Hierophant / Priest of Tiara
-- Judgement: No longer is a damage-over-time ability, instead deals moderate damage at once and applies impaired for 3 seconds
-- Judgement: Is now cast instantly
- Necromancer / Defiler
-- AI will now ignore spawning zombies while they are still invulnerable
|c3|UNIT CHANGES|c0|
As with the heroes we are also adjusting the powerlevels of the RTS units to make them more significant in combat.
- Units will no longer be slowed down in combat to improve their micro potential
- Decreased the Elven movement speed bonus in enemy and neutral territories reduced from 30% to 10%
- Human Helbardier: Upgraded range reduced from 28 to 24
- Human Helbardier: Health reduced from 384 to 322
- Human Soldier: Upgraded health regeneration per hit increased from 4 to 8
|c3|BUILDING / ECONOMY CHANGES|c0|
While Elves are a very strong faction at Tech Level 1, their economic power falls off in the later stages of the game. The following changes are adressed to giving Elves a more active economy.
- [All] Capital II upgrade time increased from 30 to 45
- [All] Capital III upgrade time increased from 75 to 120
- Elves now have stoneworks on Tech Level 1 again
- Elven Defensive Outposts no longer increase population cap
- Elven Economic Outposts now increase population cap: 15/25/45
- Elven Capital upgrade population cap increase reduced by 20/30 respectively
- Elven Outpost I new cost: 10 Planks
- Elven Outpost II new cost: 20 Planks / 10 Brick
- Elven Outpost III new cost: 20 Planks / 20 Brick / 15 Food
- Elven Capital II new cost: 22 Planks / 10 Brick / 10 Food
- Elven Barracks cost reduced from 30 to 20 Planks
by CODEX
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