补丁介绍
使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《七:远去的日子》RELOADED游戏:Seven.The.Days.Long.Gone-RELOADED
2.安装本升级档
更新内容(机翻):
AZERTY键盘的重要修复:
由于在非qwerty键盘上实现了输入相关问题的修复,所有使用这类键盘的玩家将不得不将他们的控制绑定重置为默认的。这样做之后,他们就不再需要重新绑定基本的游戏控制了。“恢复默认值”选项可以在“键绑定”菜单的底部找到(选项->控件->键盘和鼠标->键绑定)。
游戏:
新:警察系统引入伪装。
新:一个选择禁用机会攻击提示添加。
新:命中反应调整到武器速度。
新:Sporeox破折号添加了新的打击反应。
新:人类新的战斗行为增加。
新:技能和升级图标新推出的独特颜色。
新的:人类的Stab动画。
新的:在远程战斗中加入npc的技能。
新:守卫将试图唤醒无意识的npc。
新增:全国人大“警告”指标的图标。
新技能:技能面板-增加技能分支背景,移动花蜜酒吧。
新:允许在游戏教程中启用/禁用/重置的选项。可以在菜单->选项->游戏中找到。
新:如果启用了教程,每个教程只会显示一次。因此,在教程之前加载一个游戏,将不会再次显示相同的教程。显示教程可以通过菜单->选项->游戏->复位教程选项。
修复:删除重新绑定的键可能会崩溃。
修正:感觉模式不再显示在菜单或面板中。
修正:MDD现在应用正确的效果。
修正:在隐藏状态下的怪物,如食尸鬼和腐尸,不再可能被杀死。
修正:蹲下方向移动代替了转发动作。
修正:通过调整来检查死尸。
修复:根据他们的功能,饮料现在可以治疗或损害健康。
修正:面对目标和战斗的反应,对npc的警觉状态。
修正:游戏大结局的Savaash战斗得到了改进的行为。
修正:克隆签证状态持续10分钟。
修正:守卫对噪音的反应有所改善-他们现在会调查噪音的位置和周围,搜索灌木丛。
修正:在玩家的动作中,npc的头部上方的警告图标将会正确显示。
修正:守卫将不再听到球员从另一层的脚步声。
修正:十字弓重新加载动画将持续更长时间。
修正:增加特殊攻击的能源成本。
修正:在击杀后,可以扒窃无意识NPC。
修复:再生能源站现在将会对能量的再生产生促进作用,而不是在点击后重新生成能量。
修正:EMP技能成本合理应用。
修正:射击将不再取消瞄准。
修正:投掷石头的冷却时间增加。
修正:十字弓的重新加载动画可以通过滚动取消,但只有在瞄准的时候。
修正:npc将会正确的重置他们的干扰等级,并且不再继续错误的敌对状态。
修正:当径向菜单关闭时,通过单击车轮的中间部分来结束交互。
修正:移除bug,让玩家在使用对话的时候可以长生不老。
修正:日志显示任务奖励现在可以在对话和剪辑后看到,而不是在他们的时候,这将使你更容易理解什么是正确的奖励。
修正:在高空着陆后,不再下沉。
修正:在加载了调整后的游戏后,npc会攻击地形。
修正:克劳奇在攀爬和跳跃后仍将保持不变。
任务:
修正:Emeline Selar在为Elias完成工作后不再失踪。
修正:阿塔纳克将不再介绍我们的救主的庙宇,每一个玩家到达它。
修正:商人猎人现在会正确地说出他的台词。
费克斯:德拉克斯太太现在有一个合适的对话。
修理:固定的选择,杀死或保留Drax。
修正:在“整体任务”的第四次仪式中,能量的能量不再消失。
修正:在喝酒比赛中击败他后,克洛伊特现在有了合适的台词。
修正:所有的猎人都不再错误地假设他们中的一个已经死了。
修复:在Peh中,不再可能对所有的bandelisk进行疫苗接种。
修正:致命毒药的秘密物品将被妥善放置。
修复:特斯拉塔在停用和加载游戏后不再活跃。
修复:不再需要立即携带所有组件来进行“DIY”任务。
修正:在巨人的墓地里,相机的开关现在已经有了适当的迷你模式。
修正:市场上的牧师从重叠的报童中走了出来。
修正:如果玩家快速移动的话,逃离复位后的对话将不再在黑色屏幕上播放。
修复:在EN版本中从项目描述中删除错误。
修复:在莱莫酒吧的社区进行了调整。
修正:记忆车道上掉落的指南现在会被正确地杀死。
修复:“一个伟大的荣誉”映射为保存正确设置。
修正:在《淘金记》中,《淘金记》的进展是固定的。
MISC:
新:额外加载屏幕。
新增:为基本动作添加控制标签。
新:径向manu图标更新。
修复:图标在径向菜单中调整大小。
原文:
IMPORTANT FIX FOR AZERTY KEYBOARD:
Due to implementing a fix for input-related issues happening on non-qwerty keyboards, all players using such keyboards will have to reset their control bindings to default ones. After doing this, they shouldn't need to re-bind basic game controls anymore. The 'Restore defaults' option can be found at the bottom of 'Key bindings' menu (Options -> Controls -> Keyboard & mouse -> Key bindings).
GAMEPLAY:
NEW: Officers system introduced for disguises.
NEW: An option to disable opportunity attack prompts added.
NEW: Hit reacts adjusted to the weapon speed.
NEW: Sporeox dashes added with new hit reacts.
NEW: New combat behaviour for humans added.
NEW: Skills and upgrades icons new unique colours introduced.
NEW: Stab animation for humans.
NEW: Dashes ability added for NPCs for ranged combat.
NEW: Guards will now attempt to wake up unconscious NPCs.
NEW: Icons for NPC's "warned" indicators added.
NEW: Skills Panel - added skills branches background, moved nectar bar.
NEW: Option that allows to enable/disable/reset in-game tutorials. It can be found in Menu -> Options -> Game..
NEW: If tutorials are enabled, each tutorial will be shown only once. So loading a game from before the tutorial was shown, won't show the same tutorial again. Shown tutorials can be reset via Menu -> Options -> Game -> Reset tutorials option.
FIX: Possible crash on rebinding keys removed.
FIX: Sense mode no longer displayed in menu or panels.
FIX: MDD now apply the proper effect.
FIX: Drop-kill no longer possible on monsters in a hidden state, such as ghouls and carrion wurms.
FIX: Crouching directional movement replaced with forwarding motion.
FIX: Checking dead bodies by guards tweaked.
FIX: Drinks will now heal or hurt health, depending on their functionality.
FIX: Reactions for facing target and combat, alarmed state tweaked for NPCs.
FIX: Savaash fight in game finale received improved behaviour.
FIX: Cloned visa status lasts for 10 minutes now.
FIX: Guards reaction to noise improved - they will now investigate the noise location and around it, search the bushes.
FIX: Alarmed icons above heads of NPCs will now display correctly in response to player's actions.
FIX: Guards will no longer hear player's footsteps from another floor.
FIX: Crossbow reload animation will now last longer.
FIX: Increased energy cost of special attacks.
FIX: After fist drop-kill, it is possible to pickpocket unconscious NPC.
FIX: Regenerating energy stations will now apply a boost to energy regeneration instead of regenerating it upon clicking.
FIX: EMP Skill cost applied properly.
FIX: Shooting will no longer cancel aiming.
FIX: Small cooldown on throwing rock added.
FIX: Crossbow reload animation can be cancelled by rolling, but only while aiming.
FIX: NPCs will reset their disturbance level properly now and will no longer remain falsely hostile.
FIX: Properly end interaction when radial menu is closed by clicking in the middle section of the wheel.
FIX: Removed bug allowing players to be immortal while using dialogues.
FIX: Log displaying quest rewards will be now visible after dialogues and cutscenes, not during them, which will make it easier to understand what exact reward was granted.
FIX: No more sinking in the surface after high landing.
FIX: NPCs snapping to terrain after loading the tweaked game.
FIX: Crouch will now remain after climbing and jumping.
QUESTS:
FIX: Emeline Selar for her quest is no longer missing after completing jobs for Elias.
FIX: Artanak will no longer introduce Our Saviour's Temple every time player reaches it.
FIX: Merchant hunter will speak his lines correctly now.
FIX: Drax wife has a proper dialogue now.
FIX: Fixed choice for killing or sparing Drax.
FIX: Strain of energy no longer disappears falsely in the 4th ritual in 'The Monolithic Mission'.
FIX: Cloyt after beating him in drinking contest has now proper lines to speak.
FIX: 'All Aflutter' hunters will no longer falsely assume one of them is dead if he is not.
FIX: It is no longer possible to vaccinate every bandelisk in Peh.
FIX: Secret stash from Mortbane will now be placed properly.
FIX: Tesla towers no longer active after deactivating them and loading game.
FIX: It is no longer obligatory to carry all components at once required for 'DIY' quest.
FIX: Switch for the camera has now proper minigame type in Facility in Giant's Graveyard.
FIX: Priest in marketplace moved aside from overlapping Newsboy.
FIX: Sum up dialogue after escaping Repositirum will no longer play on black screen if player fast travels.
FIX: Mistakes removed from Item Descriptions in EN version.
FIX: Community in Lewmer Bar tweaked.
FIX: The Falling guide in 'Memory Lane' will now be killed properly.
FIX: 'A Great Honour' mappings set correctly for saves.
FIX: Journal progression in 'Gold Rush' quest fixed.
MISC:
NEW: Additional loading screens.
NEW: Added controls labels for basic actions.
NEW: Radial manu icons updated.
FIX: Icons resized in the radial menu.
FIX: Keybind for radial icons added.
FIX: Menu buttons text and menu title is centred.
FIX: Status icons no longer overlap journal objectives.
FIX: Transactions grids values added in Barter Panel.
FIX: Issue with not being able to use specific features on non-qwerty keyboards is no more.
FIX: Display result crafting component quantity added to Dismantle Panel.
FIX: Display single item price, instead of stack, added to Barter Panel.
FIX: Item tooltip displays weight, price & crafting components for a single item instead of for stack.
FIX: Compare Tooltip - Weapon ID fixed.
FIX: Looting - grid and list size changed, tooltip behaviour changed, resolution scaling fixed.
FIX: Items Upgrade Panel - current item tooltip update fixed.
by BAT
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