补丁介绍
使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Codex文件夹下的免DVD文件到游戏安装目录
4、运行游戏
升级档安装步骤:
1.安装《超级云路》原版游戏:http://down.ali213.net/pcgame/supercloudbuiltg.html
2.安装超级云路 v20170728升级档:http://patch.ali213.net/showpatch/73841.html
3.安装超级云路 v20170811升级档:http://patch.ali213.net/showpatch/74587.html
4.安装本升级档。
更新说明:
机翻:
更新v20170919:
Super Cloudbuilt的最新更新刚刚上市,并为Demi带来了一大堆额外的服装,以及能源系统的一些重大变化!
游戏中共有16种新装备,您可以通过完成某些级别,接受挑战,收集物品,改进云等级或完成Rush Packs等操作来解锁。
这些服装都是全新的,特色项目,如登山夹克,护目镜,眼睛补丁,剃刀锋利的边缘甚至...火箭动力的泰迪熊!
能源系统的变化是因为我们喜欢看着我们的社区撕裂水平,但是当你等待你的能量充电时,你必须完全停下来才恨它。
现在一旦你的能量已经开始充电了,只要不尝试花费任何能量,它就会继续充电,这意味着你可以从平台跳到平台或壁挂,而不会暂停能量再生。
我们认为这一变化使得整个游戏感觉更加流畅,并开辟了新的令人兴奋的技术,我们很高兴看到它会如何影响排行榜!
除了上述之外,以下调整和错误修复已经上传到最新版本(2130726)中:
小的Arachtoids也改变了他们的风格,现在正在运动一个新的黄色paintjob。
有一个调整,垂直wallruns如何与90度角相互作用,使其更稳定。
鼠标灵敏度范围已经增加。
一些提示已经有一些调整,当他们触发时。
在初始条目中改善了几条VO线上的声音。
修复了库存UI的错误,其中控制器输入有时可能在使用所选项目之后被锁定。
现在还有更多的地方可以在教程之外显示教程提示。
当播放器处于电阻场时,以前只有地面的排水变压器现在被应用到jetpack,以便在受到影响时更清晰。
呼叫和初始入门教程级别已经进行了一些调整,以帮助玩家可能会迷路。
在Call教程级别中对几何的几个微调,使一些区域更容易导航。
来自小型无人机的越野车烟柱VFX现在已经固定。
对高速墙影响进行了一些调整,因为它可能会感到压倒性的时候,而不是代表流离失所的力量。
脉冲核心路径线现在可见!
改善了某些情况下的输入缓冲。
改善了Regrowth级别中的一些边缘交互。
关于拍摄某些东西的提示现在将被隐藏,当它们不再相关时。
教程区域的几行现在可以通过播放日记帐分录来中断。
在早期阶段增加了额外的绿色盾牌,以鼓励使用爆破射击。
修复了几个基于相机的错误。
为某些墙壁添加了一些指导方针,以帮助新玩家判断他们应该跳到哪里。
调整并添加更多的FPS锁替代品。
添加了一个选项,使HUD的超宽屏幕比例居中。
添加了一个选项,当焦点丢失时自动静音游戏。
各种改进提示显示。
错误的各种级别的设计改进,以避免玩家迷失方向。
这样做使得初始条目中的“地点检查点”提示如果他们正在努力就会暂停游戏,所以我们可以确保新玩家阅读它。
各种修复的服装菜单UI。
改进了DoubleID菜单的缩放比例,可以使用各种宽高比。
改进了DoubleID菜单中的语言支持。
各种排行榜UI改进。
修复了当从Steam Cloud下载保存文件时罕见的崩溃。
改进了一些狙击炮塔的屏蔽。
修复了有时会影响Air Dash的低频错误。
...也许还有其他一些事情
原文:
Update v20170919:
The latest update for Super Cloudbuilt has just gone live and it's brought with it a whole bunch of extra outfits for Demi as well as some big changes to the energy system!
There are a total of 16 new outfits in the game which you can unlock by doing things like completing certain levels, taking on challenges, collecting items, improving your Cloud Rank or by completing Rush Packs.
The outfits are all brand new and feature items like boarder jackets, goggles, eye patches, razor sharp fringes and even... rocket powered teddy bears!?
The changes to the energy system came about because we love watching our community tearing through levels but hate it when you have to come to a complete stop while you wait for your energy to recharge.
Now once your energy has started recharging, it will continue to recharge as long as you don't try to spend any energy, this means that you can jump from platform to platform or wallrun without pausing the energy regeneration.
We think this change makes the whole game feel more fluid and opens up new exciting techniques, we’re excited to see how it could impacts the leaderboards!
As well as the above, the following tweaks and bug fixes have been uploaded in the latest build (2130726):
The small Arachtoids have changed their style too and are now sporting a new yellow paintjob.
There has been a tweak to how vertical wallruns interact with 90 degree corners to make it a bit more stable.
The mouse sensitivity range has been increased.
There has been some tweaks to some of the hints and when they trigger.
Improved the sound ducking on a few VO lines in the Initial Entry.
Fixed a bug with the Inventory UI where the controller input could sometimes could get locked after having an item selected that was used.
There are now a few more places where tutorial hints can be shown outside the tutorial.
When the player is in a Resistor Field the drain VFX that were previously only the floor are now applied to the jetpack to make it clearer when you are affected by it.
The Call and Initial Entry tutorial levels have had some tweaks to help players that might get lost.
A few minor tweaks to the level geometry in the Call tutorial level to make some areas a bit easier to navigate.
The buggy smoke pillar VFX from the small drones is now fixed.
There have been a few tweaks to high speed wall impacts, as it could feel quite underwhelming at times and not representing the force that was displaced.
The Pulse Core path lines are now visible!
Improved the input buffering in certain situations.
Improved a few edge interactions in the Regrowth level.
Hints about shooting something will now be hidden when they are not relevant anymore.
A few lines in the tutorial area can now be interrupted by playing journal entries.
Added additional green shields in the early levels to encourage the use of the Burst Shot.
Fixed a few camera based bugs.
Added some guidelines to certain walls to help new players judge where they should be jumping to and from.
Tweaked and added more FPS lock alternatives.
Added an option to centre the HUD in ultra-wide aspect ratios.
Added an option to automatically mute the game when focus is lost.
Various improvements to the hints display.
Various level design improvements in Mistakes to avoid players getting lost.
Made it so that the 'Place Checkpoint' hint in the Initial Entry pauses the game if they are struggling so we can ensure new players read it.
Various fixes to the Outfit menu UI.
Improved the scaling of the DoubleID menus to work in various aspect ratios.
Improved language support in the DoubleID menus.
Various leaderboard UI improvements.
Fixed a rare crash when trying to download a save file from the Steam Cloud.
Improved the shielding of some Sniper turrets.
Fixed a low frequency bug which could sometimes effect Air Dashes.
...and maybe a few other things
by CODEX
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