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银河战星:僵局 v1.0.5升级档+免DVD补丁CODEX版

银河战星:僵局 v1.0.5升级档+免DVD补丁CODEX版

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《银河战星:僵局》原版游戏:http://down.ali213.net/pcgame/bgdeadlockg.html
2.安装本升级档

更新内容(机翻):

更新v1.0.5:
-增加了一个选项,可以缩放UI的大小。现在在主选项面板有一个滑动条。
-玩家创造的赛昂舰队现在可以在线下的战斗中对抗。在舰队名单上有一个绿色的五角大楼。
-在战斗队列中添加了一个“延迟”按钮,用于故事和资源任务,它跳过了当前回合的战斗。这意味着一个任务可以被控制在随后的一轮,或者在下一次的时候,标记的船离开。
-作出了许多平衡的改变:
>降低了坚定的最高速度
>增加了木星和阿尔特弥斯的赫尔点
>提高了战场上火炮的精度
>殖民与赛昂轻型炮塔精度降低
殖民地的轻型炮塔减少了伤害
>战斗机的损失全面降低
-改变了资源任务的衍生点,以避免产生“不可能”的护航任务
- Autocam现在捕获被Flak拦截的导弹
重炮塔和战场炮火的自动射击规则现在默认为首都
-在多人游戏设置中,主大厅的玩家人数现在显示出来
-在战斗队列中显示自动可分解战斗的伤亡百分比
-关键的重拍可以从战场上的选项菜单和战斗中获得
-在多人游戏和单人小冲突中随机化的船名(为舰队创造)
-增加了一个选项,以载入在战争期间或战斗中保存的战役手册
-在多人游戏中,平衡对敌舰队
“小冲突:*地图名称*”和“多人游戏:*地图名称*”,用于单人小冲突和多人对战。
修复
- - - - - -
-固定错误:在3840x1024分辨率下的UI
-固定的问题,如果系统内没有适当的加载,Esc跳过没有工作。通过允许跳过按钮,即使视频没有播放。
-修正了选项面板不能打开Xbox One控制器的问题

原文:

Update v1.0.5:
- Added an option to scale the size of the UI. There is now a slider in the main options panel.

- Player created Cylon fleets are now available to fight against in a offline Skirmish. These are marked with a green pentagon in the fleet list.

- Added a "Postpone" button to the battle queue for story and resource missions, which skip engaging in that battle for the current round. This means a mission can be held over to a subsequent round, or the ship(s) at the marker moved away during the next round.

- A number of balancing changes have been made:
> Decreased Adamant max speed
> Increased Jupiter and Artemis hull points
> Increased accuracy of Battlestar Artillery 
> Colonial & Cylon Light Turret decreased accuracy
> Colonial Light Turret decreased damage
> Fighter damage decreased across the board

- Changed spawn points for resource missions to avoid creating "impossible" escort missions

- Autocam now captures missiles being stopped by Flak

- Heavy Turrets and Battlestar Artillery autofire rules now default to Capitals

- In Multiplayer Setup, the number of players in the main lobby is now displayed

- Displayed the casualty percentage for auto-resolvable battles in the battle queue

- Key remapping is available from the Options menu in the War Room and during a battle

- Randomised ship names in multiplayer and singleplayer skirmish (for fleet creation)

- Added an option to load a campaign manual save from the War Room or during a battle

- In Multiplayer, balanced co-op enemy fleets

- Made autocam recordings use the format "Skirmish: *Map Name*" and "Multiplayer: *Map Name*" for Singleplayer skirmish and multiplayer battles.

Fixes
-----

- Fixed Bug: UI stretching at 3840x1024 resolution

- Fixed issue where Esc to skip didn't work if the intro wasn't properly loaded. Fixed this by allowing the skip button even if the video wasn't playing.

- Fixed an issue whereby the options panel could not be opened with an Xbox One controller

by codex

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