补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《奇点灰烬:扩展版》CODEX原版游戏:http://down.ali213.net/pcgame/ashesofsingeg.html
2.安装本升级档
更新说明:
机翻:
更新v2.3:
神像
我们很高兴推出我们新的单位:Juggernauts。皇后和基督教基督教基督教基督教大厦的底座将破坏带到一个全新的水平;巨人将比无畏者强大多倍,并将是终极后期的游戏武器。不要指望在平均比赛中看到Juggernauts,因为他们的成本是巨大的,但是当一个Juggernaut进场时,需要严格的火力来阻止他们的轨道。
女王的Leonidas和Nest现在可从Advanced Assembly和Dread Launch获得
随着时间的流逝,巨人也花费了广达
而不是像Dreadnoughts那样被限制在5级,Juggernaut可以无限级地升级。每次Juggernaut排队,它会自动获得5%的健康和伤害奖金。
两者都是毁灭所有地面目标,但可以与空中单位对抗。
列奥尼达斯是一个沉重的Dreadnought驱逐舰,拥有曾经搭载在建筑物上的最强大的武器。它可以撕裂恐惧症,并有铁路大炮和汽车大炮进行防御。
女王之巢召唤全队护卫舰,以殴打无人机,维修无人机和屏蔽再生器的支援来压倒敌人。护卫舰和无人机在战斗中迅速被替代,使皇后真的很可怕。
广告活动
创世纪
2.3故事驱动运动的第3集,介绍了女王的Leonidas和Nest。创世纪有6个新的完整声明的任务,在我们迄今为止最具挑战性的运动中,我们已经做了大量的努力,以确保“更难”在公园里不散步,尽管可以访问两个新的Juggernauts 。
即将到来的危机与回忆
为了准备Genesis,原始的活动已经调整,以改善用户体验,并更新他们在升级中引入的其他单位和建筑物。对于大多数新玩家来说,即将到来的危机将是他们对“奇异”灰烬的介绍,所以我们希望提高第一印象。对这些广告系列所做的更改太广泛,无法在此处列出,但您可以在此处查看完整的广告系列更改日志。
地图
新地图:Seginus,Mizar,Achernar,Lyra和Eltanin,并免费加入。
Kralon,Regulus,Seginus和Mizar添加到自动映射池
Oneiros从Skirmish和Multiplayer列表中删除
木卫三
Ganymede的放射性太少,限制了战略多样性和单位灵活性。在角落里也有一个非常集中的金属,这使得地图中间的价值不那么有价值,也推动了一个被锁定在角落的玩家。这些变化将影响回忆运动的使命。
更改已应用
在地图的中间增加了额外的放射性存款
从角落传播金属矿床
旧:新:全图)[i.imgur.com]
出发
由于获得不同数量的资源,Seton对于某些团队和球员是不公平的。其途径也非常狭窄。我们正在调整它,使每个玩家都公平。感谢Luxlupus为他的工作更新Seton。
更改已应用
两队现在都有对应的资源布局
每个玩家现在都可以访问相同数量的资源。
增加路径的宽度以缓解拥塞
旧:新:image [i.imgur.com]
Bug修复
修复了在马恩北部路线被打乱的问题
修复了基板轨道再生器不会完全健康的单位的问题
对物流文本的着色返回了无意的变化
“高速公路建设”现在正好将资源流失加倍,以换取双倍的生产速度。
生活质量
广达收入显示为两位小数。 (One Relay是+0.25 Quanta收入)
添加菜单选项重新启用右键单击表单。
添加了一个地图选项来禁用Juggernauts
启动游戏时使用的数据量减少,这可能会提高某些用户的启动时间
灭火器炮塔屏幕震动效果消除
平衡变化
意向
2.25更新将平衡和战略多样性置于不错的位置,因此平衡变化只是2.3的一个重点。以下平衡变化旨在调整一些执行不良和超额执行的异常值。
巡洋舰
根除的人
由于技术要求高,成本低,运动速度慢,因此,无法对建筑物进行瞄准。我们允许消灭者瞄准建筑物,使其更加灵活。
主炮现在可以瞄准建筑物
无人机蜂巢
“无人机”蜂箱掩盖了“复仇者”对抗护卫舰的影响。现在复仇者便宜得多,速度更快。
Drove Hive金属成本从310增加到350
工兵
没有理由让Sapper像它那样痛苦的缓慢。运动速度和加速度增加到与工程师匹配。
无畏舰
无畏者是唯一拥有能量棒的PHC单位,只有他们的特殊能力才能使用。这是误导性的,因为他们的主要武器不需要能量的火力,并且当无畏手段耗尽能量时就产生了问题,因为PHC没有补充工具。我们正在从PHC恐惧症中消除能量,因为这是不必要的,因为这些能力已经有很长的冷却时间。
PHC Dreadnoughts不再有能量
PHC Dreadnought能力不再消耗能量
PHC Dreadnought上的汽车大炮正在执行,因为它们只有300个范围,这通常不足以达到其目标范围。我们正在增加汽车大炮的范围,以便更好地为恐怖分子提供更好的贡献,使得恐怖分子不容易受到群众护卫舰的伤害。
所有PHC Dreadnoughts自动炮范围从300增加到600
Chronus
时代正在执行中
伤害从45增加到60
主宰
我们正在减少“Overmind”补充其无人机的时间,使其执行得更加一致,并使其比Drone Hive更好地执行。
无人机呼吸时间从4减少到2
Savager
萨维格尔只有40%的健康护盾太多,这可能会令人沮丧,因为基层没有办法修复健康。给Savager更多的盾牌也提高了盾牌再生升级提供的奖金。
健康护盾从10,000 / 4000改为7000/7000
房屋
灭火器塔
与粉碎机和湮灭炮塔相比,灭火器炮塔表现不佳
灭火器炮塔伤害从300增加到375
碎纸机塔
破碎机炮塔表现不佳,正在失去对其无人机的伤害和生命时间的补偿。
粉碎等离子球,伤害从400减少到300
无人机使用寿命从60秒减少到20
无人机重载从3.5增加到6
无人机最小范围从250降低到50
Barrager炮塔
哨兵和堕落炮塔应该是长距离的防御,对于巴拉格来说,没有任何意义。我们正在清除Smarty和Barrager的空袭,主要是化妆品的原因。空中单位的卫生池比地面单位高得多,所以Smarty的空气损坏是微不足道的,只能掩盖真正的损害来源的地方。这掩盖了视觉清晰度,特别是因为Constables和Smarties使用了相同的火箭弹。有很多方法来对付空中单位,Smarties和Barragers攻击空军单位是多余的。
Barrager范围从900下降到800
Barrager和Smarty不能再瞄准空中单位了
蓄热室
盾牌再生率微不足道,不值得花费。我们正在提高其再生率,使其更为可取。这也将影响到女王复仇投影机
每次爆发的盾牌补充从15增加到45。
修理湾
修理湾太便宜了,与其他防御机制的协同作用有多强大,特别是如何轻松修复自身。
放射性成本从90增加到180
原文:
Update v2.3:
Juggernauts
We are excited to launch our new class of units: The Juggernauts. The Substrate Nest of the Queen and PHC Leonidas bring destruction to a whole new level; Juggernauts will be many times more powerful than Dreadnoughts and will be the ultimate late game weapon. Don't expect to see Juggernauts in your average match as their cost is substantial, but when a Juggernaut is fielded, serious firepower is needed to stop them in their tracks.
The Leonidas and Nest of the Queen are now available from the Advanced Assembly and Dread Launch
Juggernauts also cost Quanta over time to produce
Rather than being capped at level 5 like Dreadnoughts, Juggernauts can level up infinitely. Each time a Juggernaut ranks up, it automatically receives a 5% bonus to health and damage.
Both are devastating against all ground targets, but can be countered with air units.
The Leonidas is a heavy Dreadnought destroyer, boasting the most powerful weapon ever mounted on a construct. It can tear apart Dreadnoughts and has rail cannons and auto cannons for defense.
The Nest of the Queen summons an entire army of frigates to overwhelm the enemy with support of with assault drones, repair drones and a shield regenerator. Frigates and drones are rapidly replaced in combat, making the Queen truly terrifying to encounter.
Campaigns
Genesis
2.3 comes with Episode 3 of the story-driven campaign which introduces the Leonidas and Nest of the Queen. Genesis features 6 new fully voiced missions in what will be our most challenging campaign to date, we’ve put a great deal of effort to make sure "Much Harder" is no walk in the park, even despite having access to the two new Juggernauts.
Imminent Crisis & Memories
In preparation for Genesis, the original campaigns have been adjusted to improve the user experience and update them for the additional units and buildings introduced in Escalation. For most new players, Imminent Crisis will be their introduction to Ashes of the Singularity so we wanted to improve the first impressions. The changes done to these campaigns is far too extensive to list here, but you can view the full campaign changelog here.
Maps
New Maps: Seginus, Mizar, Achernar, Lyra and Eltanin and added for free.
Kralon, Regulus, Seginus and Mizar added to automatch map pool
Oneiros removed from Skirmish and Multiplayer list
Ganymede
Ganymede had too little Radioactives which limited strategic diversity and unit flexibility. It also had a huge concentration of Metal in the corners which made the middle of the map less valuable and too pushing for a player who gets locked out of the corner. These changes will affect the Memories Campaign Mission.
Changes applied
Added additional Radioactives deposits into the middle of the map
Spread Metal Deposits out from the corners
Old: New: Full image)[i.imgur.com]
Seton
Seton was unfair for certain teams and players due to having access to different amounts of resources. Its pathways were also extremely narrow. We are adjusting it to make it fair for every player. Thanks to Luxlupus for his work updating Seton.
Changes applied
Both teams now have symetrical resource layouts
Every player now has access to the same amount of resources.
Increased the width of the pathways to ease congestion
Old: New: image[i.imgur.com]
Bug Fixes
Fixed an issue where pathing was being disrupted on the north of Maurn
Fixed an issue where the Substrate orbital, Regenerate, would not heal units with full health
Reverted an unintentional change to the colouring of the Logistics text
“Rush Build” now properly doubles resource drain in exchange for double production speed.
Quality of Life
Quanta income is displayed to two decimal places. (One Relay is +0.25 Quanta income)
Added menu option to re-enable right-click form armies.
Added a map option to disable Juggernauts
Reduced amount of data used when launching the game, which may improve startup time for some users
Exterminator Turret screen shake effect removed
Balance Changes
Intentions
2.25 update has put balance and strategic diversity in a nice spot, and as a result balance changes was only a small focus for 2.3. The following balance changes are aimed at tweaking some of the under performing and over performing outliers.
Cruisers
Eradicator
The Eradicator’s inability to target buildings was contrived and unnecessary given the huge tech requirements, cost and slow movement speed. We are allowing the Eradicator to target buildings to make it more flexible.
Main gun can now target buildings
Drone Hive
The Drone Hive was overshadowing the Avenger against Frigates. Now the Avenger is much cheaper and faster.
Drove Hive Metal cost increased from 310 to 350
Sapper
There was no reason for the Sapper to be as painfully slow as it was.Sapper movement speed and acceleration increased to match the Engineer.
Dreadnoughts
Dreadnoughts were the only PHC units to have an energy bar, yet only their special abilities required it. This was misleading as their main weapons didn’t require energy to fire, and created problems when Dreadnoughts ran out of energy since PHC have no tool to replenish it. We are removing the energy from PHC Dreadnoughts as it is unnecessary since the abilities already have long cooldowns.
PHC Dreadnoughts no longer have energy
PHC Dreadnought abilities no longer consume energy
The auto cannons on the PHC Dreadnought were under performing as they only had 300 range, which often was not enough to get within range of their targets. We are increasing the range of auto cannons so they can better contribute and make Dreadnoughts less vulnerable to mass Frigates.
All PHC Dreadnoughts auto cannon range increased from 300 to 600
Chronus
The Chronus was under performing
Damage increased from 45 to 60
Overmind
We are lowering the time it takes for The Overmind to replenish its Drones to make it perform more consistently and make it better perform compared to the Drone Hive.
Drone Respawn time reduced from 4 to 2
Savager
The Savager had far too little shields at only 40% of the health, which could be frustrating as Substrate have no way to repair health. Giving the Savager more shields also improves the bonus that the Shield Regeneration upgrade provides.
Health and Shields changed from 10,000/4000 to 7000/7000
Buildings
Exterminator Turret
The Exterminator Turret was underperforming compared to the Pulverizer and Oblivion turrets
Exterminator Turret damage increased from 300 to 375
Shredder Turret
The Shredder turret was over performing and is losing damage and life time on its Drones to compensate.
Shredder Plasma Ball, damage reduced from 400 to 300
Drone life time reduced from 60 seconds to 20
Drone Canister reload increased from 3.5 to 6
Drone Canister minimum range lowered from 250 to 50
Barrager Turret
The Sentinel and Oblivion turrets are supposed to be the long range defenses, it didn't make sense for the Barrager to have as much range as it did. We are removing the air attack from the Smarty and Barrager for mostly cosmetics reasons. Air units have much higher health pools than ground units, so the air damage on a Smarty was negligible, serving only to obscure where the real damage sources were coming from. This clouded the visual clarity, especially since Constables and Smarties used the same rocket projectile. There are plenty of methods to counter air units, Smarties and Barragers attacking air units is just superfluous.
Barrager range lowered from 900 to 800
Barrager and Smarty can no longer target air units
Regenerator
The shield Regeneration rate was negligible and made it not worth the cost. We are increasing its regeneration rate to make it more desirable. This will also affect the Regeneration Projectors on the Overmind and Nest of the Queen
Shields replenished per burst increased from 15 to 45.
Repair Bay
The repair bay was too cheap for how potent it was in synergy with other defenses, especially as how it could repair itself so easily.
Radioactives cost increased from 90 to 180
by CODEX
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