补丁介绍
使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏
升级档安装步骤:
1.安装《折磨:扭蒙拉之潮》原版游戏:http://down.ali213.net/pcgame/tormenttong.html
2.安装本升级档
更新说明:
机翻:
对话与任务
修正了如果玩家在说服Finzin之前获得并使用Chronal Transference Device,那就无法解决有缺陷的Simulacrum的问题。
修正了一个问题,在这个问题上,Manth Pa指出,当他活着的时候,弯曲的Qeek已经死了,当她死了时还活着。
修正了如果最后的Castoff说他们不需要她的帮助,然后改变主意,莱茵不会在比赛中加入党的问题。
修正了如果玩家解决了Ashen模仿任务并且在关闭概率引擎后与自己失去联系的话,Wayward Son不会启动的问题。
在Ris战斗期间增加了对冲突过场动画的额外保护。
在场景中清除了Ioxu的AI,以防止挂起的问题。
在奥马登的场景中删除了等待,以避免卡住。
如果在获得赦免信之后招募了Tybir,那么固定的创建伪造信件的选择不存在。
如果保存美容完成,Herja就不能再被送到倾析。
Salimeri现在正确地提供了额外的奖励,只有当你没有销毁所有的Peerless无人机。
修正了一个问题,如果在启动Rhin被招募和解雇之前,Beloved Slave无法解决。
修正了一个问题,Zaofi会在Rhin的场景中被卡住,可能会冻结游戏。
修复了“堕落世界”的一个问题,其中一些焦油斑将过早消失。
修正了玩家可以获得Artaglio重复公司标准的问题。
游戏
玩家现在可以前进到5级和6级,让玩家在后期的游戏中更多地花费他们的经验积分。
最后一个Castoff可以从5级和6级的其他角色类型获得能力。
当他们从派对中删除时,从伙伴中删除所有非玩法Fettles。这样可以防止某些冻结发生。
修正了使用控制器难以与Gar-koto进行交互的问题。
调整危机AI以防止敌人聚集在单个目标周围。这样就可以减少战斗开始时敌人都会赶上单一目标的情况。
在游戏中调整敌方举措值。
切换输入模式时,确保边沿边界被禁用。
Cypher疾病初始化现在延迟到设备初始化之后。这应该可以防止装入防止密封件爆炸的保存文件导致输入冻结的问题。
修复了布鲁克心脏外部和消声Lazaret的战斗问题。
玩家角色现在可以在战斗中装备/取消配备物品。
成年莱茵现在正确地使用自己的态度价值,而不是小孩莱茵。
碰撞触发危害只能在设置时使用中断。
用户界面
添加了丰富的法典。当您探索游戏世界时,这个新的延伸目标功能解锁了人物和角色条目。
在库存屏幕中添加了一个新的用户界面元素,这使得更容易查看最终Castoff的伴随态度。
向Common Panel添加了一个新的用户界面元素,可以更好地消息最后Castoff的当前Legacy。
添加放大/缩小键绑定到选项菜单。这允许没有鼠标滚轮的玩家重新映射缩放功能。
修复了“能力信息”窗口中的文本超越问题。
项目和能力快速菜单应在停用/重新激活时使其状态保持正确。
应用时,现在应立即出现HUD肖像上的Fettle图标。
危机目标窗口在隐藏时不应再阻止鼠标输入。
危机目标窗口现在被锚定在HUD的一侧,以防止它在超广角分辨率下过分靠近屏幕中心。
当语言更改时,“日记”屏幕上的键盘显示应正确重新本地化。
固定按钮文字在信用屏幕中重叠。
修复了在某些情况下会锁定努力水平选择的几个问题。
固定字体大小错误在多个点。
改进的免费战斗相机焦点。
字符创建中的技能选择面板现在应该反映由选择描述符引起的技能变化。
当没有可用的项目/能力时,HUD上的快速菜单按钮现在应该被禁用。
修复快速项目按钮上的碰撞,使其点击更可靠。
现在应该在快速菜单中显示项目数量。
修正了对话MarkedAsRead计算中不正确的边缘案例比较。
现在应该可以通过将它们拖到贸易窗口上的密码库中来购买。
不自觉的角色不应再出现在贸易窗口。
危机转折元素现在应该在加载游戏时被清除,从而防止在极少数情况下停留。
当转换到不同的场景时,增加层窗口应该被正确清除。
在危机期间的对话中,不可能再使用战斗能力。
不可能再丢弃配备的物品
原文:
Conversations & Quests
Fixed an issue where Flawed Simulacrum cannot be resolved if player obtains and uses the Chronal Transference Device before persuading Finzin.
Fixed an issue where Manth Pa states that Crooked Qeek is dead when she is alive, and alive when she is dead.
Fixed an issue where Rhin does not join party during the endgame if the Last Castoff says that they do not need her help and then changes mind after.
Fixed an issue where Wayward Son does not start if player resolved the Ashen Imitation quest and talked to Loss-of-self after turning off probability engines.
Added additional protection against conflicting cutscenes during Ris fight.
Cleared Ioxu's AI during a cutscene to prevent issues with it hanging.
Removed waits on Omahdon's cutscene to avoid getting stuck.
Fixed option to create Forged Letter of Pardon not being present if Tybir was recruited after obtaining Letter of Pardon.
Herja can no longer be sent to Decanted if Preservation of Beauty complete.
Salimeri now correctly offers additional reward only if you didn't destroy all the Peerless drones.
Fixed an issue where Beloved Slave could not be resolved if Rhin was recruited and dismissed before starting it.
Fixed an issue where Zaofi would get stuck chiseling during Rhin's cutscene, which could freeze gameplay.
Fixed an issue in the Reef of Fallen Worlds where some tar blobs would vanish prematurely.
Fixed an issue where players could acquire a duplicate company standard for Artaglio.
Gameplay
Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game.
The Last Castoff can gain abilities from other character types at Tiers 5 and 6.
Remove all non-gameplay Fettles from companions when they're removed from the party. This should prevent certain freezes from occurring.
Fixed an issue wherein it was difficult to interact with Gar-koto using a controller.
Adjusted Crisis AI to prevent enemies from clumping around a single target. This should reduce cases where enemies would all rush a single target at the start of a fight.
Adjusted enemy Initiative values across the game.
Ensure edge boundary disables when switching input modes.
Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up.
Fixed issues with combat in the Bloom Heart Exterior and the Anechoic Lazaret.
Player characters can now equip/unequip items on their turn in combat.
Adult Rhin now correctly uses her own attitude value, rather than child Rhin.
Collision trigger hazards only use interrupts when set to do so.
User Interface
Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
Added a new user interface element to the Common Panel which better messages the Last Castoff's current Legacy.
Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
Fixed a text overrun issue on the Ability Info Window.
Item and Ability quick menus should have their states correctly retained when deactivated/reactivated.
Fettle icons on the HUD portraits should now immediately appear when applied.
The Crisis Objectives Window should no longer block mouse input when hidden.
The Crisis Objectives Window is now anchored to the side of the HUD to prevent it from appearing too close to the center of the screen in ultra-wide resolutions.
The keybind display in the Journal Screen should be correctly re-localized when the language is changed.
Fixed button text overlap in the credits screen.
Fixed a couple of issues that would lock up Effort level selection in certain circumstances.
Fixed font sizing bugs in multiple spots.
Improved Free Combat Camera focus.
The skill selection panels in Character Creation should now reflect skill changes caused by selecting a Descriptor.
The Quick Menu buttons on the HUD should now be disabled when there are no available items/abilities.
Fixed collision on Quick Item buttons to make clicking them more reliable.
Item quantities should now be displayed for items in the Quick Menu.
Fixed an incorrect edge case comparison in conversation MarkedAsRead calculations.
It should now be possible to buy cyphers by dragging them into the cypher inventory on the Trade Window.
Unconscious characters should no longer show up in the Trade Window.
The Crisis turn element should now be cleared when loading a game, preventing it from staying up in rare cases.
The Increase Tier Window should be correctly cleared when transitioning to a different scene.
It should no longer be possible to use combat abilities while in a conversation during a Crisis.
It should no longer be possible to discard equipped items dur
by BAT
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