补丁介绍
使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的所有文件到游戏目录覆盖
升级档安装步骤:
1.安装《群星》含乌托邦版游戏:http://down.ali213.net/pcgame/stellarisiso.html
包含以下DLC:
Stellaris: Utopia
Stellaris: Leviathans Story Pack
Stellaris: Plantoids Species Pack
Stellaris: Original Game Soundtrack
Stellaris: Infinite Frontiers (eBook)
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack
更新说明:
机翻:
大家好,
银行/乌托邦已经出来了几天,我们一直在忙着吸收你的反馈。我们上星期五推出了一个选择加入测试版,现在很高兴向所有用户发布完成的1.5.1补丁。这解决了许多稳定性和游戏性问题,优先考虑安全修复程序,以便我们可以快速将其提供给您。游戏不断发展,未来可能会有更多的改进。
############################################################################################## ############
########################## HOTFIX 1.5.1 #################### ######
############################################################################################## ############
###################
修正错误
###################
*修复了几个罕见的崩溃
*固定服务器ID加入多人游戏时不会自动填充
* Ironman现在在退出主菜单时正确保存
* Ironman游戏现在正好显示一个图标,标记为铁人
*修正了一个没有Utopia DLC的热门玩家无法选择使用乌托邦功能的国家的错误
*修正了一个错误,导致神经吻合的弹出物永远不会被奴役
*固定哲学家王公民不适用于你的起始统治者
*修改了大型建筑的人工智能重量
*固定:行业的工具提示错误
*大型建筑物不能再被围绕行星/星星与异常建造
*固定不当参考事件文本中的游戏机制(弹出)
*修正了当大量订单已经排队时,运动箭头很奇怪的问题
* Hive Mind现在将停止处理其他物种的流行,当他们进行基因改造以获得Hive Mind特征时
*固定的随机物种有时会产生与Uplifted特征
*玩家不能再改变政府的无效公民
*派系销毁时现在删除流行派系推广/抑制修饰符
*修正了不合格的死亡船只更新的不同步
*有侵害的行星不再被毁坏
*修复了阻止同时迁移到地球的多次弹出的问题
*修复了启动器中新闻提要的缺少文本
*固定化学Bliss生活标准意外地要求乌托邦扩张
*修正了当加入多人游戏时机器人物种无法选择玩的错误
*修正了一个错误,在派系上的时间修改器永远不会更新
*固定部门工具提示,显示“计划不构造”的太空港口结构。
*大型结构的纹理优化
*合成反叛领导人现在被正确分配名称
*固定游戏在游戏结束后卡住,继续观察员模式
###################
接口
###################
*固定溢出错误导致道德吸引力显示错误的值
*固定派系需求显示错误的工具提示
*修复机器人缺少物种类相关描述符
*调整AI公民权利工具提示
*添加了一些缺少/破碎的文本
*添加缺少修饰符和技术图标
###################
AI
###################
*修正了AI取消舰队命令以攻击边界内的敌人的错误
###################
改装
###################
* on_modification_complete在更改所有受影响的弹出物种后,在更新帝国的创始人物种(如适用)后执行。修复该事件的FROM(种类)范围不起作用。
*修正了set_citizenship_type效果缺少国家/地区引用的问题
*修正了一个问题,您无法覆盖公共/定义文件中的特定定义
###################
性能
###################
*修复了潜在流行派系的内存泄漏
原文:
Hi all,
Banks/Utopia has been out for a few days now and we've been busily absorbing your feedback on it. We pushed an opt-in beta version last Friday, and are now pleased to release the finished 1.5.1 patch to all users. This addresses numerous stability and gameplay issues, prioritizing safe fixes so we could get it out to you quickly. The game is in constant development and you may count on more improvements in the future.
##############################################################
##########################HOTFIX 1.5.1##########################
##############################################################
###################
Bugfix
###################
* Fixed a couple rare crashes
* Fixed Server ID not being auto-filled when joining a multiplayer game
* Ironman now saves properly when exiting to main menu
* Ironman games now properly show an icon to mark them as ironman
* Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
* Fixed a bug that was causing nerve stapled pops to never be enslaved
* Fixed Philosopher King civic not applying to your starting ruler
* Fixed AI weights for Megastructures
* Fixed: Tooltips for sectors were in wrong order
* Megastructures can no longer be built around planets/stars with Anomalies
* Fixed improper reference to game mechanic (pops) in event texts
* Fixed an issue with movement arrows acting strange when lots of orders had been queued
* Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
* Fixed randomized species sometimes being generated with the Uplifted trait
* Players can no longer reform governments to have invalid civics
* Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
* Fixed out-of-sync where killed ships had their movement updated
* Infested planets no longer destroyed
* Fixed issue preventing multiple pops migrating to a planet at the same time
* Fixed missing text for the news feed in the launcher
* Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion
* Fixed bug where robotic species could not be picked to play when hotjoining a multiplayer game
* Fixed a bug where timed modifiers on factions would never update
* Fixed sector tooltip displaying "Planning to construct none" for spaceport constructions.
* Texture optimization for megastructures
* Synthetic rebel leaders are now properly assigned names
* Fixed game getting stuck after game over, continuing in observer mode
###################
Interface
###################
* Fixed overflow bug causing ethic attraction to show wrong values
* Fixed faction demand displaying wrong tooltip
* Fixed missing species class-related descriptors for Robots
* Adjusted AI Citizen Rights tooltip
* Added some missing/broken texts
* Added missing modifier and tech icons
###################
AI
###################
* Fixed bug where AI cancelled fleet order to attack hostiles within borders
###################
Modding
###################
* on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
* Fixed an issue where a set_citizenship_type effect missing the country reference
* Fixed an issue where you were not able to override specific defines in the common/defines files
###################
Performance
###################
* Fixed a memory leak with potential pop factions
by CODEX
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