补丁介绍
使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
升级档安装步骤:
1.安装《奇点灰烬:扩展版》原版游戏:http://down.ali213.net/pcgame/ashesofsingularitye.html
2.安装本升级档
更新说明:
机翻:
ASHES DEV更新:2017年1月
新年快乐!
这是我们正在做的。 :)
## Version 1.5 series ##
上个月版本1.5发布,但这不是1.5更新的结束。
特别地,这些功能/增强/缺陷修复被安排在1.51 / 1.52 / 1.53中添加。
1.更新UI。
我们将Escalation UI转到基本游戏。较大的字体和一般布局更容易在眼睛。
2.重播。
这是一件比我们预想的要难得多的事情。我们的主要开发商已经生病,这已经减缓了工作。她希望在下个星期左右回来。 Stardock的总体领导Dev在缺席的时候一直在做这个功能。
3.更新的视觉效果。
从照明到材料和地图的一般外观,我们在进行中的游戏中都有一个视觉的p♥♥♥。
4.安全模式。
从1.51开始,当你启动游戏,你会被给予一个选择,正常启动游戏或进入“安全模式”。这样,如果有人设置了错误的东西,它不会导致他们崩溃的游戏。
##用户评论##
去年秋天,我们得到了一个“非常积极”的评级。现在是“混合”,最近非常低。为什么会发生这种情况,Stardock从中学到了什么?
显然,今天的比赛比去年秋天更好。什么改变是单数的灰烬的释放:升级。
传统上,Stardock(和其他RTS)已经发布了他们的扩展包作为独立。我们试图遵循由最高指挥官设定的模式,该模式在最初版本之后的同一时间发布为“升级”。
Stardock使用GalCiv II与黑暗化身和堕落的女巫(传奇英雄),太阳帝国的罪(叛乱)等等。
所以,我们并没有真正发生,使用Escalation做同样的事情会有反弹,特别是考虑到基本游戏持续接收的更新量。
现在,显然,时代已经改变。我们将此反馈应用于Offworld贸易公司和Galactic Civilizations III,其即将推出的主要扩展将作为DLC发布,而不是独立的原始计划。
但是做了什么做了。现在,问题仍然存在,如何做基础游戏。我们将继续在基础游戏和价格差异方面的工作吗?
##多人整合##
一个意想不到的挑战是,你目前不能使用Steamworks拥有一个具有一个AppID的游戏来与具有不同AppID的游戏交谈。我们仍在研究这一点,但假设我们可以做一些事情,我们希望找到一种方式统一MP玩家基础。
也就是说,我们可能会非常积极地奖励蒸汽钥匙给积极的MP参与者在灰烬升级,以帮助给用户更多的选择。
更多来!
-brad
原文:
ASHES DEV UPDATE: January 2017
Happy new year!
Here's what we're working on. :)
## Version 1.5 series ##
Last month version 1.5 was released but that isn't the end of the 1.5 updates.
In particular, these features/enhancements/bug fixes are scheduled to get added in 1.51/1.52/1.53.
1. Update UI.
We're bringing the Escalation UI over to the base game. The larger fonts and general layout are easier on the eyes.
2. Replays.
This is something that has been a lot harder to do than we had expected. Our lead developer has been ill which has slowed down work. She hopes to be back in the next week or so. Stardock's overall lead dev has been working on this feature in her absence.
3. Updated visuals.
From the lighting to the general look of materials and maps, we have what amounts to a visual p ♥♥♥ across the game in progress.
4. Safe mode.
Starting in 1.51, when you launch the game you will be given a choice between launching the game normally or going into "safe mode". This way, if someone has set up something wrong, it won't cause them to crash the game.
## User Reviews ##
Last Fall we had a "Mostly Positive" rating. Now it's "Mixed" with recent being very low. Why did this happen and what can Stardock learn from it?
Obviously, the game today is even better than it was last Fall. What changed was the release of Ashes of the Singularity: Escalation.
Traditionally, Stardock (and other RTSs) have released their expansion packs as stand-alone. We were trying to follow the model set by Supreme Commander who released Forged Alliance about the same time after the original release as Escalation was.
Stardock did this with GalCiv II with Dark Avatar and with Fallen Enchantress (Legendary Heroes), Sins of a Solar Empire (Rebellion) and so on.
So it didn't really occur to us that there'd be a backlash for doing the same thing with Escalation, especially given the sheer volume of updates the base game was continuously receiving.
Now, clearly, times have changed. And we're applying this feedback to Offworld Trading Company and Galactic Civilizations III whose upcoming major expansions will be released as DLC instead of a stand-alone has originally planned.
But what is done is done. Now, the question remains, what to do about the base game. Will our continuing work on the base game and the price differentiation help?
## Multiplayer integration ##
One unexpected challenge is that you presently cannot use Steamworks to have a game with one AppID to talk to a game with a different AppID. We are still looking into this but presuming we can do something about that, we expect to find a way to unify the MP player bases.
That said, we will probably get very aggressive in rewarding Steam keys to active MP participants in Ashes to Escalation to help give users more options.
More to come!
-brad
by thegfw
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