补丁介绍
使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
升级档安装步骤:
1.安装《哥萨克3》原版游戏:http://down.ali213.net/pcgame/cossacks3.html
2.安装本升级档
更新说明:
机翻:
修补程序1.1.5.52.4096
11月12日 - BASS_CONTROL
亲爱的朋友们!
正如我们在星期一承诺,我们今天发布一个新的补丁,使哥萨克3更好!我们也很高兴地宣布,我们将在未来几天为您带来更多功能。
修补程序1.1.5.52.4096
一般
建筑和单位成本乘数现在限制在200。
2.修复了波兰仓库的热键。
3.修正了一个错误,当塔将取消他们正在进行的更新与攻击,而不退还用于该升级的资源。
4.修正了一个视觉故障与火枪手 - 他们似乎射击和走在敌人的方向的对面。
5.修正了火炮的一个错误,当它拒绝被捕获一段时间,尽管有附近的敌对单位存在。
重播
1.修正了一个错误,当加载重播或编辑器后,游戏中的相机显示整个地图。
2.在主菜单中添加了“重播”按钮。
3.现在玩家可以在重放期间选择不同玩家的观点(Num#或Alt +#)
4.修复了一个错误,当加载重播后,菜单屏幕将弹出。
AI调整
1. AI不会再试图在对岸建造建筑物,如果工人需要太多时间到达那里。
2. AI不会在位于他家乡以外的资源节点上建立地雷。
AI现在只有在饱和的时候,当没有其他方式得到对手的时候建立港口。
AI现在只会派遣3个农民建造房屋。
5.修正了一个错误,当AI控制渡轮反复重新计算路径在其他渡轮登机在一个地方,它应该选择单位的情况。
6.修正一个错误,当AI控制渡轮将中断其下船并杀死剩余的登机单位。
7.选择农民时优化界面。
多人游戏
我们删除了第二个服务器,因为第一个服务器能够容纳播放器基础。
2.修复了在某些情况下导致流量飙升的错误,这导致一些播放器的连接问题。
3.调整一些数字以增加多人战斗中单位的反应时间。
平衡
奥地利鼓手现在可以从升级中获得适当数量的护甲(20个而不是120个)
2.稍微增加弓箭手的射程,以补偿由于火灾分散的个性化范围而造成的损失。
3.稍微提高多色武器和大炮炮弹的效率,使其更接近哥萨克1号同行。
4.在游戏中每个远程单位的最大射程的火焰分散率降低25%。
我们感谢GROZNY先生这个真棒视频。
原文:
Patch 1.1.5.52.4096
11月12日 - BASS_CONTROL
Dear friends!
As we promised on Monday, we’re releasing a new patch today, that makes Cossacks 3 even better! We’re also glad to announce that we’re going to bring you even more features in the coming days.
Patch 1.1.5.52.4096
General
1. Building and unit cost multiplier is now limited to 200.
2. Fixed a hotkey for a polish warehouse.
3. Fixed a bug when towers would cancel their ongoing updates with an attack without refundng resources used for that upgrade.
4. Fixed a visual glitch with musketeers - they appeared to shoot and walk in the opposite to the enemy direction.
5. Fixed a bug with artillery, when it refused to get captured for some time despite a nearby hostile unit being present.
Replays
1. Fixed an error when after loading a replay or editor the in-game camera revealed the whole map.
2. Added a “Replay” button to the main menu.
3. Now players are able to choose different players’ point of view during replays (Num # or Alt + #)
4. Fixed a bug when after loading a replay a menu screen would pop up.
AI tweaking
1. AI would not attempt to construct buildings on the opposing shore anymore, if it would take too much time for workers to get there.
2. AI would not build mines on resource nodes that are located anywhere other than his home island.
3. AI will now build ports only in a satiation when there’s no other way to get to the opponents.
4. AI will now send only up 3 peasants to construct housings.
5. Fixed a bug, when AI controlled ferry repeatedly recalculated path in a situation when other ferries were boarded in a place where it should’ve picked units.
6. Fixed a bug, when AI controlled ferry would interrupt its disembarking and kill the remaining embarked units.
7. Optimized the interface when peasants are selected.
Multiplayer
1. We removed the second server, as the first one is able to accommodate the player base.
2. Fixed a bug that caused traffic to spike in certain situations, which led to connectivity issues for some players.
3. Tweaked some numbers to increase the reaction time for units in multiplayer battle.
Balance
1. Austrian drummers will now get a proper amount of armor from upgrades (20 instead of 120)
2. Slightly increased archers’ range of fire, to compensate for loss of it due to a personified range of fire dispersion.
3. Slightly increased efficiency of buckshot for multibarrel weapons and cannons, to bring them closer to Cossacks 1 counterparts.
4. Rate of fire dispersion at max range is reduced by 25% for every ranged unit in the game.
We thank Mr GROZNY for this awesome video.
by thegfw
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