补丁介绍
使用说明:
1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏
升级档安装步骤:
1.安装《群星》原版游戏:http://down.ali213.net/pcgame/stellaris.html
2.安装本升级档
包含以下DLC:
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
更新说明:
更改日志
################################################## ############
######################## HOTFIX 1.3.1 ###################### ##
################################################## ############
###################
# 特征
###################
#一般
*去MIA的舰队现在将优先考虑撤退到他们可以修复的航天站或有集会点
*禁用教程现在回收顾问的RAM,授予2矿物(每场比赛一次)
*返回的MIA舰队现在将出现在系统的重力的边缘,顺着一个友好的殖民地排队的轨道
*删除对行动中流动的流行音乐的限制,因为它对重新安置造成了一些问题
*帝国在与他们通信的恩克勒的系统中获得高的英特尔水平
*清除现在可以防止所有的人口增长
#外交
*在战争期间不可能提供非侵略契约
###################
#Balance
###################
#一般
*每种类型的第二个Enclave站的缩放的产卵机会已经加倍,导致在小/小/中/大/巨大星系中的24/64/96/100/100%产卵率
*每种类型的第三个Enclave站的鳞片产卵机会增加,导致在小/小/中/大/巨大星系中的18/48/72/96/100%产卵率
*民用舰队现在可以紧急FTL比军事的更快
*减少与石器时代原始行星的频率
*“外星人高手”的幸福修饰符现在受到政策幸福修饰符的影响
#Diplomacy&War
*减少额外的战争费用的首都
#Encounters和结束游戏危机
*未经许可的船码逃逸从80减少到20
*群轨道轰炸
*群体改变轰炸姿态
* Swarm只在边界内建立站点
* Swarm发送队列,如果它是小,但不能合并
* Swarm现在可以使用Full Orbital Bombardment
###################
#AI
###################
#战争
* AI不再使用鱼雷,直到巡洋舰可用
#Sector
*修复错误导致部门破坏帝国和地球独特的建筑物,当重建开发
*修正了一种情况,其中扇区不会适当地保持流行的奴役
*部门AI现在只在具有殖民地,前哨站和虫洞站的系统中建立军事站
#外交
*加入不结盟国家联盟的人道主义援助国家现在将永远留在其中至少20年
* AI不会再要求你连续多次成为他们的附庸
#Misc
*修正错误导致AI不建站
*修正错误导致AI构建帝国和地球独特的建筑物,只是为了摧毁他们一秒钟
* AI不再知道玩家正在建造一个太空港
*修正错误,造成AI不建立军队有时
###################
# 用户界面
###################
*保存游戏不兼容性由灰色文本表示
*扩展计划器显示殖民船类型
###################
#图形
###################
*为盖亚星球增加了新的环境,为大草原和高山增加了新的表面砖,并修正了高山和热带草原行星的LUT
*恒星Devourer产卵VFX持续时间减少到1天
*添加缺少科技图标的坟墓世界适应
###################
# Bug修复
###################
*前沿医院技术现在正确地需要前沿健康
*舰队现在可以在翘曲驱动器关闭期间攻击
*从联盟通知文本添加了缺少本地化的踢
*添加联邦关联请求的缺少本地化
*为联盟关联已添加缺少本地化
*添加缺失组件设置为Enigmatic Disruption字段,打破了本地化
*显示主机为多人游戏厅中的客户端启用的所有DLC
*修复Fallen Empires垃圾邮件威胁和删除标记效果显示在工具提示
*运输工具现时亦显示车队状况
*修正了一些试图产生移除船舶设计的事件
*如果国家的政策禁止奴隶制,奴隶的任务将不再有效
*修正了殖民地影响成本有时会太高的错误
*固定的高山和萨凡纳世界,不计入居住世界调查事件链
*固定的CTD造成船试图拍摄不存在的实体
*修复了一个从属faction工具提示的问题
*当事件超时没有任何有效选项时修正CTD
*事件超时后,事件窗口将正确关闭
*修正了脉冲星和中子星的视觉假象
*为Plantoid 4名称列表添加缺少本地化
*当内容溢出容器时,启动器DLC选项卡滚动条显示正确的位置和大小
*基因改变后,当种群没有出现时,创始物种就会改变
*不再可能通过交易不存在的资源产生无限资源
*不再可能通过多重贸易交易交易最后一个资源
*扇区设置的工具提示缺少本地化
*修正了导致船舶设计者选择尚未由玩家研究的组件的错误
*重建自动Dreadnew现在给你一个船舶与您拥有相同的FTL系统
*修正了机器人有时可以得到道德的错误
*通知所有通信时,不要发送双重通知消息
*固定的地图,显示100%的可居住性建立机器人流行后
*只有在资源尚未分配时,如果播放器缺少资源,殖民化订单才会取消。取消通过扩展计划程序构建的殖民船的殖民化顺序返回分配的资源。
*在同一选项组中的特殊项目,在同一天超时不再被正确地阻止失败
*修复无限机器事件错误,如果无限机器杀死了来自另一个帝国的舰队,无限机器的灵性主义帝国修改器将从一个帝国中移除
*如果Infinity Machine是敌对的,第二次无限机器联系事件将不再发生
*如果机队被Infinity Machine销毁,错误的事件将不再触发
* Dimensional Horror特殊项目现在出现在系统视图中
* DPS计算器和军事力量现在考虑船舶发射速度修正
*修复了圣所监护人缺少的图形
*修正了Kel-Azaan的冲突性状
*固定唯物主义的下降帝国任务不给意见提升
*修正错误导致错误的球员从多人游戏联盟中移除
*修复了在Linux / OSX上使用波兰语或俄语时的CTD
*修正CTD造成的游戏没有写入权限到其缓存文件
原文:
Changelog
##############################################################
######################## HOTFIX 1.3.1 ########################
##############################################################
###################
# Features
###################
#General
* Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points
* Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game)
* Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued
* Removed restriction on moving pops in sectors, as it caused some issues with resettlement
* Empires get high intel level in systems with Enclaves they have communications with
* Purging now prevents all population growth
#Diplomacy
* It is no longer possible to offer Non-Aggression Pacts while at war
###################
# Balance
###################
#General
* Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
* Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies
* Civilian fleets can now emergency FTL much faster than military ones
* Reduced frequency of planets with Stone Age Primitives
* 'Alien Overlords' happiness modifier is now affected by policy happiness modifier
#Diplomacy & War
* Reduced the extra warscore cost for taking Capitals
#Encounters & End Game Crises
* Unbidden Escort ship base evasion reduced from 80 to 20
* Swarm orbital bombards
* Swarm changes bombardment stance
* Swarm only builds stations within borders
* Swarm sends fleet if it's small but can't be merged
* Swarm can now use Full Orbital Bombardment
###################
# AI
###################
#War
* AI no longer uses torpedoes until cruisers are available
#Sector
* Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off
* Fixed a case where sectors would not properly keep pops enslaved
* Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations
#Diplomacy
* AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years
* AI will no longer ask you to become their vassal multiple times in a row
#Misc
* Fixed bug causing AI not to build stations
* Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after
* AI does no longer know that player is building a Spaceport
* Fixed bug that caused AI not to build armies sometimes
###################
# User Interface
###################
* Save game incompatibility is indicated by gray text
* Expansion planner shows colony ship type
###################
# Graphics
###################
* Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets
* Stellar Devourer spawn VFX duration reduced to 1 day
* Added missing tech icon for tomb world adaptation
###################
# Bugfixes
###################
* Frontier Hospital technology now properly requires Frontier Health
* Fleets can now attack during warp drive wind-down
* Added missing localization for Kicked from Federation notification text
* Added missing localization for Federation Association Request
* Added missing localization for Federation Association Ended
* Added missing component set for Enigmatic Disruption Field which broke localization
* Display all DLCs enabled by the host for clients in the multiplayer lobby
* Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips
* Transports now also showing fleet status
* Fixed some events attempting to spawn removed ship designs
* Slaver mandate is no longer valid if the country's policies disallow slavery
* Fixed a bug where Colony Influence Cost would sometimes be too high
* Fixed Alpine and Savannah worlds not counting towards the Habitable Worlds Survey event chain
* Fixed CTD caused by ships trying to shoot at entities that did not exist
* Fixed an issue with a slave faction tooltip
* Fixed CTD when an event timed out without any valid options
* The event window will now properly close when the event times out
* Fixed visual artifacts on pulsar and neutron stars
* Added missing localization for Plantoid 4 name list
* Launcher DLC tab scrollbar appears with correct position and size when content overflows container
* Founder species now changes when no pops of that species exist after gene modification
* No longer possible to generate infinite resources by trading non-existent resources
* No longer possible to trade last resource via multiple trade deals
* Tooltip for sector settings was missing localization
* Fixed bug causing ship designer to choose components that haven't yet been researched by player
* Rebuilding Automated Dreadnought now gives you a ship with the same FTL system you have
* Fixed a bug where robots could sometimes get ethics
* Don't send double notification messages when notifying all communications
* Fixed mapicons showing 100% habitability after building a robot pop
* Colonization orders only cancel if player lacks resources when resources haven't yet been allocated. Canceling colonization order for colony ship built via expansion planner returns allocated resources.
* Special projects in the same option group which time out on the same day no longer get blocked from failing properly
* Fix an Infinity Machine event bug where a Spiritualist empire modifier from the Infinity Machine would be removed from one empire if the Infinity Machine killed a fleet from another empire
* Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile
* Wrong event will no longer fire if fleet is destroyed by Infinity Machine
* Dimensional Horror special project now appears in system view
* DPS calculator and military power now take ship firing speed modifiers into account
* Fixed missing graphics on sanctuary guardians
* Fixed conflicting traits for Kel-Azaan
* Fixed materialist Fallen Empire task not giving opinion boost
* Fixed bug causing wrong player to get removed from federation in multiplayer
* Fixed CTD when using polish or russian on Linux/OSX
* Fixed CTD caused by game not having write privileges to its cache files
by thegfw
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