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塔海拉:星界帝国的回声 v1.1.00升级档+免DVD补丁BAT版

塔海拉:星界帝国的回声 v1.1.00升级档+免DVD补丁BAT版

补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD文件到游戏安装目录
4、运行游戏

升级档安装步骤:

1.安装《塔海拉:星界帝国的回声》原版游戏:http://down.ali213.net/pcgame/tahira.html
2.安装《塔海拉:星界帝国的回声》v1.0.02H1版:http://patch.ali213.net/showpatch/60797.html
3.安装《塔海拉:星界帝国的回声》v1.0.04H1版:http://patch.ali213.net/showpatch/61083.html
4.安装本升级档

更新说明:

机翻:

Tahira 1.1在这里!
10月19日 - WHALE HAMMER游戏
 
我们已经在上个月记录并回复了您的反馈。重点是破碎的bug和提高在游戏内和菜单中的可用性。感谢所有加入论坛讨论的人,你们有了很大的不同!这个补丁解决了你告诉我们的一切,以及一些我们想改进的事情。

我们将继续在论坛上监控和聊天,并期待在未来几个月内提供更多更新,这将更多地关注功能。

在此期间,给我们您的成就建议!我们正在寻找更多的东西,并希望听到你喜欢什么样的成就。

补丁说明:

新:
添加了一个警告框弹出对于少于4GB的ram,在启动时显示的人。
添加了一个对话框,如果游戏连接到Steam的云保存失败,弹出。
将配置文件分割为云保存和本地保存选项卡,并添加了在两者之间复制保存的功能。
一般错误:
停止了鬼祟的UI声音从玩,当重复时,它不应该。
解决了当您退出游戏时主音量设置未保留的问题。
修正了一些与Tahira的Unbound Blast的火花的不一致。
压碎了一些重复文本掩蔽问题。
Gave Tahira的统计面板是一个严厉的对话。现在它不会显示不正确的能力名称。
如果你立即连续两次经过同一个敌人,“滑溜”不再怪异。这是好的。
治疗了一些神秘的情况下悬挂眩晕图标后,敌人被推开了壁架。
游戏现在做了一个更好的工作,记住你在使用最后一个配置文件,当你退出。
爪子现在可以触发“罢工”成就。
KO'd一个错误,当两个或更多的敌人被推出了同样的帷幕与凶猛打击发生。
音频:
包含音频系统以修复一个问题,如果在菜单启动时初始化循环,音乐将被剪切掉。
Tahira的运行声音没有受到主音量滑块的影响,现在是。
UI:
修复了Guard Boost工具提示中的错字。
澄清Tahira的“滑溜”被动工具提示中的一些歧义。
改进了当“显示所有屏蔽”打开时何时显示状态屏蔽的逻辑。
当在“锤子”上显示时,降低眩晕图标。
眩晕漩涡现在消失,而角色正在攻击。
修复了一个问题,当蒸汽叠加层卡住时,重叠在letter-boxing。
改善了当使用震撼震击击碎人群时的UI。
选项菜单中的解决方案窗格不再是使用屁股的痛苦。
当在敌人攻击之间移动时,掩盖一个非常快的盾牌闪烁。
不能受到拒绝攻击区域(例如Sprint或骑士的护卫增强)影响的单位现在的运动瓷砖照亮白色,而不是蓝色。
写作:
修正了几个语法拼写错误。
对会话的一些细微调整。
AI:
AI有一个严厉的谈话,现在将改变它的行为,当它应该。
保存游戏:
把冒险保存系统带回学校,并确保它知道在冒险部分应该做什么。它现在是一个模范学生。
Jasim和Saja的农庄:
在恢复到战斗或冒险模式时,停止相机晃荡。
对Jasim和Saja的Farmstead的闪回做了一些改进。
南方航点:
删除了一个重复的袋子和一对钳子。
A红色废墟:
增加了Rizq各种身体姿势之间的交叉淡化。
与我的骑士阿维斯坦:
当敌人强化抵达时,平滑了一些相机平移废话。
通过移动太靠近他的弓箭手触发队长时,平滑了一些小的奇怪。
如果你没有帮助Rizq,宝贝SFX会略微提前退出。
修复了一个触发问题,当你保存所有的平民时,将交谈放在战斗UI下。
修复了一个奇怪的中心相机变焦时抢救一个民间团体。
我们以前在这里:
烤了一个问题,排名没有正确地转移到第一次战斗。
向树中添加额外的身体。没有足够的尸体。
提拉:
修正了一个问题,如果你重新启动战斗层次,Astral帝国会在战斗的第二部分尝试不同的策略。
在重新启动时,更改了战斗的第二部分中的起始相机位置,以避免一些尴尬。
平滑了战斗一和二之间的音频过渡。
走在光:
澄清一些目标文本。
打破了几个不同的触发,在恢复战斗时采取行动。
灯光:
修复了重新启动战斗的最后一部分的问题。
修复了一个模糊的问题,可能会导致一些顽皮的野蛮人开始再次产卵。
当恢复进入时,使许多交互行为一致
Rizq现在记得,如果他放弃了喝酒,你退出,然后恢复。
整理了一些目标文本。

- 彼得·C,汤姆和彼得·S

原文:

Tahira 1.1 is here!
10 月 19 日    - WHALE HAMMER GAMES
 
We’ve spent the last month logging and responding to your feedback. The focus has been on crushing bugs and improving usability inside the game and also in the menus. Thank you to everyone who has joined the discussion on the forums, you’ve made a huge difference! This patch addresses everything you’ve told us about as well as a number of things we wanted to improve. 

We’ll continue to monitor and chat to you on the forums and look forward to dropping more updates in the coming months, which will focus more on features. 

In the meantime, give us your achievement suggestions! We’re looking to add some more and would love to hear what sort of achievements you enjoy. 

Patch Notes: 

New: 
Added a warning box pop-up for people who have less than 4GB of ram, which displays on boot-up. 
Added a dialogue box that pops up if the game has failed to connect to Steam’s Cloud Saves. 
Split save profiles into cloud save and local save tabs and added the ability to copy saves between the two of them.
General Bugs: 
Stopped a sneaky UI sound from playing when repetitively when it’s not supposed to. 
Cured an issue where the master volume setting was not being retained when you quit the game. 
Fixed some inconsistencies with the sparks from Tahira's Unbound Blast. 
Crushed some recurring text masking problems. 
Gave Tahira’s stat panel a stern talking to. Now it won’t display incorrect ability names. 
‘Slippery’ no longer freaks out if you run past the same enemy twice in immediate succession. This is good. 
Cured a few mysterious cases of hanging stun icons after enemies were pushed off ledges. 
The game now does a much better job of remembering which profile you were using last when you quit. 
The Claw can now trigger the “Strike” Achievement. 
KO'd a bug that was occurring when two or more enemies were pushed off the same ledge with Ferocious Strike.
Audio: 
Bribed the audio system to fix an issue where the music would cut out if a loop was initialised while the menu was up. 
Tahira’s run sound was not being effected by the master volume slider, now it is.
UI: 
Fixed a typo in the Guard Boost tooltip. 
Clarified some ambiguity in Tahira’s ‘Slippery’ passive tooltip. 
Improved the logic for when to display the stat shields when ‘display all shields’ is switched on. 
Lowered the stun icon when displaying on The Hammer or ones her lackeys. 
Stun swirls now disappear while a character is attacking. 
Fixed an issue where the Steam overlay was getting stuck when ghosting over letter-boxing. 
Improved the UI when crushing people with Seismic Slam. 
The resolution pane in the options menu is no longer a pain in the ass to use. 
Obliterated a very quick shield flicker when moving between enemy attacks. 
Units who cannot be affected by Area of Denial attacks (eg. Sprint or Knights who have Guard Boosted) now have their movement tiles lit up in white, rather than blue.
Writing: 
Fixed a couple of grammar typos. 
Some minor adjustments to conversations.
AI: 
The AI has had a stern talking to and will now change its behaviour when it’s supposed to.
Save Games: 
Took the adventure save system back to school and made sure it knew exactly what it was supposed to be doing during the adventure sections. It’s now a model student.
Jasim and Saja’s Farmstead: 
Stopped the camera going rogue when resuming into combat or adventure mode. 
Made some improvements to the flashbacks in Jasim and Saja's Farmstead.
The Southern Waypoint: 
Removed a duplicate bag and pair of tongs.
A Red Ruin: 
Added cross-fades between Rizq's various body positions. 
With Me Knights of Avestan: 
Smoothed out some camera panning nonsense when the enemy reinforcements arrive. 
Smoothed out some minor weirdness for when the Captain is triggered by moving too close to his archers. 
Baby SFX fades out slightly earlier if you didn't help Rizq. 
Fixed a triggering issue that was placing a conversation under the combat UI when you saved all of the civilians. 
Fixed a strangely off centre camera zoom when rescuing one of the civilian groups.
We Have Been Here Before: 
Roasted an issue where ranks were not transferring correctly into the first battle. 
Added extra bodies into the trees. There were not enough bodies.
Tira: 
Fixed an issue where The Astral Empire would try a different strategy in part two of combat if you restarted the combat level. 
Changed the starting camera position in part two of combat when restarting it to avoid some funkiness. 
Smoothed out the audio transition between combat one and two.
Walk in the Light: 
Clarified some of the objective text. 
Spanked a few different triggers that were acting out when resuming into combat.
The Light Shifts: 
Fixed an issue with restarting the final part of combat. 
Fixed an obscure issue that could cause some naughty barbarians to begin spawning again. 
Made a number of interactions act consistently when resuming into the
Rizq now remembers if he’s given up drinking and you quit, then resume. 
Tidied up some of the objective text. 

- Peter C, Tom and Peter S

by BAT

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塔海拉:星界帝国的回声Tahira: Echoes of the Astral Empire
上市时间:2016-08-31
游戏平台:PC
游戏类型:策略战棋SLG
制作公司:Whale Hammer Games
游戏语言:英文
发行公司:Whale Hammer Games

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