补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《墓园》游戏:http://down.ali213.net/pcgame/necropolisg.html
2.安装《墓园》v1.04升级档:http://patch.ali213.net/showpatch/60863.html
3.安装本升级档
更新说明:
机翻:
版本1.1版残酷
9月7日 - 轻率SCHEMES
我们已经达到了我们的墓地上的持续改进工作的一个里程碑。八星期前,轻率的计划致力于为评论家反馈和社会提供一系列的免费更新和改进,作出回应。这项工作达到高潮在今天的免费更新,这个墓地BRUTAL版。
1.1版包含以下补充,增强和墓地修复。
增加了一个新的可玩角色,畜生,7独特的盔甲套装包括可怕的入侵者的装束它提供了一些沉重的成本增加伤害。
增加了一个新的室外环境,黑森林,随着36个新模块!
增加了一个新的起点模块以减少重新进入操作所需要的时间。
增加了7个新的敌人,包括强盗 - 看着它,他会偷你的战利品!
增加了16个新的武器,具有独特的能力,如神秘的阴影 - 一场毁灭性的大槌的交易数量惊人的伤害,但其骂人带的大部分防守的球员,您在自己的风险。
增加了新的陷阱,墓地还不够致命的,所以我们增加了一些旋转叶片,甚至致命的秒杀陷阱。黑森林都有自己的陷阱了。
新增5个新的消耗品(药水,卷轴,等),包括多人集中复活卷轴!你所有的同伴冒险处于危险之中,被击落的?在安全距离复活他们!
增加了新的战利品!食谱现在战利品滴的一部分,你可以找到他们在整个墓地。买的是现在只是一个扩大你的药水和各具特色的潜在方法!
改进阻塞和盾牌猛击。对于成功的块耐力成本有所下降,以及用于屏蔽断阈已增加,这意味着它的频率也会减少。最后,通过破坏(在盾破的情况下)已经降低流血。
一般性能改进
本地化所有文字
这些1.1发布改进当然除了以前的改进自推出以来,我们已经发布了,其中包括:
内容
增加了2个新的敌人,包括消防巨灵。
新增6个新的武器拥有独特的能力和作用,包括其中一个减缓敌人的速度,每个斜线,例如。
增加了2个新的装甲集有更大的风险和回报。
增加了一个额外的新药水和卷轴,每一个设计用于多人冲击更高。
增加了几个新的行为有些敌人更大的挑战(侧翼,分组,预测移动和攻击循环)。
增加了25个新环境的模块。
对于换生灵,Gemeaters,蜘蛛女王,骨肖象,并Naguals平衡的变化。
浅黄色为'先生僧就避免用尽“食品最优秀小册子,它现在再生更用尽比以前和在更短的时间尺度。
主要再平衡的恢复系统。重振现在每次你死降到最低HP和耐力/耗尽时间把你带回来在减少的比例。
战利品再平衡:
降低创业板滴上的所有敌人
减少各具特色滴上的所有敌人
启动recipies去除铁日粮
上大男孩强度降低药水成本各具特色
一些常见菜谱中增加了各具特色的成本
跳跃是现在比较敏感,可以让你跳出更多的情况下,或在连续快速。
改进的UI消息,以反映节省的行动,“保存并退出到桌面”和“保存并退出要标题画面”的文字。
主要更新到所有的武器和食品的说明,以提供更多的功能。
改进的视线AI仇恨线。
增加了对前面的地板有些更大,更强的敌人早产卵的机会。
修订和重新平衡所有的盔甲套。
增加了新的产卵动画一些骷髅和Hoardmen。
修订Hoardman自觉行为,使他们更快地采取行动。
一些治疗药水纠正不平衡的作用。
更改“烂是对美味的只是另一个词”手抄本完全防止吃腐烂的食物时呕吐。
增加的选择反转X轴相机选项/设置。
新增DLC原声文件。
Bug修复
修正了我们的程序环境的算法问题。以前隐藏的环境模块中的大品种(30)现已提供。
解决的小问题与元素VFX和SFX。
在低规格的电脑反应更灵敏表现一般。
解决了在多人轻微的音频问题。
去掉盔甲开关漏洞。
解决问题,从多国语言显示文本阻止了菜单选项。
使用雷蛇耳机时,在发射发现死机一种解决方法。
去除开发者控制台的访问。
解决可能妨碍主菜单从启动时打开墓地被设定为几种非英语语言的问题。
Steam成就现在通过Steam客户端查看。
切换装甲时,修正了多人抖动偶尔问题。
修正了许多小错误。
原文:
Version 1.1 Brutal Edition
9月7日 - HAREBRAINED SCHEMES
We’ve reached a milestone in our ongoing improvement work on Necropolis. Eight weeks ago, Harebrained Schemes committed to respond to feedback from critics and the community with a series of free updates and improvements. That work culminates in today’s free update, the NECROPOLIS BRUTAL EDITION.
Version 1.1 contains the following additions, enhancements, and fixes for Necropolis.
Added a new playable character, The Brute, with 7 unique armor sets including the fearsome Raider’s Garb which offers increased damage at some hefty costs.
Added a new outdoor environment, The Black Forest, with 36 new modules!
Added a new starting module to reduce the time needed to get back into the action.
Added 7 more new enemies including the Bandit - watch it, he’ll steal your loot!
Added 16 new weapons, with unique abilities such as the Arcane Shadow - a devastating maul that deals incredible amounts of damage, but its curse strips the player of most of their defenses, use at your own risk.
Added new traps, the Necropolis wasn’t deadly enough so we added some spinning blades and even deadlier spike traps. The Black Forest has its own traps, too.
Added 5 new consumable items (potions, scrolls, etc.) including the Multiplayer focused Resurrection scroll! All your fellow adventurers in danger and downed? Revive them from a safe distance!
Added new loot! Recipes are now part of loot drops, you can find them throughout the Necropolis. Buying is now just one way to expand your potion and crafting potential!
Improvements to blocking and shield bashing. Stamina costs for successful blocks has been reduced, as well as the threshold for shield breaks has been increased, meaning it will happen less often. Lastly, damage bleed through (in the event of shield break) has been lowered.
General performance improvements
Localized all text
These 1.1 release improvements are of course in addition to the previous improvements we’ve released since launch, which include:
Content
Added 2 more new enemies, including the Fire Djinn.
Added 6 more new weapons featuring unique abilities and effects including one which slows enemies with each slash, for example.
Added 2 more new armor sets with greater risks and rewards.
Added an additional new potion and scroll, each designed for higher impact in Multiplayer.
Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling).
Added 25 more new environment modules.
Balance changes for Changelings, Gemeaters, Spider Queen, Bone Effigy, and Naguals.
Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex, it now regenerates more exhaustion than before and in a shorter time scale.
Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die down to a minimum HP and Stamina/Exhaustion.
Loot re-balance:
Reduced gem drops on all enemies
Reduced crafting drops on all enemies
Removed Iron Ration from starting recipies
Reduced crafting cost on Potion of Big Boy Strength
Increased crafting cost of some common recipes
Jumping is now more responsive, allowing you to jump out of more situations or in quick succession.
Improved UI messaging to reflect save actions, “Save & Quit to Desktop” and “Save & Exit To Title screen” text.
Major update to all weapon and codex descriptions to expose more functionality.
Improvements to AI aggro line of sight.
Added early spawn opportunities for some larger, stronger enemies on earlier floors.
Revised and rebalanced all armor sets.
Added new spawn animations for some Skeletons and Hoardmen.
Revised Hoardman aware behavior to make them quicker to take action.
Corrected imbalanced effects on some healing potions.
Changed “Rotten Is Just Another Word for Delicious” codex to completely prevent vomiting when eating rotten food.
Added option to invert X-Axis Camera to Options / Settings.
Added DLC Soundtrack files.
Bug Fixes
Fixed an issue with our procedural environment algorithm. A large assortment of previously hidden environment modules (over 30) are now available.
Resolved minor issue with elemental VFX and SFX.
More responsive general performance on lower spec computers.
Resolved minor audio issues in multiplayer.
Removed armor switching exploit.
Resolved issue that prevented a menu option from displaying text in several languages.
Found a workaround for crashes at launch when using a Razer headset.
Removed developer console access.
Resolved an issue that could prevent the main menu from opening on launch when Necropolis was set to several non-English languages.
Steam Achievements are now viewable through the Steam client.
Fixed an occasional issue with multiplayer jitter when switching armor.
Fixed many minor bugs.
by CODEX
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