补丁介绍
使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
升级档安装步骤:
1.安装《无人深空》原版游戏:http://down.ali213.net/pcgame/nomansky.html
2.安装本升级档
更新内容:
机翻:
补丁说明
8月20日 - HELLOGAMES
因为没有一个男人对PC天空上周五公布的球队一直忙得不得了。我们已经收集了所有的支持请求support@hellogames.co.uk~~V,但我们也追踪上锅蒸,GOG,reddit的职位,任何地方,我们可以在网上找到。
现在球队正在全力专注于分类和基于对他们影响的人数,按优先顺序固定支持问题。信息和崩溃转储你张贴一直在帮助我们追踪并解决这些问题不可缺少的。
现在,我们已经发布了3补丁,并希望他们真正改善每个人的经验。正如你可以看到它是一个巨大的工作量对于一个小团队。感谢您的耐心和理解。
下周预计至少还有一次重大更新,这将在周一进入测试一旦我们完成它这个周末的工作。一旦我们的所有支持请求已经回答了,然后我们就可以开始改善与新功能的游戏:)
下面给出了三个最新的修补程序的笔记!
补丁1
补丁1的重点是添加更多的硬件更大的支持。无论是具体的硬件CONFIGS或硬件我们最低需求之外。我们希望尽可能多的人能够尽可能的发挥,而这些都是我们最报告的问题。
AMD羿龙支持
游戏中现在确认了飞鸿的CPU工作。
成千上万的组装线已被重写,支持AMD的CPU。游戏代码不再依赖于任何超过2 SSE,
Havok物理现在也创造了新的库为我们添加的Phenom支持。
使用Alt-Tab有所改善
有些系统/ CONFIGS都崩溃或不上的Alt标签正确暂停。这个现在应解决。
性能改进
在具有4个线程或更少的CPU,性能得到了改进。
在有确切8线程处理器,性能也得到了改善显著。
帧率口吃由于着色器缓存
帧率最初口吃由于着色器没有被正确地在某些系统上的GPU缓存。我们已更换GPU缓存系统。您可能会注意到银河地图介绍游戏(的第一次运行)时有些结巴,但它应该是从此顺畅。这是ATI显卡更是如此。
最大FPS上限
在某些CPU / GPU配置,最大FPS设置为60或30没有给60或30 FPS(导致口吃)。这已得到修复。
6XXX的Radeon
增加了对这款GPU,它不支持OpenGL 4.5全力支持。
保存腐败
解决方案,以试图阻止节省得到破坏,不管发生了什么事在后台进程(见下文补丁3,我们还试图恢复损坏的存储)。
英特尔GPU检测
我们目前不支持Intel图形处理器。我们正在为这个未来的补丁,以扩大我们的最低需求。
同时,现在的游戏将让你知道,如果你正在尝试与不支持的GPU上运行。希望这将标志为某些用户,他们的高端的GPU没有被选中。
Gsync
Gsync已经默认,这是造成一个问题,对于某些用户禁用
鼠标平滑
一般来说,这是为玩家提供分30 FPS最有帮助。
平滑的鼠标移动进行了改进,以防止拴马或口吃,现在通过“鼠标平滑”选项菜单中进行调节。
它默认为关闭。如果您在帧率影响控制感觉到微口吃,随意把这个了。如果你觉得帧率是“慢”或“块状”,请确保该关闭
2补丁
对于补丁2我们的重点是放在最报告的错误或崩溃。我们的目的是提高稳定性,确保玩家的节约是未来的安全。
根据世界卡住
这是可能的,为玩家节省地形下坚持自己的比赛,让他们卡住。这是由大气中越来越击落造成的,他们的船达到荒谬的速度,因为它坠落到地球。这已得到解决。
虽然这不会再发生了,如果您目前已经是世界上坚持下,我们发现这一点,并尽最大努力救你。
变形后崩溃
偶尔随机比赛将经线后锁起来,或返回到桌面。这是由于在硬件上非常特殊的时刻(线程特定的错误) - 这意味着不幸的是,有些人是有规律,和其他人,他们将永远无法重新创建它。这是我们在游戏中最崩溃报告,现在已经得到解决。
游戏不能保存,直到你死了
如果玩家死了,再装游戏的十倍,不保存,然后死了,球员的进步不会从那时起,直到你死了再救。现在,这是固定的!这也使游戏者的保存在尺寸上增长。
在扫描修复崩溃
相当罕见的崩溃,但在某些情况下,有可能从太空或地球扫描并崩溃的比赛。
崩溃货轮内翘曲
当弯曲成一个战斗有时玩家扭曲成货机的内部,一切都疯了:(
现在,这是固定的。
3补丁
补丁3是针对我们的下一个最常见的支持请求,固定下一个最常见的崩溃,以及试图帮助球员谁成为滞留或已损坏的保存文件。
滞留在空间站
如果你在你的船,而在有损坏的船行星的大气中死了,你可以在空间站与助推器发射脉冲发动机损坏的重生。如果你没有足够的资源来解决这些问题,那么你再也无法起飞,并在那里停留。这将不再发生。
数据加载中损坏的保存文件
有些球员已经损坏,保存文件,我们一直在努力与他们即使他们被损坏仍然负载节省(这可能发生在游戏的控制之外的原因很多)。此修复程序使得很多玩家仍然加载其保存,即使他们已经成为PC上的腐败。
对于接下来的三个最常见的问题崩溃问题:
- 当玩家收集了巨大的发现量,还有是变得更加普遍了更多的发现你有,并可能导致游戏崩溃线程问题。
- 如果你已经收集了大量的蓝图,在一个特定的顺序,有可能当你收到一个新的蓝图崩溃了比赛。这已得到修复。
- 谁设置了大量航点的可能发现自己在一个情况下,他们可能会崩溃游戏中的银河地图的玩家,这是现在补救(PS更好的路点系统来了。)。
总体而言,这些修复应该弥补约70%的电流支持我们的请求。我们现在正在努力在接下来的30%。如果您仍然遇到问题,请做邮件support@hellogames.co.uk
谢谢,
你好游戏
原文:
Patch Notes
8月20日 - HELLOGAMES
Since No Man’s Sky on PC released last Friday the team has been incredibly busy. We’ve gathered all the support requests to support@hellogames.co.uk, but we’re also tracking posts on Steam, GoG, Reddit and anywhere we can find online.
Right now the team is fully focused on categorising and fixing support issues in order of priority, based on the number of people they are affecting. The information and crash dumps you’ve posted have been indispensable in helping us track down and fix these issues.
We’ve now released 3 patches, and hopefully they really improve the experience for everybody. As you can see it’s been a huge amount of work for a small team. We appreciate your patience and understanding.
Next week expect at least one more major update, which will enter testing on Monday once we finish working on it this weekend. Once all our support requests have been answered then we can begin improving the game with new features :)
See below for notes on all three recent patches!
Patch 1
The focus of patch 1 was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.
AMD Phenom Support
Game is now confirmed working on Phenom CPUs.
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support.
Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with exactly 8 threads, performance has also been significantly improved.
Framerate Stuttering due to Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.
Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.
Radeon 6xxx
Added support for this GPU, which doesn't support OpenGL 4.5 fully.
Save Corruption
Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).
Intel GPU Detection
We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
Gsync
Gsync has been disabled by default, which was causing an issue for some users
Mouse Smoothing
Generally this is most helpful for players with sub-30 FPS.
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off
Patch 2
For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.
Stuck under the world
It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
Crash after warping
Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
Game failing to save until you died
If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
Crash fixes in scanning
Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Crash warping inside a freighter
When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :(
This is fixed now.
Patch 3
Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
Overall these fixes should remedy around 70% of our current support requests. We're working on the next 30% right now. If you are still experiencing issues please do mail support@hellogames.co.uk
Thank you,
Hello Games
by thegfw
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