补丁介绍
使用说明:
1.解压缩
2.运行Update文件夹里的setup.exe安装升级档到游戏目录
3.复制Crack文件夹里的所有文件到游戏目录覆盖
4.运行游戏
升级档安装步骤:
1.安装《碎片》原版游戏:http://down.ali213.net/pcgame/defragmentediso.html
2.安装本升级档
更新说明:
机翻:
版本1.2.0更新
版本1.2.0现在应该是活的所有玩家!本次更新的主要焦点
是新的“传统”模式。我们已经做了很多调整数的,平衡的,
并测试得到这个模式,感觉更像是经典动作,RPG游戏。核心
游戏将保持类似,但战斗力应该感到不同的,主要是给
人们不会下探基于瞬间决定了。事
要发挥出慢一点和统计信息,项目等,会觉得更
影响力。您还可以找到很多更多的成功混合不同的攻击 - 比如
作为近战职业,能力和网炸弹 - 在不同的遭遇。
当然,我们仍然保持核心游戏模式作为默认。游戏模式
选择已添加到角色创建和将标志着天寒
无论是“碎片整理”或“传统”模式。鉴于这些之间的差异
两种模式,一旦一个字符制成,该配置文件不能改变游戏模式。
然而,由于项目压降是相同的,项目仍然可以全部之间共享
分布在新政-EO世界的储物盒。
鉴于我们增加与吨余额变动一个全新的模式,我们肯定
事情会需要一些时间来拉平。如果你奇怪地发现任何
在这种新的模式制服或动力不足,随时让我们知道!我们有
做了它自己广泛的测试,但是。我们的一大尖此模式
是经常进行升级,你的弹药能力 - 你会需要它!
游戏的变化:
- 传统的模式已被添加到游戏中。这需要大量的变化,
但最明显的区别是,一切都将有更多的HP。
- 游戏模式选择已添加到角色创建。这不可能是
一旦字符由改变。
- 通过不同的游戏模式之间的储物盒增加了项目共享。
修复和改进:
- 打开箱子时,新的粒子效果已添加。
- 优化了大量的在屏幕上的血液/弹孔。
1.1.0版本扩展现在住!
游戏的变化:
- 第五章已被添加到游戏的主线剧情后
- 三个新的水平
- 新的项目和传说故事
- 新的故事情节在深入研究的某些字符更深的背景
- 所有新的内容和项目(相当具有挑战性)的新游戏+版本
修复和改进
- 屏幕抖动已略有调整,单杆应该感到更强大
但子弹波同样会动摇屏幕前
版本1.0.5更新
游戏的变化:
- 基本自上而下相机的“看”的功能已经完全改变。
- 看一个点,现在将保留自顶向下的观点和单纯强调
新的位置。
- 移动相机的外观范围之外,而专注于一个点会引起
相机跟随玩家同时仍保持所设定的距离。
- 游戏手柄按下按钮,看看现在将始终围绕在最大
距离从玩家的方向(而不是一组距离,这是
有些模糊)。
修复和改进
- 相机外观的速度已略有增加。
- 敌人反过来速度略有降低。这是的差
第二个分数,但看起来/感觉更好。
版本1.0.4更新
游戏的变化:
- 二级等距/第三人称视角已经完全重新设计。该
鉴于要高得多,表现非常不同。现在是更有效
对于一般的游戏和视觉。试试看!
- 相机速度已经提高。相机类型之间的更改或旋转
相机将明显加快。
- 默认的推动力量为玩家增加了。对象现在可以
更容易被感动。击球时,移动这将导致更少放缓
对象和更好地推进全面。
修复和改进:
- 相机设置现在保存到活动配置文件。这意味着上次使用
重新启动游戏时,相机将通过各级持续或。
1.0.3版本更新
游戏的变化:
- 体验和弹药的酒吧现在将始终显示其当前值。
此前,鼠标悬停在这个时候只是发生。
- 结果Level Up影响已返工。先前,半透明条和
静态文本显示上一级。现在,文本将出现在玩家附近
一个全新的轨道粒子效果。屏幕失真效果仍
一样。
- 每当玩家冲刺尘埃颗粒被加入。
- 盒在某些秘密水平已更改为静态对象。这会
防止箱子在一些地方的浪潮。如果你玩过这些级别,
你知道这意味着什么。
修复和改进
- 修正了一个小错误一定的人才时,他们应该表现出白字
一直呈现黄色文字。
- 体验和弹药酒吧动态文本颜色已得到改进,以更好地
反映其当前值。
1.0.2版更新
游戏的变化:
- 敌人不再闪躲。这是一个重大的改变,其他元素都有
被调整的事情平衡。
- 敌人稍微惠普将更多的扩展在较高的水平。在里面
最后,敌人应该有轻功与几乎相同的耐久性没有。
- 敌人现在有准确的处罚(根据敌人的类型不同)。他们能
还针对玩家很容易,但他们的子弹价差将在更广
平均。
- 敌人的爆击几率已经略有增加(根据不同
敌人的类型)。
- 网炸弹伤害比例已增加,特别是在较高的水平。网孔
炸弹以前分别对较弱的终端在比赛很晚。
- 近战伤害的伤害已经与新的敌人HP按比例增加。
基于近战/技能字符不应注意到太大的变化。
修复和改进:
- 掌握进度通知会在某些点上露面,而不是只
在水平向上。 (例:50/100点的水平)。
- 调整了每桶道具颜色与不同层次更好的对比度。
- 某些系统设置显示出彩色文本非常稍深那么其他
系统。我们已经在所有系统恢复正常的颜色。这种变化几乎是
不易察觉,但我们还是固定它。
版本1.0.1更新
游戏的变化:
- 更大的权力(登高的天赋)已被完全重新设计。现在阻止
通过转移采取的AP伤害(如果玩家有足够有余)死亡。
- 现在的干预会在玩家面前两个屏蔽,即使没有任何
人才。
- 机会(登高的天赋)从5/10/15%的伤害变抵制
2秒〜5/10/15%的爆击几率1秒钟。
修复和改进:
- 美联社栏将会空出像惠普的酒吧当玩家已经死了。
- 修正了在首过场小错字。
戴夫
原文:
Version 1.2.0 Update
Version 1.2.0 should now be live for all players! The main focus of this update
is the new "Traditional" mode. We've done lots of number tweaking, balancing,
and testing to get this mode to feel more like classic Action-RPGs. The core
gameplay will remain similar, but the combat should feel different, mainly given
that people won't be dropping based on split-second decisions anymore. Things
should play out a little slower and stats, items, and the like will feel more
impactful. You'll also find a lot more success mixing different attacks - such
as melee, abilities, and mesh bombs - in to different encounters.
Of course, we're still keeping the core game mode as the default. Game mode
selection has been added to character creation and will mark that profile for
either "Defragmented" or "Traditional" mode. Given the differences between these
two modes, once a character is made, that profile cannot change game modes.
However, since item drops are identical, items can still be shared between all
profiles in the storage boxes in Deal-EO World.
Given that we're adding an all-new mode with tons of balance changes, we're sure
that things will take some time to even out. If you notice anything oddly
overpowered or underpowered in this new mode, feel free to let us know! We have
done extensive testing on it ourselves, however. Our one big tip for this mode
is to upgrade your ammo capacity often - you'll need it!
Gameplay Changes:
- Traditional mode has been added to the game. This entails numerous changes,
but the most obvious difference is that everything will have a lot more HP.
- Game mode selection has been added to character creation. This cannot be
changed once the character is made.
- Added item sharing via storage boxes between different game modes.
Fixes and Improvements:
- New particle effect has been added when opening chests.
- Optimizations for large amounts of blood/bullet holes on the screen.
Version 1.1.0 Expansion is now live!
Gameplay Changes:
- A fifth chapter has been added to the game after the main storyline
- Three new levels
- New items and legendaries
- New storyline that delves deeper in to certain character backgrounds
- New Game+ versions of all new content and items (quite challenging)
Fixes and Improvements
- Screen shake has been tweaked slightly, single shots should feel more powerful
but waves of bullets will shake the screen similarly to before
Version 1.0.5 Update
Gameplay Changes:
- The 'look' functionality of the basic top-down camera has been completely revamped.
- Looking at a point will now retain the top-down view and simply focus on the
new location.
- Moving outside of the camera's look range while focusing on a point will cause
the camera to follow the player while still retaining the set distance.
- Gamepads pressing the look button will now always focus at the maximum
distance from the player's direction (instead of a set distance that was
somewhat obscure).
Fixes and Improvements
- Camera look speed has been increased slightly.
- Enemy turn speed has been reduced slightly. This is the difference of
fractions of a second, but it looks/feels better.
Version 1.0.4 Update
Gameplay Changes:
- The secondary isometric/3rd-person camera has been completely reworked. The
view is much higher and behaves very differently. It is now much more effective
for general gameplay and vision. Try it out!
- Camera speed has been increased. Changing between camera types or rotating the
camera will be noticeably faster.
- The default pushing power for the player has been increased. Objects can now
be moved much more easily. This will lead to less slowdown when hitting movable
objects and better pushing all-around.
Fixes and Improvements:
- Camera settings are now saved to the active profile. This means the last-used
camera will persist through levels or when restarting the game.
Version 1.0.3 Update
Gameplay Changes:
- Experience and Ammo bars will now always display their current values.
Previously, this only happened when hovering over them.
- Level Up effects have been reworked. Previously, a semi-transparent bar and
static text displayed on level up. Now, the text will appear near the player
with a brand new orbiting particle effect. The screen distortion effect remains
the same.
- Dust particles have been added whenever the player is sprinting.
- Boxes in certain secret levels have been changed to static objects. This will
prevent the tidal wave of boxes in some locations. If you played these levels,
you know what this means.
Fixes and Improvements
- Fixed a minor bug where certain talents showed white text when they should
have been showing yellow text.
- Experience and Ammo bar dynamic text colors have been improved to better
reflect their current values.
Version 1.0.2 Update
Gameplay Changes:
- Enemies can no longer dodge. This being a major change, other elements have
been tweaked to balance things out.
- Enemies have slightly more HP that will scale up more at higher levels. In the
end, enemies should have nearly identical durability with dodge vs. without.
- Enemies now have accuracy penalties (varied depending on enemy type). They can
still target the player easily, but their bullet spread will be wider on
average.
- Enemy critical hit chance has been increased slightly (varied depending on
enemy type).
- Mesh Bomb damage scaling has been increased, especially at higher levels. Mesh
bombs were previously on the weaker-end very late in the game.
- Melee Damage damage has been increased proportionately with new enemy HP.
Melee/skill based characters shouldn't notice much of a change.
Fixes and Improvements:
- Mastery progress notifications will show up at certain points instead of only
on level-up. (Ex: 50/100 points to level).
- Tweaked barrel prop colors to better contrast with various levels.
- Certain system setups showed colored text as very slightly darker then other
systems. We've normalized the colors across all systems. This change is almost
unnoticeable, but we still fixed it.
Version 1.0.1 Update
Gameplay Changes:
- Greater Power (Ascended talent) has been reworked completely. It now prevents
death by shifting damage taken to AP (if the player has enough to spare).
- Intervention now creates two shields in front of the player even without any
talents.
- Opportunity (Ascended talent) has been changed from 5/10/15% damage resist for
2 seconds to 5/10/15% critical hit chance for 1 second.
Fixes and Improvements:
- The AP bar will now empty out like the HP bar when the player is dead.
- Fixed a minor typo in the first cutscene.
-Dave
bt BAT
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