补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《家园:卡拉克沙漠》正式版游戏:http://down.ali213.net/pcgame/homeworlddokiso.html
2.安装《家园:卡拉克沙漠》1号升级档修正版:http://patch.ali213.net/showpatch/52759.html
3.安装本升级档
更新说明:
机翻:
更新V1.0.2:
新内容
地区过滤/平:
对于自定义游戏现在有,将可用的游戏地方和全球过滤选项之间进行切换的区域下拉选项。
在大厅中,每个用户现在将有自己的网络连接(平)的视觉表示。这被显示为彩色图标以及一个ping时间值。
余额更新
为了激励球员去伪影,即使是在游戏初期,两派现在有跑垒员开始。
联盟和Gaalsien现在必须在比赛开始免费跑垒员。
联盟重甲
调整是在联盟重甲升级的价格取得更好的体现游戏的优势,他们提供的。
1级,2和3 CU物价上涨从100/200/300至550/550/550的CU。
探头
我们的一个重点在这个补丁是提供侦察工具。尽管仍然脆弱,探头现在将在联盟武库有效的侦察单位。
由跑垒员部署了探头现在将是可控的,被认为是空气单元。
为发射探测能力,价格上涨了50〜100个CU。
对于发射探测器技能的冷却时间从120秒到30秒下降。
探针传感器半径已从200增加至1000。
探头健康已经从10个增加到100个。
探头将保持在该领域直至破坏。
联合运营商修复系统
虽然我们仍然希望联合运营商修复系统是一个强大的支持选项,它的有效性降低,以便有在游戏初期生产战斗单位的奖励。之前,在游戏中后期,维修5级痊愈率相当于12支持巡洋舰的愈合速度,有时甚至否定敌人轨道炮射击。
修复系统的变化;
1级:50分船体/ s的速率治愈30。
2级:100分船体/ s的速率愈合至45。
3级:150分船体/ s的速率愈合到60。
4级:200分船体/ s的治愈率达90。
5级:250分船体/ s的速率愈合120。
Sandskimmer
为了弥补这一事实Gaalsien玩家也能轻松使用他们生产的巡洋舰进攻,特别是在游戏初期,一些调整,以Sandskimmer抯构建时间和自我修复能力的。
建造时间从8到11秒增加到。
脱离战斗计时器从1秒提高到3.5秒的自我修复能力。
跑垒员
就像在联盟方面,我们希望Gaalsien跑垒员是在比赛的关键侦察单位之一。我们抳Ë补充说,从远处部署视觉扫描仪新的能力,使玩家Gaalsien要么进攻防守还是使用它。
在跑垒员修复能力是现在在所有范围内同样有效。 (最大值为400)
现在可以从远距离部署的眼光扫描仪。
修复能力AOE衰减类型已经从线性更改为无。
突击舰
在突击舰被认为是当敌人玩家集结轻型攻击车辆或Sandskimmers重点单位之一。我们觉得这个单位通常没有成功地达到其目的;几个调整是在为了解决这个问题的。
最大速度已经从85下降到70。
价格已经从三十五分之二百二十〇增加到四十零分之二百二十零
反过来加速从5提高到10。
火武器率已从2个增加到5个。
最大射程从600提高到700米。
最小脉冲串时间长度已经从1到0.8秒降低。
刷新时间从2减少到1.25秒。
原文:
Update v1.0.2:
New Content
Region Filtering/Ping:
For custom games there is now a region drop-down option that will toggle between Local and Worldwide filtering options for available games.
In the lobbies, each user will now have a visual representation of their network connection (ping). This is displayed as a coloured icon as well as a ping time value.
Balance Updates
To incentivize players to go for artifacts, even early in the game, both factions will now start with a baserunner.
Coalition and Gaalsien will now have a free baserunner at the start of a match.
Coalition Heavy Armor
Adjustments were made on the price of the Coalition Heavy Armor upgrades to better reflect the gameplay advantage they provide.
Level 1, 2 and 3 CU Price increases from 100/200/300 to 550/550/550 CUs.
Probes
One of our focuses in this patch was to provide scouting tools. While still fragile, the probe will now be an effective scouting unit in the Coalition arsenal.
A probe deployed by the baserunner will now be controllable and is considered an air unit.
The price for the Launch Probe ability has increased from 50 to 100 CUs.
The cooldown time for the Launch Probe ability has decreased from 120 to 30 seconds.
Probe Sensor Radius has increased from 200 to 1000.
Probe Health has increased from 10 to 100.
The Probe will remain in the field until destroyed.
Coalition Carrier Repair System
While we still want the Coalition Carrier Repair System to be a powerful support option, its effectiveness was decreased so that there is an incentive to produce combat units early in the game. Before, late in the game, Repair Level 5 heal rate was equivalent to the heal rate of 12 Support Cruisers, negating even enemy Railgun fire at times.
Repair System Changes;
Level 1: Heal Rate from 50 hull points/s to 30.
Level 2: Heal Rate from 100 hull points/s to 45.
Level 3: Heal Rate from 150 hull points/s to 60.
Level 4: Heal Rate from 200 hull points/s to 90.
Level 5: Heal Rate from 250 hull points/s to 120.
Sandskimmer
To compensate for the fact that Gaalsien players can easily use their production cruisers offensively, specifically in the early game, some adjustments were made to the Sandskimmer抯 build time and self-repair ability.
Build time has increased from 8 to 11 seconds.
Out of Combat timer has increased from 1 second to 3.5 seconds on its self-repair ability.
Baserunner
Just like on the Coalition side, we want the Gaalsien baserunner to be one of the key scouting units in the game. We抳e added a new ability that deploys a vision scanner from a distance, enabling Gaalsien players to either use it offensively or defensively.
Repair ability on the Baserunner is now equally effective at all ranges. (Max range 400)
Will now be able to deploy vision scanners from a distance.
Repair ability AOE falloff type has changed from Linear to None.
Assault Ship
The Assault Ship is supposed to be one of the key units when an enemy player is massing Light Attack Vehicles or Sandskimmers. We felt that this unit usually did not successfully serve its purpose; several tweaks were made in order to address this issue.
Maximum Speed has decreased from 85 to 70.
Price has increased from 220/35 to 220/40
Turn Acceleration has increased from 5 to 10.
Weapon Rate of Fire has increased from 2 to 5.
Max Range has increased from 600 to 700m.
Minimum Burst Time length has decreased from 1 to 0.8 seconds.
Reload Time has decreased from 2 to 1.25 seconds
by thegfw
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