补丁介绍
使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
更新内容(机翻):
完整更新日志:
游戏
新的轨道能力 - 轨道指挥部及轨道加工厂建筑解锁以下能力
入侵 - 提供敌后小的突击力量
呼叫工程师 - 提供了一个工程师到最需要的
重症监护 - 医治友好单位和建筑物在受影响地区
等离子风暴 - 破坏敌方单位和建筑随着时间的推移在患处
冰雪世界地图
手撕 - 大
火山口 - 媒体
黑社会 - 小
Frosthaven - 小
夜晚环境添加到天蝎座,Cerius,艾文和Frosthaven地图
新楼:漫步者厂 - 漫步者单位现在需要一个唯一的工厂建设,使一些更有趣的早期游戏的决定
新地图:海龟之巢穴
新地图:波利斯
保持比赛的胜利后,播放选项(如果你想粉碎了敌人的每一个单位的最后一个荣耀)
多人投注
团队聊天:现在标签之间的MP游戏所有聊天和团队聊天切换
提高了整体Metaverse中的评分方法
地图余额:
刀战 - 区域连接每个球员更加平衡
平衡
成本越用它们轨道的能力,现在增加
100广达可在比赛开始
平衡一点阿波罗和无人机挂舱之间
童子军忽略作战放缓
量子中继从三百六十分之二百七十零到二百七十分之三百六十○变更成本
修理所和无人机挂舱成本增加
大部分武器精度降低
做了工程师更贵
T3S的减少成本略有
艺术与图形
地形纹理质量显著改善
地形物体质量设置 - 树,现在可以关闭以提高性能,或者打开了更多的茂密/共有森林
环境照明改善
雷达签名亮
宙斯雷霆和种子攻击新闪电效果
大楼的爆炸特效抛光(和性能改进)
增加的射门偏出距离相关武器
单位波兰语
工程师
愤怒
泛
UI
新朋友邀请的用户界面,在DX12作品
UI艺术风格的更新
MP大堂及SP设置屏幕的布局更新
玩家资料/ Metaverse的统计显示更新
在游戏中的UI添加播放器的颜色和团队指标来球员名单
添加工具提示所有的游戏选项(在这里需要说明)
扩大能量棒单位标志
声音
赢/输的音乐加在比赛结束
VO通知的降低音量
杂项
显著的性能改进(尤其是在DX12)
不要画阴影MB帧,MB再利用初始帧数据帧的明细对象。
网格的对象中更好的本地排序
对于draw_elements稍好排序逻辑
使用同一批次设置不同的动态TXAA框架
等离子鞭弹丸提高性能
RegionRenderer。现在,直接取色32位格式。路少临时内存,而内存的运动。
网络代码改进(MP较少的滞后)
稳定性
在UnitPanel状态之间切换时,修正了挂
修正了在主菜单,而用户界面是装载
修复了多个内存泄漏
修正了一些控件是太大
Bug修复
修复,防止广达变成负值
固定背景的电影回到大厅后不打
修复丢失的图标单元面板
坏释放缓存ResourceSets更全面修复
缺少图像修复
自动保存文件不与外国字符的用户名机创建
拥有所有的buff图标显示(仅前五个10种类型中均出现)
修正了你可以有从槽的AI设置,坚持围绕到以后的MP游戏,引起同行的球员由AI控制
在主菜单中的固定凌乱弹出重用
修正了不能正确处理通过下拉游戏设置界面没有副总裁选项
更改眩光的大小是与分辨率无关
FOW隐藏明细对象(树)
设置PHC单位不是在同一时间作为构成网状显示销毁目
固定不连续的雄蜂的LOD
功率放大器现拥有建筑标志和正确的纹理
禁止在主菜单中的牵线搭桥队列时的基准,增加工具提示禁用的基准和多人按钮解释这个
删除一些未使用的单元地图
修正了挂在关机
鼠标交互和工具提示中不检查控件的剪切区域
MP比赛倒计时取消,如果玩家的插槽改变,所以你不改变成无效状态(如没有敌人)
改变球员轮廓按钮击中格的主菜单画面的右上角
修复后海湾干线点击连接错误大厅
不要通知有敌人T3发现,当你发现一个队友的T3
限制用户界面的规模通过决议案,以确保最低限度的UI区域是在当前的分辨率显示。
说得那么该品牌的新游戏,没有现有设置默认的分辨率桌面相匹配,并固定选项屏幕没有反映。
重新添加踢播放器按钮
修正了有时单位在战斗中被减速时,实际上并不
卡住单位修复
与metaunit movment Bug修复
治愈线的调整,以削减加工一些
客户端不再自动主机大厅意外
修复了主机迁移问题
禁用自动保存,而本场比赛暂停
原文:
Full Change Log:
Gameplay
New Orbitals Abilities - Orbital Command & Orbital Fabricator buildings unlock the following abilities
Incursion - delivers a small raiding force behind enemy lines
Call Engineer - delivers an engineer to where it’s needed most
Intensive Care - heals friendly units and buildings in the affected area
Plasma Storm - damages enemy units and buildings over time in the affected area
Ice World Maps
Shredded - large
Crater - medium
Triad - small
Frosthaven - small
Night Environment added to Scorpio, Cerius, Aven, and Frosthaven Maps
New Building: Cruiser Factory - Cruiser units now require a unique factory to construct, making for some more interesting early-game decisions
New Map: Lair of the Turtle
New Map: Polis
Keep Playing option after match victory (in case you want the glory of crushing every last one of your enemy’s units)
Multiplayer Handicaps
Team Chat: Tab now switches between All Chat and Team Chat in MP games
Improved overall Metaverse scoring methods
Map Balance:
Knife Fight - region connections more balanced for each player
Balance
Orbital abilities now increase in cost the more you use them
100 Quanta available at the start of the match
balance a little between apollo and drone bay
Scouts ignore combat slow down
Changed cost of Quantum Relay from 270/360 to 360/270
Increased cost of repair by and drone bay
Reduced accuracy of most weapons
Made the Engineer more expensive
Reduced cost of T3s slightly
Art & Graphics
Terrain texture quality significantly improved
Terrain object quality settings - trees can now be turned off to improve performance, or turned up for more dense/common forests
Environment lighting improved
Radar signatures brighter
New Lightning Effect for Zeus Thunderbolt and Seed Attack
Building explosion VFX polish (and performance improvement)
Increased missed shot distance for relevant weapons
Unit polish
Engineer
Fury
Pan
UI
New Friend invite UI that works in DX12
UI art style updates
MP lobby & SP setup screen layouts updated
Player Profile/Metaverse stat displays updated
Adding player color and team indicators to player list in in-game UI
Added tooltips for all game options (where explanation was needed)
widening energy bars in unit flags
Sound
Win/Loss music added on game end
lowered volume of VO Notifications
Misc
Significant performance improvements (especially in DX12)
Don't draw shadows for MB frames, Re-use Initial frame data for MB frames for detail objects.
Better local sorting of mesh's within an object
Slightly better sort logic for draw_elements
txaa frames using same batch set with different dynamics
improved performance for plasma whip projectile
RegionRenderer. Now takes color directly in 32bit format. Way less temporary memory, and memory movement.
Netcode improvements (less lag in MP)
Stability
Fix for hang when changing between states in UnitPanel
Fixed crash in main menu while UI is loading
Fix for multiple memory leaks
Fixed some controls that were too big
Bug fixes
Fix to prevent Quanta from going negative
Fixed background movie not playing after returning to lobby
Fixed missing icons on unit panel
More comprehensive fix for bad releases of cached ResourceSets
Missing image fix
Autosave files not created on machines with foreign char usernames
have all buff icons appear (only first five of the ten types were appearing)
Fixed bug where you could have an AI setting from a slot stick around to a later MP game and cause a peer's player to be controlled by the AI
Fixed messy popup reuse in main menu
Fixed no VPs option not handled correctly by pulldowns in game setup screens
Changing glare size to be resolution independent
FoW hides detail objects (trees)
Setting up PHC units to not show destruction mesh at the same time as the constructed mesh
Fixed discontinuous Drone LODs
Power Amplifier now has a building flag & correct textures
Disabling benchmark from the main menu when in the matchmaking queue, adding tooltip to disabled benchmark and multiplayer buttons explaining this
Deleting some unused unit maps
Fix for hang on shutdown
Mouse interaction and tooltips were not checking the clipping area of controls
MP match countdown cancels if the player slots change, so you don't change them into an invalid state (like no enemies)
Changing hitbox of player profile button in upper-right corner of main menu screen
Fixing dbl-click joining the wrong lobby
Don't notify that there is an enemy T3 spotted when you spot a team mate's T3
Restricting UI scale by resolution to make sure a minimum UI area is visible in the current resolution.
Made it so that brand new games with no existing settings default to a resolution that matches the desktop, and fixed the options screen not reflecting that.
Re-adding Kick Player button
Fixed bug where sometimes units were slowing down when not actually in combat
Stuck unit fix
Bug fix with metaunit movment
Heal ray tweak to cut processing some
Client no longer auto-hosts lobby accidentally
Fix for host migration issues
Disabled auto-saving while the game is paused
by thegfw
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