补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
更新说明:
机翻:
更新v1.0.4.9:
一般修复
新的RNG系统(是的,这不是一个笑话),这应该反映执行动作更好的赔率
天生的领导者,现在掌握在保留适当的属性加成
修正了文本双持的debuff这仍显示25%〜30%,而不是
增加了碰撞的所有监狱货车的斜坡来帮助AI导航
修正了一个问题,即高级姐姐只给2技能点的等级8,而她本来有4个。
群魔战士的速度已经提高到快,而不是正在缓慢
财政部将现在受领任务后的奖励正确更新
怪物名字主人公现在正确地本地化为其他语言
“可用单元”部分现在是滚动使用操纵杆(右摇杆)
“新来港定居人士的物品名单”现在是滚动使用操纵杆(右摇杆)
勇士将不是“橡皮筋”了动后,他们执行的操作时,
战斗结束后会自动收集的任务奖励比例现在将根据你的勇士是不是出于行动的战斗结束。这些变化将走如下:
- 正常:每个战士健在4%
-Hard:每个战士健在5%
-Brutal:每个战士活着6%
-Deadly:7%的速度战士活着
所造成的伤害AI单位已根据任务难度如下增加:
-Normal:仍然是+ 5%伤害
-Hard:仍然是+ 15%伤害
-Brutal:使至+ 30%(从25%)
-Deadly:增加+ 45%(35%)
从100到75降低第一Wyrdstone装运的请求
稍微降低了Wyrdstone请求战团等级0,1和2
增加的起始金为新战团从200到250的金(这是任何退伍军人奖金加入前的基值)
当从Wyrdstone影响,陷阱和偶像收到一个buff确信正确的动画触发
加入现役球员玩游戏的遭遇战列表量
修正了藏身菜单中的默认选择的项目,以防止misclicks这有时会导致玩家进入错误的菜单
改进了突出系统在游戏菜单中
粉红恐怖的伤口已经增加到看齐与其他守护进程
现在是不可能得到在两种情况下埋伏在一排
我们增加了在多人游戏大厅踢选项
“准备好了”现在是默认进入大厅时,在使用游戏手柄选择
对付致命伤害的诅咒已经从6666到9999(因为9是Tzeentch的神圣的数字)
添加命令行“-lowSettings”给力的游戏,开始用低画质设置(需要先删除option.sg文件)
添加命令行“-fullLog”给力全面详细的日志(检查线“问题启动或加载游戏,阅读这首!”有详细介绍)
显示伏击范围内选择伏击的姿态时,
独特的剧情任务修复
我们在独特的剧情任务,发生在库中,并在宴会厅中删除增援
修正了一个客观指标的位置,以使鼠人的故事任务8
Merga将更加被动,专注于她在任务的仪式:
-Sisters 2-4
-Mercenary 2-2
上破马车,马车的佣兵运动法2-3添加碰撞。
略有增加黄金奖励的行动2剧情任务(可惜这是不溯及既往)
我们做了修改的库任务的AI行为,希望它会阻止传送点的阻塞超过1打开。确保举报,如果这情况持续发生
符文和标志
不舍的符文已被修改如下:
-The效果是现在可堆叠
1手附魔-The减益效果,已经由-5%至-3%,为普通版本,并从-10%到-6%,为掌握版本
2手/范围附魔-The减益效果,已经由10%至-6%,为普通版本,并从-20%到-12%,为掌握版本
多人修复
增加了故障安全,避免连接丢失
而装载提高网络的稳定性
增加了一个修正,以防止被锁定在“等待对手”的玩家,如果对手断开轮到它时
导航和地形修正
涉及建筑门口修正了几个寻路的问题。
修正了乌鸦军营地图的问题会导致上一个难得的机会,单位瞬移的游戏区域之外。
修正了高贵的区地图1的问题,会导致程序性道具关押在建筑物内的单位。
固定的各种问题超过所有的商人和贵族宿舍地图程序的建筑相互连接。
固定无数可视的错误具有一定的建筑。
固定摄像头的行为在上大图书馆和乌鸦军营地图的几个地点。
修正了一些冲突问题的乌鸦军营地图。
固定在一定程序上的道具和地形因素对所有商家宿舍地图详细侵略性的水平。
修正了中立怪物偶尔会产卵在空气中斯坦哈特伯爵宫地图。
固定在码头地图建筑可视化问题
修正了一个罕见的室内战团胸部是无法访问。
修正了一个问题,你可以收取/埋伏到岸边的肮脏的水域。
修正了浮动可能会出现在商人城区的地图4在少数情况下Wyrdstones。
与单位,可以产卵在岸边的小规模战斗外导航网格修正了一个问题。
固定的贵族区地图2,将产卵可达Wyrdstones一个实例。
特别提示
请注意,因变更在RNG系统,如果保持一个战斗保存更新之前,它将被删除,您的战团将被送回其藏身之处,没有任何后果。
原文:
update v1.0.4.9:
General Fixes
New RNG system (yes, this is not a joke) that should reflects better the odds of performing actions
Born Leader now retains the proper attribute bonuses when mastered
Fixed the text for Dual Wield debuff that was still displaying 30% instead of 25%
Added a collision on all Jail wagon’s ramp to help AI navigate
Fixed an issue where the Sister Superior were only given 2 Skill Points at Rank 8 while she was supposed to have 4.
The Speed of the Possessed warrior has been increased to Fast instead of being Slow
Treasury will now be updated correctly after receiving mission reward
Monster and Dramatis names are now properly localized to other languages
The “Available units” section is now scrollable using joystick (right stick)
The “New arrivals items list” is now scrollable using joystick (right stick)
Warriors won't "rubber-band" anymore when moving after they performed an action
The Mission Rewards percentage automatically gathered after battle will now be based on your Warriors that are not Out of Action at the end of the fight. The changes will go as follow:
-Normal: 4% per warrior alive
-Hard: 5% per warrior alive
-Brutal: 6% per warrior alive
-Deadly: 7% per warrior alive
Damage dealt by AI units has been increased based on mission difficulties as follow:
-Normal: Remains as +5% damage
-Hard: Remains as +15% damage
-Brutal: Increases to +30% (from 25%)
-Deadly: Increases to +45% (from 35%)
Reduced the request of the first Wyrdstone Shipment from 100 to 75
Slightly reduced the Wyrdstone requests for Warband rank 0, 1 and 2
Increased the Starting Gold for new Warband from 200 to 250 gold (this is the base value before any Veteran bonus are added)
Made sure the proper animation triggers when a buff is received from Wyrdstone effects, Traps and Idols
Added the amount of current players playing the game in the Skirmish List
Fixed the default selected item in the Hideout menu to prevent misclicks which sometimes lead for Players to enter the wrong menu
Improved the highlighting system in the game menus
Wounds of the Pink Horror have been increased to be on par with other Daemons
It is now impossible to get an Ambush in two scenarios in a row
We added a Kick option in the multiplayer lobby
"Ready" is now selected by default when entering a lobby, while using a gamepad
The curse dealing fatal damage has been changed from 6666 to 9999 (since 9 is the sacred number of Tzeentch)
Added command line "-lowSettings" to force game to start using low graphics settings (need to delete option.sg file first)
Added command line "-fullLog" to force fully detailed logs (Check the thread "Issues launching or loading the game. Read this first!" for more details)
Display ambush range when selecting ambush stance
Unique Story Missions Fixes
We removed reinforcements during the Unique Story Missions that takes place in the Library and in the Ballroom
Fixed the position of an Objective Marker for the Story Mission 8 of the Skaven
Merga will be more passive and focus on her ritual in the missions:
-Sisters 2-4
-Mercenary 2-2
Added collision on the broken stagecoach-wagon in Act 2-3 of Mercenaries Campaign.
Slightly increased Gold Rewards for Act 2 Story missions (sadly this is not retroactive)
We made modifications to the Library missions AI behaviour in hope it will prevent the blocking of teleports for more than 1 Turn. Make sure to report if this keeps happening
Runes & Marks
Rune of Dismay has been modified as follow:
-The effect is now Stackable
-The debuff effect of the 1 Hand enchant has been reduced from -5% to -3% for the normal version and from -10% to -6% for the Mastery version
-The debuff effect of the 2 Hand/Range enchant has been reduced from -10% to -6% for the normal version and from -20% to -12% for the Mastery version
Multiplayer Fixes
Added fail safe to avoid connection lost
Improved network stability while loading
Added a Fix to prevent players from being locked in "Wait for opponent" if opponent disconnect during its turn
Navigation and Terrain fixes
Fixed several pathfinding issues involving building doorways.
Fixed an issue in the Raven Barracks Map that would cause, on a rare occasion, units to teleport outside of the gameplay area.
Fixed an issue in Noble's Quarter Map 1 that would cause procedural props to imprison units inside a building.
Fixed various issues with procedural buildings inter-connection over all Merchant and Noble Quarters Maps.
Fixed numerous visual bugs with certain buildings.
Fixed camera behaviour over several locations in the Great Library and Raven Barracks Maps.
Fixed several collision issues in the Raven Barracks Map.
Fixed Level of Detail aggressiveness on certain procedural props and terrain elements for all Merchant Quarters Maps.
Fixed neutral monsters that would spawn occasionally in the air in Count Steinhardt's Palace Map.
Fixed visual issues on a building in Quayside Map
Fixed a rare occurrence where the indoor Warband Chest was unreachable.
Fixed an issue where you could charge/ambush into the filthy waters of Quayside.
Fixed floating Wyrdstones that could appear in Merchant Quarter's Map 4 on rare occasions.
Fixed an issue with units that could spawn outside the navmesh in Quayside Skirmishes.
Fixed an instance of Nobles Quarter Map 2 that would spawn unreachable Wyrdstones.
Special Note
Please note, that due to the changes in the RNG system, if you kept a combat save before the update, it will be removed and your Warband will be send back to its hideout, without any consequences.
by CODEX
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