补丁介绍
使用说明:
1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏
更新内容:
机翻:
五.64更新了奇异的骨灰就在这里!我们正在我们的出路阿尔法和贝塔走向,但我们还没有应用。开发团队一直致力于炼油游戏的详细信息,bug修复,而像新地图等游戏的改进,一些改进破坏图形(谁不爱一个良好的爆炸?),和一个新的功率放大器建设。
加入功率放大器让玩家自己的区域资源产出翻番。更多的资源意味着更多的船只,更多的船只意味着更大的战斗,大的战斗意味着巨大的爆炸!每个人都赢!
该小组一直在研究一些附加功能和改进,以及。您可以检查出更改日志以下更多的信息。留意更多的更新和新闻在未来几周内!
更新日志:
游戏
新的沙漠地图:开放范围
功率放大器建设:提升来提高区域资源产出翻番
场均得分现在上传到排行榜
平衡
增加的哨兵和先进的工厂惠普
微小变化对T3S,阎王成本
野兽更积极
艺术与图形
地形战损的改进
灼烧从毁坏的建筑物痕迹
艺术波兰语
改进的破坏VFX T1和T2单位(仍然WIP)
提高烟详细
对单位的地图和检测限艺术抛光
侦察
阿波罗
阿蒂米斯
宙斯
复仇者
医疗兵
UI
控制点UI元素
健康酒吧改进的外观
健康酒吧为队友现在是蓝色的
退出游说允许主机结束游戏,并把所有球员回来与他们的聊天室屏幕
玩家资料更新
导航按钮重新排序的可用性
从卡主的玩家档案唯一可见的(所以有更多的空间来看看排行榜名单)
声音
多人游戏大厅声音
玩家进入
球员退出
文字聊天
游戏开始倒计时
新的音乐主题
温和的渐变成菜单音乐
杂项
相机调整角度
Bug修复
在GameplayMap :: SetupMapDetails固定接入的种子数据(即没有装蜜蜂还)()。新增区域类型来保存数据。
原来的地形连接电网回
固定缺乏侵蚀对Anthys地形
附近友好大厦正确识别为移动指令订单
修正了一些缺失的口感变差沙漠地图
建筑布局验证更准确
解决重点问题,与球员个人资料丢失
修正的bug地图尺寸显示器
原文:
Update v.64 for Ashes of the Singularity is here! We are making our way out of Alpha and toward Beta, but we're not quite there yet. The Dev Team has been working on refining game play details, bug fixes, and other game improvements like new maps, some improved destruction graphics (who doesn't love a good explosion?), and a new Power Amplifier building.
The addition of the Power Amplifier allows players to double their regional resource output. More resources means more ships, more ships means bigger battles, bigger battles means massive explosions! Everyone wins!
The team has been working on some additional features and improvements as well. You can check out the change log below for more information. Keep an eye out for more updates and news in the coming weeks!
Changelog:
Gameplay
New Desert Map: Open Range
Power Amplifier building: upgrade to increase region resource output to double
Game score now uploaded to leaderboards
Balance
Increased Sentinel and advanced factory HP
Minor changes to costs on T3s, Hades
Brutes more aggressive
Art & Graphics
Terrain battle damage improvements
Scorch marks from destroyed buildings
Art polish
Improved destruction VFX to T1 and T2 units (still WIP)
Increase smoke detail
Art polish on unit maps and LODs
Scout
Apollo
Artemis
Zeus
Nemesis
Medic
UI
Control Point UI element
Improved appearance of health bars
Health bars for teammates are now blue
Quit to Lobby allows hosts to end a game and bring all players back with them to the lobby screen
Player Profile updates
Navigation buttons reordered for usability
Cards only visible from main player profile (so there is more room to see leaderboard lists)
Sound
Multiplayer Lobby Sounds
Player Enter
Player Exit
Text Chat
Game Start Countdown
New music theme
Gentler fade into menu music
Misc
Camera adjusted for angle
Bug fixes
Fixed access for seed data (that hadn't bee loaded yet) in GameplayMap::SetupMapDetails(). Added region type to save data.
Turned terrain connection grid back on
fixed lack of erosion on Anthys terrain
orders near friendly buildings properly recognized as move commands
Fixed some missing texture variation on desert maps
building placement validation more accurate
Fix loss of focus issue with Player Profile
Fixed bugs with map size display
by thegfw
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