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模拟火车:新时代 Build 78667升级档+免DVD补丁SKIDROW版

模拟火车:新时代 Build 78667升级档+免DVD补丁SKIDROW版

补丁介绍

使用说明:

1.解压缩
2.运行TANE.build.78667.exe安装升级档到游戏目录
3.复制SKIDROWcrack文件夹里的所有文件覆盖到游戏目录
4.复制SKIDROWgamecontent文件夹里的所有文件覆盖到C:UsersAdministratorAppDataLocal
5.复制userdata-redirect-map.txt到C:UsersAdministratorAppDataLocalN3V GamesTANE
6.运行游戏

使用说明(英文):

1. Unpack release 
2. Run TANE.build.78667.exe 
3. Install
4. Copy the cracked content from the SKIDROW/Crack folder and into the main install folder and overwrite
5. Copy the content from SKIDROW/gamecontent folder into UsersYOURUSERNAMEAppDataLocal
6. Open and edit userdata-redirect-map.txt inside this folder:UsersYOURUSERNAMEAppDataLocalN3V GamesTANE 

更新说明:

机翻:

导致环境设置保存到会话以及路线,让他们每个会话可以轻松编辑,甚至对于付费软件的路线重新配置。
雾现在应该在屏幕正确显示。
减少闲置动画的GPU影响。
阴影现在应该在屏幕正确显示。
启用列车位置选项卡驱动程序。
修正了渲染配置文件数据的错误。
其中,固定更换的质地可以防止lm.txt风格LOD无法正常工作的情况。
修正了一些问题LM.txt聚计数验证。
尝试创建在默认位置一个新的用户数据文件夹,如果现有的用户数据文件夹不再写任何理由启动。
修复因试图使用过多的字体集上traincar资产崩溃。
固定在的风景,与轨道资产YZ旋转工具的行为。
优化工作线程行为长时间运行的任务。
文件阅读器和数据库修复过程的优化各个方面。
删除了“贴图细节”的启动性能设置设置。
从启动性能设置删除了“后加工质量”。
更新了“水质”设置选项的文本。
删除了启动程序MyTrainz设置中的“浏览店铺”按钮。
更改默认设置从“高”“后加工质量”到“低”,以提高出的现成的经验,对笔记本电脑的GPU。
修正了在启动设置更新检查按钮。
删除的建议调节水质何时重新启动游戏。
在Mac上运行全屏时修复命令选项卡的行为。
删除不成熟的尝试,显示了更新,提供及时的启动。
修复可能导致蒸汽和Mac App Store中建立挂在启动时的错误。
增加了“清理打包”TrainzUtil命令。
修正了TrainzUtil理论挂起条件。
更改超高和地面高度调节的交互方式的基础上,从Andi06建议。
使用在机车驾驶室里面居然有视线的外部可见的和模糊的线低抗锯齿设置时添加的一种解决方法字母到覆盖问题。
导致环境设置保存到会话以及路线,让他们每个会话可以轻松编辑,甚至对于付费软件的路线重新配置。
更改Mac的启动程序窗口标题,以匹配Mac App Store的要求。
新增“使用命名通道”标签MOCrossing(> = 4.3)
更改“图像和纹理”错误警告老年人(<= 3.5)的内容。
改进了下载缓存的性能,并修复了一些边缘的情况下的错误。
如果修复从.tzarc文件中读取失败,可能会发生崩溃。
允许CM资产下载开始下载文件,同时还在寻找其他文件。
需要完善的应用商店App另配的过程。
解决那里的音响系统可以尝试在其还没有完成加载,这可能导致一些声音不打一个连​​接点播放声音的情况。
提高默认情况下,CM排序性能。
修正了一些错误这使一些资产的正确预缓存。
修正了一个问题,即创建一个目录可能会重试次数过多,造成长时间的延误在一些失败的案例。
修复的情况下打开“采购内容”窗口可能会导致游戏挂起。
改进的纹理加载失败日志的措辞。
修正了一个途径菜单可能会停止,如果正确地安装了太多的路线和会议功能的情况。
修复被安装了某些错误的内容时可能会发生崩溃。
添加在CM资产详细信息窗口中的“父资产”的显示。
防止潜在挂在资产搜索功能,如果资产递归父。
优化我寻找资产父母。
修正了TFX粒子效果装载机这可能导致垃圾数据进入粒子模拟的错误。
增加了一个警告的时候,“资产文件名”标签上包含的资产(> = 3.7)。
原因光晕成为隐患时,他们的父母网是隐藏的。
修正了一个崩溃可能导致丢失地面纹理。
修正了科学记数法中的config.txt文件有效性的一个小错误。
不要引发父资产验证响应警告标志变化。
禁止MyTrainz用户名查找临时,如果发生网络故障,以避免在网络中断长时间的延迟。
提高在一个数据库写入修改资产数据库,当崩溃下一清洁写入之前发生,以减少所需的维修作业量的处理。
在资产验证优化我的文件缓存。
固定在DLC产品详细信息窗口中的一些状态文本。
提高电晕纹理加载失败记录。
避免执行下载站搜索这已经是完全安装的内容。
修正了一个跨平台的问题,即一些窗户被尝试使用文本控件在特定于平台的方式。
解决一个问题,即电晕不能由脚本如果他们被设置为空的纹理在他们的资产配置调整。
固定在CM资产下载器崩溃。
实施SetPFXEmitter *()脚本API和标记获取*()访问器不支持的。
添加日志如果Asset.GetConfigSoup()被调用不可用的资产。
添加范围的信息由迷你浏览器生成的日志。
加入抑制“游戏对象::的AddHandler>找不到处理程序”的错误(<4.0)。
修正了在“缝合网缓冲区”调试窗口的记录功能的错误。
修正了一个可能的撞击而改变语言的发射器。
修正报告的用户火神,其中动画附着点可能无法重新出现在日程安排中的错误。
调整拉伸距离滑块的作用在某些景色类型,以得到更好的标度。
修复这里的“资产文件名”的标签警示时,没有“资产文件名”标签是目前可显示的情况。
提高轨道方向调整的处理多采取最小的方法,即多种方法是可行的。
自动合并冗余的数据块,因为TANE比TS12好大块的兼容性。
减少的Mac绘制距离2500米默认。
降低Mac的后期加工质量为“关”在默认情况下,并重新设置默认设置。
降低Mac的水质为“低”在默认情况下,并重新设置默认设置。
允许超高值扩展到更大的范围。
修正报告皮埃尔一个迷你浏览器崩溃。
提高已创建孔的荒谬的数字,其中区地面的性能。
捏捏LM.txt LOD距离仿真。
修正了在Mac上的“查看PDF文档”命令。
完善的兼容性或电晕与旧资产,供应哪里纹理,预计图像。
而KUID启用了覆盖功能完善重资产数据库活动期间测量师的表现。
启用“评价我们的应用程序,解锁火车头”的提示。
卡尔产品在网格距离时较低的风景细节选项被选中。
修复各类缓冲区中读取溢出问题。
当脚本试图通过垃圾值机舱控制触发脚本例外。
其中,固定方向键导航教程没有工作,直到3D视图,用户点击的情况。
禁止动画和统一的更新在可能的情况。
修正了某些非常特殊的柏忌,柏忌的方向问题。
提高车辆的“负载”编辑器的性能,同时安装了非常大量的产品。
用户请求的内容在安装后更迅速显示在游戏包下载对话框。
允许多个动画效果,同时适用于单个网格。
添加禁用垂直同步开发人员选项(仅用于测试)。
添加一个统计小组的CM资产预览窗口(工作正在进行中 - 禁止,直到它更完整)
预览窗口鼠标转速不再受渲染的帧速率。
出现在资产预览窗口阻止资产下载对话框。
修正了在资产预览窗口中的滚轮缩放控件的行为。
修复文件和文件夹在Windows资源管理器的启发。
修正了一些问题,例勘测保存这可能有时会导致保存失败由于目标文件正在使用中。
解决Speed​​Tree问题,从某些角度观看时,其中复叶会“消失”。
默认情况下禁用的TrainzUtil命令行接口插座。它现在已启用,只有当在设置中的“高级调试工具”选项处于启用状态,或者在TANE命令行中指定适当的开关。
设置而此前引发了脚本异常各种无效的列车车辆参数现在被忽略在旧资产。
修正了早期的测试版本,其中超阴影模式没有正确地从某些资产投射阴影,引入了一个问题。
桥样条曲线应再次蒙上阴影“低”影子模式(桥梁随着早期测试版本很多其他的对象和花键类型被禁用。)
有些感动的调试日志进入主游戏日志中的某些条件更好的用户知名度。
改进的游戏响应速度在某些情况下,当下载缓存过于繁忙。
游戏窗口,预览窗口不再共享同一个默认的窗口位置。
LM.txt过渡的距离进行了调整。
QuickDrive“训练选项卡”布局模式(在以前的测试版本推出)现在功能更可靠。
CM现在有一个命令来下载特定过时的资产版本。
Mac应用程序沙箱已经用于蒸汽构建残疾人,蒸汽似乎不支持它。
购买DLC的颜色外,游戏的付费软件列表改变,以匹配在游戏中的标准。
修正了一个问题,即一些CDP的文件将显示为不可读。
修正了一个纹理流可能会试图减少纹理由TRAINZ允许的最小值以下,造成不必要的CPU使用率和磁盘访问的问题。
修正了一些截止纹理Mac的CM与自动生成缩略图。

原文:


Trainz: A New Era Build 78667
-----------------------------

Updated:

    Cause the environment settings to be saved into the session as well as the route, allowing them to be easily edited per-session and reconfigured even for payware routes.
    Fog should now display correctly in screenshots.
    Reduced the GPU impact of idle animations.
    Shadows should now display correctly in screenshots.
    Enable the train placement tab in Driver.
    Fixed a bug with the rendering profile data.
    Fix a case where texture replacement could prevent lm.txt style LOD from working.
    Fix some problems with the LM.txt poly count validation.
    Attempt to create a new userdata folder in the default location if the existing userdata folder is no longer writable for any reason at startup.
    Fix a crash caused by attempting to use too many font sets on a traincar asset.
    Fix the behaviour of the Y-Z rotate tool on scenery-with-track assets.
    Optimised worker thread behaviour for long-running tasks.
    Optimised various aspects of the file readers and database repair process.
    Removed "Texture Detail" setting from Launcher Performance Settings.
    Removed "Post-processing Quality" from Launcher Performance Settings.
    Updated the "Water Quality" setting option text.
    Removed the "Visit Store" button from the Launcher MyTrainz Settings.
    Changed the default setting for "Post-processing Quality" from "high" to "low" to improve the out-of-the-box experience on laptop GPUs.
    Fixed the update check button in the Launcher Settings.
    Removed the suggestion to restart the game when adjusting water quality.
    Fix the behaviour of Command-Tab when running full-screen on a Mac.
    Remove a premature attempt to display the update-available prompt on startup.
    Fix a bug which could cause Steam and Mac App Store builds to hang at startup.
    Added the "clean-package" TrainzUtil command.
    Fix a theoretical hang condition in TrainzUtil.
    Change how Superelevation and Ground Height Adjustment interact, based on a suggestion from Andi06.
    Add a workaround for alpha-to-coverage problems when using low anti-aliasing settings on locomotive cabs which actually have their exterior visible and obscuring the line of sight.
    Cause the environment settings to be saved into the session as well as the route, allowing them to be easily edited per-session and reconfigured even for payware routes.
    Change the Mac Launcher window title to match Mac App Store requirements.
    Added "use-named-track" tag to MOCrossing (>=4.3)
    Change the "both image and texture" error to a warning for older (<=3.5) content.
    Improved the performance of the download cache, and fix some edge-case bugs.
    Fix a crash that could occur if reading from a .tzarc file failed.
    Allow the CM asset downloader to start downloading files while still searching for additional files.
    Improve the process of requiring an App Store app reprovision.
    Fix a case where the sound system could attempt to play a sound on an attachment point which hadn't finished loading, potentially resulting in some sounds not playing.
    Improve CM sort performance in default cases.
    Fix some bugs which prevented proper precaching of some assets.
    Fix an issue where creating a directory could be retried too many times, resulting in long delays in some failure cases.
    Fix a case where opening the "purchase content" window could cause the game to hang.
    Improved the wording of a texture load failure log.
    Fixed a case where the routes menu could stop functioning correctly if too many routes and sessions were installed.
    Fix a crash which could occur when certain faulty content was installed.
    Add display of the "parent asset" in the CM asset details window.
    Prevent a potential hang in the asset search function if assets were parented recursively.
    Optimise searching for asset parents.
    Fixed a bug in the TFX particle effect loader which could result in garbage data entering the particle simulation.
    Added a warning when the "asset-filename" tag is included on an asset (>=3.7).
    Cause coronas to become hidden when their parent mesh is hidden.
    Fix a crash which could result from missing ground textures.
    Fix a minor bug in the validation of scientific notation in config.txt files.
    Don't trigger a parent asset validation in response to the warning flag changing.
    Suppress MyTrainz username lookups temporarily if a network failure occurs, to avoid long delays during network disruptions.
    Improve the handling of modifying the asset database during a database write, to reduce the amount of repair work necessary if a crash occurs before the next clean write.
    Optimise file caching during asset validation.
    Fix some status text in the DLC Product Details window.
    Improve logging of corona texture load failures.
    Avoid performing download station searches for content which is already fully installed.
    Fix a cross-platform issue where some windows were attempting to use text controls in a platform-specific manner.
    Fix an issue where coronas could not be adjusted by script if they were set as a null texture in their asset config.
    Fix a crash in the CM asset downloader.
    Implement the SetPFXEmitter*() script APIs and mark the Get*() accessors as unsupported.
    Add a log if Asset.GetConfigSoup() is called on an unavailable asset.
    Add scope information to logs generated by the minibrowser.
    Add suppression of "GameObject::AddHandler> Could not find handler" error (<4.0).
    Fix a bug in the "Stitched Mesh Buffer" debug window's logging function.
    Fix a potential crash while changing languages in the launcher.
    Fix a bug reported by user Vulcan where animated attachment points could fail to reappear on schedule.
    Tweak the effect of the draw distance slider on some scenery types, to give a better scale.
    Fix a case where the "asset-filename" tag warning could be displayed when no "asset-filename" tag was present.
    Improve the handling of track-direction realignment to take a more minimal approach where multiple approaches are viable.
    Automatically merge redundant chunks, since TANE has better chunk compatibility than TS12.
    Reduce Mac draw distance to 2500m by default.
    Reduce Mac post-processing quality to "off" by default, and reset the default setting.
    Reduce Mac water quality to "low" by default,and reset the default setting.
    Allow superelevation values to extend over a larger range.
    Fix a minibrowser crash reported by Pierre.
    Improve ground performance in areas where ridiculous numbers of holes have been created.
    Tweak the LM.txt lod distance emulation.
    Fix the "View PDF Documentation" command on Mac.
    Improve the compatibility or coronas with older assets which supply images where textures are expected.
    Improve Surveyor performance during heavy asset database activity while the KUID overlay is enabled.
    Enable the "rate our app, unlock a loco" prompt.
    Cull product meshes at distance when lower scenery detail options are selected.
    Fix assorted buffer read overrun issues.
    Trigger a script exception when the scripts attempt to pass garbage values to the cabin controls.
    Fix a case where arrow key navigation did not work in the tutorials until the user click on the 3D view.
    Suppress animation and uniform updates where possible.
    Fix bogey orientation issues with certain very unusual bogeys.
    Improve the performance of the vehicle "load" editor while very large numbers of products are installed.
    Show the in-game package downloader dialog more promptly after the user requests content installation.
    Allow multiple animation effects to apply to a single mesh simultaneously.
    Add a developer option for disabling vsync (for testing only.)
    Add a stats panel to the CM asset preview window (work-in-progress - disabled until it is more complete)
    Preview window mouse-rotation speed is no longer affected by render frame rate.
    Prevent the asset download dialog from appearing in asset preview windows.
    Fixed the behaviour of the scroll-wheel zoom control in the Asset Preview window.
    Fix the revealing of files and folders in Windows Explorer.
    Fix some problem cases with Surveyor Save which could sometimes cause the save to fail due to the target files being in use.
    Resolve a SpeedTree issue where fronds would "disappear" when viewed from certain angles.
    Disabled the TrainzUtil command-line interface socket by default. It is now enabled only when the "advanced debug tools" option in the settings is enabled, or if the appropriate switch is specified on the TANE command-line.
    Setting various invalid train vehicle parameters which previously triggered a script exception will now be silently ignored on older assets.
    Fixed an issue introduced in an earlier test build where Ultra shadows mode did not correctly cast shadows from certain assets.
    Bridge splines should again cast shadows in "low" shadow mode (bridges were disabled along with many other object and spline types in an earlier test build.)
    Moved some debugging logs into the main game log for better user visibility of certain conditions.
    Improved game responsiveness in certain cases when the download cache is overly busy.
    The game window and preview window no longer share the same default window position.
    LM.txt transition distances have been adjusted.
    QuickDrive "train tab" placement mode (introduced in a previous test build) now functions more reliably.
    CM now has a command to download a specific obsolete asset version.
    Mac App Sandbox has been disabled for Steam builds, as Steam appears not to support it.
    Color of purchased DLC changed in the out-of-game payware list to match in-game standards.
    Fixed an issue where some CDP files would show as unreadable.
    Fixed an issue where texture streaming could attempt to reduce texture below the minimum allowed by Trainz, causing unnecessary CPU usage and disk access.
    Fixed some cut-off texture in Mac CM relating to automatic thumbnail generation.

by SKIDROW

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模拟火车:新时代Trainz: A New Era
上市时间:2015-05-15
游戏平台:PC
游戏类型:模拟经营SIM
制作公司:N3V Games
游戏语言:英文
发行公司:Deep Silver

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