补丁介绍
使用说明:
1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏
已包含之前所有升级档
更新内容:
机翻:
新功能:
显示于各种步兵(步兵,反坦克,防空,狙击手,精英...)特异性标志物。
平衡:
一般的平衡:
提高所有步枪的射速。
200( - > 600 400)增加所有步兵步枪“的范围。
处理步兵在开阔场上他的伤害已经减轻了50%。
增加对空中优势的垂直角度约束的公差飞机导弹,让他们开火更容易,而机动。
增加空中优势的反直升机系列飞机的武器。
越来越多的防空导弹“的溅射伤害的所有飞机的影响的区域。
越来越多地对空导弹的“敏捷性对所有车辆。
所有的股票的限制也相应提高。查看详情派系下面派。
卡特尔:
幽灵:掉头的时间减少了20%(1 - > 0.8秒)
“LOAL-HI”升级圣诞怪杰:现在也增加了间接火力的导弹的速度
毒蛇“的范围增加了200(400 - > 600)。升级不增加的范围内了,只有伤害。
Shadowhawk: - 与加入的AP弹药50%(> 0,2sec每savlo 0,4)提高火的速率。
Shadowhawk:增加CIWS质量。
电脑飞行过程现在也增加了Shadowhack的灵活性。
Shadowhawk的视野增加了400(1000 - > 1400)
“侦察兵作战工具包”的价格增长了500 ALU(500 ALU - > 1000 ALU)
增加扩展模块和稀土扩展模块库存容量500(500 - > 1000)。
1000(2000 - > 3000)增加总部的库存量
天空卫队:减少两个镜头之间的时间为它的抗超级武器磁轨炮。
奇美拉:
Fennek:由50%减少伤害(每个弹药 - > 1%的弹药)。
Fennek:现在能够从事直升机的榴弹发射器
“近距离作战”,现在还赋予了FELIN烟榴弹发射器,以及15%的速度递增,加入到现有的奖金。
增加侦察UGV的速度和视野。
200( - > 1200 1000)增加ADS“死亡射线范围
降低广告的速度
修复了阻止广告造成伤害隐形单位的错误。
增加前哨库存容量500(1500 - > 2000)。
增加稀土前哨库存容量500(1000 - > 1500)。
增加总部的库存容量500(1500 - > 2000)
美国:
由50%降低授予的绿色区域的生命值加成(+ 100% - > + 50%)。
增加MG巢的machingun范围内150(1100 - > 1250)
“毒刺第二座”现在可以正确地适用范围奖金到MG巢的毒刺,因为它应该是(它没有到现在为止)。
增加斯瑞克MC的烟雾弹范围500(1500 - > 2000)
V22鱼鹰:增加CIWS质量“CIWS系统”升级进行了研究后。
增加总部,LEM和稀土LEM库存容量500(1000 - > 1500)。
BUG修复:
先锋队现在将正确地捕捉敌人的建筑
武器图标现在将单位的提示正确显示
天空卫队炮塔现在只拍一次,以拦截任何超级武器
修正了一些罕见的崩溃。
单人战役:
玩家现在开始8 Felins而不是12中的“追击姚明”的使命。
原文:
NEW FEATURE:
Displaying specific markers for each kind of infantry (riflemen, anti-tank, anti-air, sniper, elite...).
BALANCE:
General balance:
Increasing all riflemen's rate of fire.
Increasing all infantry rifles' range by 200 (400 -> 600).
HE damage dealt to infantry in open field have been mitigated by 50%.
Increasing the tolerance on vertical angle constraint for Air Superiority Aircrafts missiles, allowing them to fire more easily while manoeuvring.
Increasing the anti-helicopter range of Air Superiority Aircrafts weapons.
Increasing the area of effect of anti-air missiles' splash damage for all aircrafts.
Increasing ground-to-air missiles' agility for all vehicles.
All stock limits have been increased. See details faction by faction below.
Cartel:
Spectre: U-turn time decreased by 20% (1 -> 0.8sec)
"LOAL-HI" upgrade for Grinch: now also increasing the speed of its indirect fire missile
Vipers' range increased by 200 (400 -> 600). The upgrade doesn't increase the range anymore, only damage.
Shadowhawk: increasing the rate of fire by 50% (0,4 -> 0,2sec per savlo) and adding AP ammo.
Shadowhawk : increasing CIWS quality.
Computerized Flying Procedure now also increases the Shadowhack's agility.
Shadowhawk's vision increased by 400 (1000 -> 1400)
"Scout Combat Kit" price increased by 500 alu (500 alu -> 1000 alu)
Increasing the Extension module and Rare Earth Extension module stock capacity by 500 (500 -> 1000).
Increasing the HQ stock capacity by 1000 (2000 -> 3000)
Skyguard: decreasing the time between two shots for its anti-superweapon railgun.
Chimera:
Fennek: decreasing damage by 50% (2 per ammunition -> 1 per ammunition).
Fennek: now able to engage helicopters with its grenade launcher
"Close Quarter Combat" now also grants the Felin a smoke grenade launcher as well as a 15% speed increase, added to the already existing bonus.
Increasing the speed and vision of the Recon UGV.
Increasing the ADS' Death Ray range by 200 (1000 -> 1200)
Decreasing the speed of the ADS
Fixing a bug that prevented the ADS to deal damage to stealth units.
Increasing the Outpost stock capacity by 500 (1500 -> 2000).
Increasing the Rare Earth Outpost stock capacity by 500 (1000 -> 1500).
Increasing the HQ stock capacity by 500 (1500 -> 2000)
US:
Decreasing the hit points bonus granted by Green zone by 50% (+100% -> +50%).
Increasing MG Nest's machingun range by 150 (1100 -> 1250)
"Stinger Block II" now correctly apply range bonus to the MG Nest's Stinger, as it should be (it didn't until now).
Increasing the Stryker MC's smoke rounds range by 500 (1500 -> 2000)
V22 Osprey: increasing the CIWS quality after the "CIWS System" upgrade is researched.
Increasing the HQ, LEM and Rare Earth LEM stock capacity by 500 (1000 -> 1500).
BUG FIXES:
Vanguards will now capture enemy buildings correctly
Weapon icons will now be displayed correctly in unit's hints
Skyguard turrets will now shoot only once to intercept any super-weapon
Fixed some rare crashes.
SOLO CAMPAIGN:
Player now starts with 8 Felins instead of 12 in "The Hunt for Yao" mission.
by thegfw
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