补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
更新内容:
机翻:
嗨!
今天看到1.02补丁的发布护目镜,这是最大的和最重要的一个至今。相信我,这将产生影响,你没有看到来了
我们实施了自适应远平面扩展,我原本专为我们的下一个项目的简单版本;这应该提高在所有平台上,但Linux和OS X用户的性能将受益最大,从这个自遮挡剔除不可用在这些平台上 - 自适应远平面扩展将贸易质量,性能上的系统努力保持30FPS所以记住这一点想知道diappearing景观时,
我们改变了色彩空间从百万分之一到线性,不知何故这个迷失在我们的发展过程;这基本上意味着巨大的视觉的改善 - 所有的光照贴图需要重新计算,这将发生在接下来的日子里,以防万一你看到一些奇怪的文物墙(!):这是正常的,现在
SSAO现在我们渲染管线的一部分,我们还微调了其他影响
所有玩家现在将使用在北美的相同服务器。如果不这样做,这是在我们这边一个巨大的错误,因为这是很明显的分裂已经小playerbase更进一步。我们不知道怎样的负面影响,这将有一些人,但现在它更重要的是获得playerbase一起玩
微调相处的新的图形设置深渊
固定的线索和熔岩渲染
固定Jernes粒子效果,这不是工作
我们拿出了领先支持了;它实现的方式是相当脏,很少工作,大多数时间它会导致死机 - 我们更新了商店FrontPage来反映这一变化,并将致力于把它们放回未来
一些音频修复
各地区,现在从一开始就使用权。继对未来的CoD我们决定,这将是不公平的,以防止我们的玩家无法看到护目镜的所有内容的辩论;我们希望您享受游戏,你可能是最懂得享受它
像以前一样先进的照明不花尽可能多的性能
我们希望你喜欢护目镜的最新版本,并一如既往都渴望得到您的反馈意见
原文:
Ahoy!
Today sees the release of patch 1.02 for Goggles, which is the largest and most important one so far. Trust me, this will have an impact you didn't see coming
we implemented a simple version of the Adaptive Far Plane Scaling which I originally built for our next project; this should improve performance across all platforms but Linux and OS X users will profit the most from this since occlusion culling is not available on these platforms - the Adaptive Far Plane Scaling will trade quality for performance on systems struggling to keep 30FPS so keep this in mind when wondering about diappearing landscape
we changed the color space from gamma to linear, somehow this got lost in our development process; it basically means a huge(!) visual improvement - all of the lightmaps need to be recalculated which will happen over the next days just in case you see some strange artifacts on walls: this is normal right now
SSAO is now part of our render pipeline, we also fine tuned the other effects
all players will now use the same servers in North America. Not doing this was a huge mistake on our end since it was pretty obvious to split up the already small playerbase even further. We don't know how negative an impact this will have for some people but right now it's more important to get the playerbase playing together
fine tuned The Abyss to get along with the new graphic settings
fixed the trail and lava shaders
fixed Jernes particle effect that wasn't working
we took out leaderboard support for now; the way it was implemented was pretty dirty and was rarely working, most of the time it would lead to crashes - we updated the store frontpage to reflect this change and will work on bringing them back in the future
some audio fixes
all districts are now available right from the start. Following the debate about the next CoD we decided that it would be unfair to prevent our gamers from seeing all the content of Goggles; we want you to enjoy the game and you probably know best how to enjoy it
advanced lighting doesn't cost as much performance as it did before
We hope you like the latest version of Goggles and as always are eager to get your feedback
by CODEX
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