补丁介绍
使用说明:
1.解压缩
2.运行fhm2setup.exe安装升级档到游戏目录
3.复制SKIDROW文件夹里的所有文件到游戏目录覆盖
4.运行游戏
更新说明:
机翻:
特许经营曲棍球经理2 v2.2.8更新的changelog:
---------------------------------------------------
我们对FHM2,2.2.8版本的第二次更新,刚刚被释放。
您现有的游戏存档将与更新的游戏兼容,但涉及到数据库的更新需要一个新的开始的任何修正,以充分发挥作用。
总注:本次更新的主要重点是提供实际NHL开幕夜名册给您尽快。但是,我们也利用这段时间做一些更多的修正和修改,详见下文。在这一点上,现在,第一两个更新都出我们现在将要转移到工作的事情,需要更复杂的编码和多天的测试。我们会让你知道下一次更新的日期可能只要我们可以做一个可靠的估计。
NHL更新:名册更新已完成后期周二,所以新名单反映了玩家移动至周三上午;发生来不及列入唯一的重大举措,是斯科特·戈麦斯签约在圣路易斯。开始伤害已更新为好,那么,谁是现在不在球员也应该在比赛开幕之夜受伤。在首场演出前的最后几个小时的AHL和NHL之间的一些很晚洗牌没有体现出来,但我们还是设法正确预测其中的一些动作。现在,NHL已经排序本身了,我们应该看到在其他联赛稳定在接下来的两个星期,这将使我们能够让他们进入一个更加定型化的状态名册。由于悬浮液是不是在比赛的那一刻,拉菲托雷斯是包含在圣何塞(虽然他的评级反映了他漫长的裁员。)非霍奇金淋巴瘤的前台工作人员还需要对某些球队的一些工作。
虽然我们在测试此更新,我们也做了官FHM2斯坦利杯预测2015-16:流浪者在蓝军。详细信息将公布在我们的博客网站,blog.ootpdevelopments.com。
新增内容:
1.搜索界面(放大镜图标)现在会显示所有玩家,而不是需要一个文本搜索输入。
2.甲A联赛选项已被添加到过滤器对话框。
3. CSV输出选项,现在所有的游戏,而不仅仅是那些多人使用。
变化:
4.第四的防守对,如果联盟使用一个,现在sohown在游戏预览画面。
5.低位的很长的距离投篮成功的机会。
6.略有进攻区域内增加拍摄数量。
7.略微增加了防御性和中立区的点击次数。
8.代战斗收视率的历史模式进行了调整,以避免对优秀的球员谁不特别显着的战士过多的评级。 (注杰夫:这将导致PIM明显下降,争取总计在频繁的战斗时代,而不是极不合理的水平,我仍然看到PIM总计达高300的低400的所以,不要'如果您发现更低的数字惊慌,第一步是要获取历史模式的地步,我可以处理的战斗水平与数据变化的最终调整,因为我与现代的非霍奇金淋巴瘤。战斗水平是非常依赖于集体联赛中愿意战士,所以我现在就需要经过大量的玩家记录用手设置/改正自己的战斗等级,以及解决一些人的一般打法是错误分类当我第一次建的可用性数据库两三年前,我们也将致力于重新启用多玩家战斗和更好的不端行为的处理在某些时候。)
9.更具描述性的警告和建议已被添加到,如果游戏在分辨率太高了电脑的显示分辨率正在播放非全屏模式将出现弹出窗口。
10.工作人员的工资,现在可以编辑高达$ 9,999,999个(原价$ 3,000,000)。
合同11.上限提供给玩家增加,因此如果需要的话他们的要求总是可以得到满足(以前仅限于$ 1000万美元。)
在虚构的联赛球员产生12受伤倾向收视率,现在应该更多的变化,而不是默认为5。
13.完整的团队名称(包括昵称)现在在联赛中主屏幕上的排名显示,如果分辨率为> = 1280像素宽。
Bug修复:
14.我们相信我们已经解决了这个问题,在返回到开始屏幕后继续/加载选项;他们还没有时又但在测试中,虽然有些版本的这是间歇性的,还可能潜伏;请让我们知道,如果你有任何问题,在这方面(例如,不能够点击Continue(继续)或负载,或具有游戏恢复到开始屏幕中的加载过程结束后。
15. AI不再签球员人为控制的球队,即使所有团队控制设置设定为人类多人联赛。
16.问题与全屏模式在Mac上与768高度的显示分辨率已得到修复。
17.修正的bug使得一些收视率可见只有一个球员在commisioner模式。
18.时间固定的问题上打开faceoffs导致非常快的目标被记录下来。
19.随机分配合同给所有玩家功能现在应该工作正常。
在线联赛20.缺少的侦察任务已得到修复。
21.试图编辑教练将不再导致他的合同即将到期,立即。
22.预览的季前赛将不再显示播放器具有“-1”的游戏播放。
23.戏中戏,现在应该报告一个球员得到一个辅助的名称后正确的赛季助攻总数,而不是(0)。
员工工资24手动输入金额不再局限于6位数。
25.联盟允许的关系现在应该在家里/公路记录中正确显示它们。
26.芬兰Liiga队现在应该服从最大穿着滑冰规则。
27.用户报告的崩溃固定10月24日。
28.崩溃相关的不正确的芬兰队改变固定。
在报道与他的团队的人力经理的地位固定,以及碰撞,导致如果管理者试图29.偶尔的错误续聘自己。
30.团队应该使用某些联赛的路线时,不再玩多场季前赛的一天。
31.在崩溃的季前赛虚构联赛的第一天,由于没有被AI队伍设置固定线路。
数据/杂项:
32.非霍奇金淋巴瘤名册更新到开幕之夜的地位。
33.非霍奇金淋巴瘤的伤害更新到开幕之夜的地位。
34.更新的玩家数据在几个联赛,以及以自由球员。
35.几个重复的播放器中删除。
36.有些江湖名称更新和修正。
37.文件名扩展。
38.检查框设置/选项屏幕上重新调整正确。
39.修正了一些新闻的文字错误。
40.修正和补充,各种联赛/队史数据。
41. 10队/ 2师/ 52场联赛中虚构的结构现在应该正常工作。
42.德国联赛的规则已经修订,预算和工资指导更新,农场,父母关系纠正,外国选手有缺失德国国籍有它补充说。
43.芬兰芬兰语,Sarja更新,以反映Kiekko万塔它和新的时间表的损失?;其他芬兰联赛有自己的规则,更新尽可能多的(有些东西,比如保证推广Jukurit米凯利来Liiga在2016-17,不能尚未完成)。
44.超级联赛花名册完全更新(感谢Vikke Allvin为照顾这在短时间内。)
45.斯洛伐克1.西甲球队进行更新。
升级可玩欧洲联赛是一个高优先级对我们的权利,希望很快看到他们的数据和游戏continuted改进。
原文:
Franchise Hockey Manager 2 v2.2.8 Update changelog:
---------------------------------------------------
Our second update for FHM2, version 2.2.8, has just been released.
Your existing savegames will be compatible with the updated game, but any fixes involving the database updates will require a new start to be fully effective.
General Note: The main focus of this update is providing the actual NHL opening-night rosters to you as quickly as possible. But we've also used the time to make a few more fixes and changes, as detailed below. At this point, now that the first two updates are out we're now going to shift to working on things that require more complex coding and multi-day testing. We'll let you know about the likely date for the next update as soon as we can make a reliable estimate.
NHL Update: the roster update was completed late on Tuesday, so the new rosters reflect the player moves up to Wednesday morning; the only major move that happened too late for inclusion was Scott Gomez signing in St. Louis. Starting injuries have been updated as well, so the players who are out right now should also be injured on opening night in the game. Some very late shuffling between the AHL and NHL in the last few hours before opening night isn't reflected, although we did manage to predict some of those moves correctly. Now that the NHL has sorted itself out, we should see rosters in other leagues stabilizing in the next week or two, which will allow us to get them into a more finalized state. As suspensions aren't in the game at the moment, Raffi Torres is included with San Jose (although his ratings reflect his long layoff.) NHL front office staffs still need some work on certain teams.
And while we were testing this update, we also did the official FHM2 Stanley Cup prediction for 2015-16: Rangers over Blues. Details to be posted on our blog site, blog.ootpdevelopments.com.
New Additions:
1. The Search screen (magnifying glass icon) now displays all players, rather than requiring a text search to be entered.
2. A League option has been added to the Filter dialog.
3. CSV output option is now available in all games, not just multiplayer ones.
Changes:
4. The fourth defensive pair, if the league uses one, is now sohown on the Game Preview Screen.
5. Lowered chance of success of very long-range shots.
6. Slightly increased number of shots from inside the offensive zone.
7. Slightly increased number of hits in the defensive and neutral zones.
8. Generation of fighting ratings in historical mode has been adjusted to prevent excessive ratings for good players who aren't particularly notable as fighters. (Note from Jeff: This will result in a noticeable decrease in PIM and fight totals in frequent-fighting eras, but not to extremely unreasonable levels; I'm still seeing PIM totals up to the high 300's and low 400's. So, don't panic if you notice lower numbers, this first step was necessary to get historical mode to the point where I can handle the final tuning of fight levels with data changes, as I did with the modern NHL. Fighting levels are very dependent on the collective availability of willing fighters within the league, so I'll now need to go through a lot of the player records by hand and set/correct their fighting ratings, as well as fix some guys whose general play style was miscategorized when I first built the database 2-3 years ago. We'll also be working on re-enabling multi-player fights and better misconduct handling at some point.)
9. More descriptive warnings and suggestions have been added to popups that will appear if the game is being played in non-Fullscreen mode at a resolution that is too tall for the computer's display resolution.
10. Staff salaries can now be edited up to $9,999,999 (was $3,000,000).
11. Upper limit on contract offers to players increased so their demands can always be met if desired (was formerly limited to $10 million.)
12. Injury proneness ratings for players generated in fictional leagues should now be much more variable instead of defaulting to 5.
13. Full team names (including nicknames) now shown in the standings on the league home screen if the resolution is >= 1280 pixels wide.
Bug Fixes:
14. We believe we've resolved the problems with the Continue/Load options after returning to the Start Screen; they haven't reoccurred yet in testing, although some versions of this were intermittent and may yet be lurking; please let us know if you have any issues in this area (e.g. not being able to click on Continue or Load, or having the game revert to the Start Screen after the loading process ends.
15. The AI should no longer sign players for human-controlled teams in a multiplayer league even when all team control settings set to human.
16. Issues with Fullscreen mode on Macs with display resolutions with heights of 768 have been fixed.
17. Corrected bug making some ratings visible only to a player in commisioner mode.
18. Timing issues fixed on opening faceoffs that led to very quick goals being recorded.
19. The Allocate Random Contracts to all players function should be working correctly now.
20. The missing scouting assignments in online leagues have been fixed.
21. Attempting to edit a coach will no longer result in his contract immediately expiring.
22. The previews for preseason games will no longer show players as having "-1" games played.
23. The play by play should now report the correct season assist total after the name of a player getting an assist, instead of (0).
24. Manual entry of staff salary amounts no longer limited to 6 figures.
25. Leagues that allow ties should now display them properly in the home/road records.
26. Finnish Liiga teams should now obey the maximum dressed skaters rule.
27. User-reported crash on October 24 fixed.
28. Crash related to incorrect Finnish team change fixed.
29. Occasional error in reporting human manager's status with his team fixed, as well as crash that resulted if the manager attempted to re-appoint himself.
30. Teams should no longer play multiple preseason games in one day when using certain league alignments.
31. Crash on first day of preseason games in fictional leagues due to lines not being set by AI teams fixed.
Data/Miscellaneous:
32. NHL rosters updated to opening night status.
33. NHL injuries updated to opening night status.
34. Updates to player data in several leagues, as well as to free agents.
35. Several duplicated players removed.
36. Some arena names updated and corrected.
37. Names file expanded.
38. Check boxes in Setup/Options screen realigned properly.
39. Fixed some news text errors.
40. Corrections and additions to various league/team history data.
41. 10 teams/2 divisions/52 games fictional league structure should work properly now.
42. German League rules have been revised, budgets and salary guidelines updated, farm-parent relationships corrected, and foreign players with missing German nationality have had it added.
43. Finnish Suomi-Sarja updated to reflect the loss of Kiekko-Vantaa It?and the new schedule; other Finnish leagues have had their rules updated as much as possible (some things, like the guaranteed promotion of Jukurit Mikkeli to Liiga in 2016-17, couldn't be done yet.)
44. Allsvenskan rosters were updated completely (thanks to Vikke Allvin for taking care of this on short notice.)
45. Slovakian 1. Liga teams updated.
Upgrading the playable European leagues is a high priority for us right now, expect to see continuted improvements in their data and gameplay soon.
by SKIDROW
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