补丁介绍
使用说明:
1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏
已包含之前所有升级档
更新说明:
机翻:
修复 - 构建#10850
修复Bug:从“技能速成”的情况下恢复的奖金(标记为目标奖金,奖金VS敌人类型,等等)
Bug修复:固定的,所以他们不显示0伤害疫病提示
修复Bug:从交通部垂死修复死机
饰品修正:守护之盾修正为一个等级的要求,现在理智的书比圣洁的书罕见
修复Bug:心脏病发作狂吠恢复
[修正]修正的老板给饰品战利品更可靠
修复Bug:音乐时间
杂项其他错误修复
那些低于(海豚湾) - 2015年9月29日
构建#10386(PC和Mac)
“海洋是比山更古老,并满载着回忆和时间的梦想。” -
生命值。洛夫克拉夫特
该湾
该湾地牢区域,设有7个新怪物,2个新的老板,新的古董,全新的环境艺术和新的音乐!
该湾特色的怪物是一般的快速和出血性,而且也有许多放气造成的攻击。
该湾的怪物还包括一些关键力学以前未使用的怪物,如愈合及护卫!这些机制可以开始他们的工作方式到其他地牢地区的未来......当心!
你并不需要开始一个新的运动,以打小海湾。湾任务将产生与来自其他地区的任务。
游戏
空闲的英雄在镇将恢复少量任务的压力,即使在小酒馆或修道院不放在积极治疗
应广大用户要求:未使用的地牢用品现在卖回一个任务的结束(对于其价值的一个短小的百分比)
增加名册尺寸有点让玩家们以饱满的名册可以招募一些新的英雄,去湾甚至洞穴探险在低等级任务
流线型战斗流动,以保持步伐轻快和减少许多的链式事件之间发生的小等待
修订后的核心战斗伤害计算让小饰物和其他爱好者的更平衡的方式适用于AOE攻击。这将保留AOE的预期损害的平衡VS单一目标攻击,并有助于保持这两种方法情境很有用。此前,饰品和其他爱好者都相对于单一目标攻击不公平放大AOE伤害。修订后的计算直接应用基础技能修改的武器伤害,然后合计所有其他爱好者把它们应用到这个基地结果之前。
饰品均获得了急需的平衡传球。我们的目标是确保稀有饰品更可靠有价值小于罕见的小饰品,也使许多以前无趣饰品(一般和特定类的),更有趣。虽然一些小饰物显然会比别人更好的一些类,地牢,或者情况下,我们已经改善了许多人特别虚弱或有问题的小饰品。一些小饰物已经削弱(在情况下,相对于其他小饰品的价值实在太高)。一些饰品有其稀有性调整,我们可能会做更多的这一次,我们测量这些变化的结果。也可能需要在将来附加饰品的调整。
饰品滴都多一点约束 - 你不会看到许多罕见滴较低水平地牢。
解决级别0和1的英雄现在有更多的抗病能力!毕竟,他们是断食的马车,它们是否会永远是健康的!
一些更小的小怪不会留下尸体(如狗,蜘蛛,石像鬼)
调整惊喜机械师:奇怪的怪物现在就采取行动最后在第一轮,但不再失去一个整转。
玩家在第一次战斗回合不能退,如果他们感到惊讶。
从战斗中撤退增加压力
有些技能效果,并没有表现%的机会,现在展现在相关的技能提示%的机会(如小丑压力痊愈)
Riposting英雄不会还击反对0损伤引起的攻击
英雄和怪物一般不应该能暴击在0伤害攻击
火炬之光适当下降到0时露营伏击
尸体不给critting缓解压力
修正了在+ herosurprise和+ monstersurprise是存在的在昏暗的光线。 (应该只是+英雄惊讶)
露营伏击总是惊喜派对
更高水平降低解决XP的要求,为实现预期最终最黑暗的地牢配置的一个步骤。
修复速度与劲弩,小丑,麻风,驯进展错误。此遇到作为nerf了其中大部分,但旧的值在电子表格中的错误和一些高速都是无意的。
许多杂项错误修复
艺术
英雄的铠甲图标现在每一个新的职级视觉升级
所有的追求对象(例如舍利)现在有独特的艺术
前景层添加到每个地牢
新的弹出式文本图标更大的“在一览”的技能效果清晰。
托盘图标/人物面板的图标进行了重新设计,以配合弹出式文本图标
独特的尸体艺术的不同的怪物
重新平衡几个敌人色彩浓淡
新姿势的瘟疫医生的“切口”技能
音频
点击事先通过剧情任务(老板)叙述的加载屏幕
完整的音乐和在湾声音设计!
- 所有新音乐由Stuart Chatwood
- 氛围
- 湿脚步录音
- 全新的道具!有没有想过通过什么鲸鱼尸体筛选一个听起来像?不知道没了!
- 所有的敌人和老板充分的设计与独特的攻击,影响和声音
- 海妖现场录制的语音沿的战斗轨迹唱歌
叙述者在内的覆盖已经存在的事件近100新线
叙事线不再局限于只打了99次在一个给定的活动
在各区域走廊的战斗新的音乐安排
重做所有的陷阱,陷阱缴械,陷阱闪
对现有的一些敌人的攻击重新设计的影响
重定时战端刺和声音触发器
强盗庞德尔,叽叽喳喳先知和无形肉的老板现在都地牢介绍/片尾曲旁白
最后说明:大量的新内容和新功能意味着,一些错误可能会有所下滑过。报告您的蒸汽论坛上查找/在twitter上@darkestdungeon /通过电子邮件support@redhookgames.com。请放心,我们将监督和工作的修复速度,因为我们能够!
钻研深,记住:避免所有条约与亡灵水手!
--the最黑暗的地牢团队
原文:
Hotfix - Build #10850
Bug fix: Bonuses from "skill instant" situations restored (marked target bonuses, bonuses vs enemy types, etc.)
Bug fix: Blight tooltips fixed so they don't show 0 dmg
Bug fix: Fix to crashes from dying from DOTs
Trinket fixes: Guardian's Shield corrected to a rank requirement, Book of Sanity now rarer than Book of Holiness
Bug fix: Heart attack barking restored
Bug fix: Bosses corrected to give trinket loot more reliably
Bug fix: music timing
Misc other bug fixes
THOSE FROM BELOW (THE COVE) - September 29, 2015
Build #10386 (PC and Mac)
"Ocean is more ancient than the mountains, and freighted with the memories and the dreams of Time." --
H.P. Lovecraft
The Cove
The Cove dungeon region, featuring 7 new monsters, 2 new bosses, new curios, all new environment art, and new music!
The Cove features monsters that are in general both fast and bleed resistant, and also have many bleed-causing attacks.
The Cove monsters also include some key mechanics previously unused by monsters, such as healing and guarding! These mechanics may begin to work their way into other dungeon regions in the future...beware!
You do not need to begin a new campaign to play The Cove. Cove quests will spawn alongside quests from other regions.
Gameplay
Idle heroes in town will recover a small amount of stress between quests even if not placed in active treatment at the Tavern or Abbey
By popular demand: unused dungeon supplies now sell back at the end of a quest (for a smallish percentage of their value)
Increased roster size a bit so players with full rosters can recruit some new heroes and go Cove spelunking even at low level quests
Streamlined combat flow to keep the pace brisk and reduce many of the small waits that occur between chained events
Revised the core combat damage calculation so trinkets and other buffs apply in a more even way to AOE attacks. This will preserve intended damage balance of AOE vs single target attacks and help keep both approaches situationally useful. Previously, trinket and other buffs were amplifying AOE damage unfairly with respect to single target attacks. The revised calculation applies the base skill modifier directly to the weapon damage, and then totals all other buffs before applying them to this base result.
Trinkets have received a much-needed balance pass. The goal was to ensure that rarer trinkets are more reliably valuable than less rare trinkets, and also to make many previously uninteresting trinkets (both general and class-specific) more interesting. While some trinkets will obviously be better than others for some classes, dungeons, or situations, we have improved many of the trinkets that were particularly weak or problematic. A few trinkets have been nerfed (in cases where the value was just too high compared to other trinkets). Some trinkets have had their rarity adjusted, and we will likely do more of this once we measure the results of these changes. Additional trinket adjustments may also be required in the future.
Trinket drops are a bit more constrained--you won't see as many rare drops in lower level dungeons.
Resolve level 0 and 1 heroes now have more disease resistance! After all, they are fresh off the stagecoach and are the healthiest they'll ever be!
Some more small mobs don't leave corpses (e.g. dogs, spiders, gargoyles)
Adjustments to the surprise mechanic: surprised monsters now act last in the first round but no longer lose an entire turn.
Players cannot retreat during the first combat round if they were surprised.
Retreating from combat adds stress
Some skills effects that didn't show % chance now show % chance in the associated skill tooltips (e.g. Jester stress heals)
Riposting heroes won't riposte against 0-damage causing attacks
Heroes and monsters generally shouldn't be able to crit on a 0 damage attack
Torchlight properly drops to 0 during camping ambushes
Corpses don’t give critting stress relief
Fixed bug where both +herosurprise and +monstersurprise was occuring in dim light. (Should just be +heroes surprised)
Camping ambushes always surprise the party
Reduced Resolve XP requirements for higher levels, as a step towards expected final Darkest Dungeon configuration.
Fix to Speed progression bug with Arbalest, Jester, Leper, Houndmaster. This comes across as a nerf for most of them but the old values were errors in the spreadsheet and some of the high speeds were unintentional.
Many misc bug fixes
Art
Heroes' armor icons now visually upgrade with each new rank
All quest objects (ex. Reliquary) now have unique art
Foreground layer added to every dungeon
New pop-text icons for greater 'at-a-glance' clarity on skill effects.
Tray icons/character panel icons restyled to match pop-text icons
Unique corpse art for different monsters
Rebalanced several enemy color tints
New pose for Plague Doctor's 'Incision' skill
Audio
Click to advance through plot quest (boss) narration on loading screens
Full music and sound design on the Cove!
- all new music by Stuart Chatwood
- ambiences
- wet footstep recordings
- all new props! Ever wondered what sifting a through a whale carcass sounds like? wonder no more!
- all enemies and bosses fully designed with unique attacks, impacts and voices
- live recorded voice of the Siren singing along to the battle track
nearly 100 new lines for the Narrator including more coverage for already existing events
Narration lines no longer limited to playing only 99 times in a given campaign
new music arrangements for hallway battles in all regions
redid all traps, trap disarms, trap dodges
redesigned impacts on some existing enemy attacks
retimed battle-end stinger and sound triggers
Brigand Pounder, Gibbering Prophet and Formless Flesh bosses now all have dungeon intro/outro narration
Final notes: the large amount of new content and features means that some bugs will likely have slipped through. Report what you find in the Steam forums / on twitter @darkestdungeon / via email support@redhookgames.com. Rest assured we'll be monitoring and working on fixes as fast as we are able!
Delve deep and remember: avoid all pacts with undead sailors!
--the Darkest Dungeon team
by thegfw
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