补丁介绍
使用说明:
1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏
更新说明:
机翻:
我们听取了您的反馈意见,并决定将主权铸造更有趣和有用的。我们还讨论了许多错误,并且您已经提出了问题。阅读更多信息。
请注意:我们强烈建议您开始新的游戏这个补丁。
重大变化
主权铸造 - 你可以施放法术的主权不使用单位的转弯。
法术平衡 - 重新平衡法术效果和铸造时间普遍使他们在游戏中更加有用。
售价为法力项目:您可以为法力值,在“装备”屏幕滚动了该项目,并点击在右上角的小图标销售equipable项目。根据本项的质量的出入成本而变化。此功能可让您在游戏过程中产生更多的法力,是伟大的方式升级你的装备后,清理库存。
UI改进和视觉改进
更新到英国最高水平的市美术资源(模型,纹理瓷砖设计)。
优化通的图形资源来提高性能
对各单位和法术的新粒子效果
各具特色的窗口弹出,现在单位排序由战斗等级,而不是他们的创造才能。
艺术通现有的邮票大多添加更多的树木和山丘
在预先制作的地图视觉改进,主要是增加更多的森林地形类型
全新亮相的“辛迪加强制实施”单位
平衡和调整菜谱
铸造主权法术不再需要单位的转两个AI和玩家单位
平衡法术一起去新的主权法术铸造系统
项目可以在装备窗口出售的法力。出售成本是相对于项目的质量。任务物品和手工艺成分都没有可供出售。
抛光通过一些巫师王催生的生物。游戏中期产卵群体将会有更多TROG弓箭手和Wargs。
守护者的“探路者”的能力改为“+2移动各单位”
增加卫冕单元上的重殴BUFF效果。
从1至3增加了冰霜巨龙的运动
从“资源采伐的能力降低铂金矿石量
更新的几个预先制作的地图,以更好地平衡竞争对手的数量
对手的英雄,独特的单位,与魔法国王不能由resistable魅力咒语被迷住了。
暴雪法术配方只需要1个辐射黄玉
“统治”现在拼成本法力和末日
默认的项目法力转售价值现在是3而不是5。
火元素的“灵魂燃烧”的能力已经降低到-30%的HP与-10%的HP,如果抵抗(为40%,20%)。如果“灵魂燃烧”的抵制,目标单位现在就局部损坏。
减少“召唤大师”结界给1战术雷根10点法力值
运动 - 从3000下降的“塔通达”的生产成本为1800劳动。现在只能一旦建成通达的塔。
工匠“锻造”能力 - 去掉了一些板甲和环食谱
更新的统计数据为+ XP环(在导师的戒指与洞察)更接近对准他们各具特色的要求。
Bug修复
改进的AI
对手更容易建立开拓者,如果他们只有一个城市,没有电流先锋。
修正了中尉将开始探索,而不是攻击玩家的城市。
修正了这是针对城市中尉有时会去碎片后,但被卡住,因为他们不允许踩碎片。
当玩家的威胁是高,中尉现在偶尔会针对单位,而不只是城市。
修正了Pariden,冰上议院和冷冻领域的问题,对手的比赛总是催生“皇先锋”为单位的先锋游戏后期期间。
开拓者的对手现在寻求适当的城市位置
固定在竞争对手先锋运行速度和规模的战术。
消失瓷砖产量的固定情况。
增加了一个通知,当玩家解开结界选项卡中的手工艺为窗口
修正了地形运行成本的能力,采取一切地形类型考虑
修正了英雄的竞争对手,负责保卫自己的首都,并没有设置到适当水平的错误(现在25级 - 结果为1级)
修正了一个阻止砖问题的沙漠战术图。
修正了一个导致河流重叠河流和河流分割裂痕在随机地图生成系统的错误。
城市升级:城市再也不能升级到瓷砖用糖果小屋,怪物的巢穴,或者寻求位置上他们。
开始巫师王要塞不再催生的任务地点。
运动:
挡着其中“召唤船”可以让玩家跳过地图的部分几个方面
从可用的法术列表中删除“丰收山”
固定在单元详细信息窗口中的错误,其中整个库存将装备或使用项目后重置其位置
在那里,如果你赢了,通过主权施法战斗修正错误,主权施法按钮会在接下来的战斗中被禁用
从固定的问题加载游戏保存与催眠单位。
修正涉及催眠术和传送的单位城市的几个问题
各具特色的窗口类记得他们的折叠状态。
Harbringer的弹丸的冲击效果,现在扮演的实际弹丸击中目标后。
蜘蛛骑士现在从他们的弓,而不是自己的脚开枪。
战术战斗现在暂停,当您打开在屏幕的顶部战役(如选项窗口)。这可以防止卡住转的问题。
参与的最后一战,以提高性能更新各种粒子效果
固定的'召唤大气元素滚动“项,现在可以正确地带来了大气元素单元上阵
法术
精灵的“千里眼”的能力现在请给予适当提升法力
固定“嚎叫”工具提示显示正确的攻击加成值(是说+0)
修正了“强盗招聘”法术的描述说,它的成本“大限”,而不是“Gildar”
修正了在火灾伤害的buff是永久性的设备上“火披风”的错误,堆放每次你丢在他们随后的战斗。
亡灵巫师的“召唤幽灵”的时候带入战斗法术现在可以正确它的预期效果AOE。
在“嚎叫”的能力不再叠加根据本单位的组大小的奖金(即一兵一卒得到相同的攻击加成作为一组5)
Soulburn的“牺牲”的效果不再是可以避免的。
巫师国王的咒语“冻结的敌人”现在有正确的结界图标
“较低的土地”滚动不再能施放暗影山
Naphaz“雾表”现在可以正确地使单位免疫物理伤害
Ifris“火山墙”现在确实火伤害到目标单位
“圣盾”现在给从奥术攻击与“奥术箭”现在这样的奥术伤害充分的保护。
粒子效果和游戏效果“的熵的光环”现在正常工作。也就是说,在你的领地的敌人采取20%的伤害,在一场战斗的开始。
“召唤小精灵”和“暗影座狼”AOE效果现在工作正常
小精灵治愈相邻的盟友
影Wargs可以罢工恐惧在相邻的敌人
杂项文本和图标修复
修正了一个战术战斗崩溃与弹法术,有针对性“的所有敌方单位”。
如果蒸汽没有运行,该MetaRealm将在浏览器中打开,而不是试图打开蒸汽覆盖。
在弹出提示人像定格线
巫师王可以不再受'杀'法术有针对性
守护者的“风水”现在可以正确地给出了“恢复土地”魔咒
精灵技能树:已交换冰法师和火焰法师技能的位置
Curgen的祸根
增加了一些更多的参考资料,以确保玩家学习一些关于它之前结束电影。
固定的产卵评级为这两部分任务的第二部分。现在是“中等”(1),而不是“致命”(3)。
修正了一个牧师一度曾达到一个足够高的倡议,他们不再能施放“祝福”或“神圣之盾”在战术战斗的第一个回合的一个问题
修正了一些对话框文本中得到修整的一个问题(如前哨升级窗口)。
复仇者冠军:固定烈士之怒,打击和祈祷这样的复仇工具提示和能力,影响正常工作。
几个呼吸火系法术修正问题(例如龙息)被施放,如果友谊赛是在效果区域的阻止他们。现在友谊赛被忽略(包括定向和应用受到伤害时),它允许这些法术定投在这些情况下。
修复了雨钻石从显示在几个交易任务的一个问题。
修正了先锋提示从上市“'城市之间的最短距离'”为比实际限制1更多
城市详细信息窗口会记得,如果你生成或火车选项卡上,而不是总是默认为列车标签。
与沼泽巨人和冰主先锋单位固定图形问题
修正了一个错综复杂+重殴组合造成了重创单元总是被打死。当一个“槌”攻击完成后,卫冕单位会妥善有自己的'之槌的Buff“修饰符删除。
巫师王可从Stardock公司和蒸汽为39.99美元。欲了解更多信息,请访问:www.sorcererking.com
原文:
We've listened to your feedback and decided to make Sovereign Casting more fun and useful. We've also addressed numerous bugs and issues that you've brought up. Read on for more info.
Please note: We strongly encourage you to start a new game with this patch.
Major Changes
Sovereign Casting - You can cast Sovereign spells without using the unit's turn.
Spell Balancing - Rebalanced spell effects and casting times to generally make them more useful during gameplay.
Sell items for mana: You may sell equipable items for mana in the "equip" screen by rolling over the item and clicking on the small icon in the upper right corner. The sell cost varies according to the item's quality. This feature allows you to generate more mana during the game and is great way to clean up your inventory after upgrading your gear.
UI Improvements & Visual improvements
Updated to highest Kingdom City level art assets (model, textures, tile design).
Optimization pass on graphical assets to improve performance
New particle effects for various units and spells
Crafting Window popup now sorts units by combat rating rather than their creation order.
Art pass on the existing stamps to mostly add more trees and hills
Visual improvements on the pre-made maps to mostly add more forest terrain types
New appearance for the "Syndicate Enforcer" unit
Balance & Tweaks
Casting Sovereign Spells no longer takes the unit's turn for both AI and player units
Balanced spells to go along with the new Sovereign Spells casting system
Items can be sold mana in the Equip window. Sell cost are relative to the item's quality. Quest Items and Crafting Ingredients are not sellable.
Buffed some of the creatures spawned by Sorcerer King. Mid-game spawn groups will have more Trog Archers and Wargs.
Guardian's "Pathfinder" ability changed to '+2 Moves for all Units'
Increased the Maul Buff effect on the defending unit.
Increased the Frost Dragon's movement from 1 to 3
Reduced the amount of Platinum Ore from the 'Resource Harvesting' ability
Updated several pre-made maps to better balance the number of Rivals
Rival Heroes, unique units, and the Sorcerer king cannot be charmed by an resistable charm spell.
Blizzard Spell Recipe only takes 1 x Radiant Topaz
"Domination" spell now costs Mana and Doomsday
Default item mana resale value is now 3 instead of 5.
The Fire Elemental's "Soul Burning" ability had been reduced to -30% hp & -10% hp if resisted (was 40%, 20%). If "Soul Burning" is resisted, the targeted unit will now take partial damage.
Reduced "Summoning Master" Enchantment to give 1 Tactical Regen for 10 mana
Campaign -- dropped the production cost of the "Tower of Mastery" from 3000 to 1800 labor. The Tower of Mastery can now only be built once.
Tinkerer "Forging" Ability - removed some of the Plate Armor and Ring recipes
Updated the stats for the +XP rings (Ring of the Tutor and Band of Insight) to be closer aligned to their crafting requirements.
Bug Fixes
AI Improvements
Rivals are more likely to build pioneers if they have only one city and no current pioneers.
Fixed bug where Lieutenants would start exploring instead of attacking the player's city.
Fixed bug where Lieutenants that were targeting cities would sometimes go after shards, but get stuck since they are not allowed to step on the shards.
When the player's threat is high, Lieutenants will now occasionally target units and not just cities.
Fixed an issue that caused the Pariden, Ice Lords and Frozen Realm Rivals races to always spawn "Imperial Pioneer" as their pioneer unit during late game.
Rival pioneers will now seek proper city locations
Fixed the run speed and tactical scale on Rival Pioneers.
Fixed cases of disappearing Tile Yields.
Added a notification for when player unlocks the Enchantment Tab in the Crafting Window
Fixed 'Terrain Movement Cost' abilities to take all terrain types into account
Fixed a bug where Rival Heroes, tasked with defending their capital city, weren't set to the appropriate level (now level 25 - was level 1)
Fixed a blocked tile issue with the Desert tactical map.
Fixed a bug in the Random Map Generation system that caused rivers to overlap rivers and rivers to split chasms.
City Upgrade: Cities can no longer upgrade onto tiles with a goodie hut, monster lair, or quest location on them.
Starting Sorcerer King Strongholds are no longer spawned on Quest Locations.
Campaign:
Blocked off several areas where 'Summon Boat' allowed players to skip past parts of the map
Removed 'Harvest Mountain' from the list of available spells
Fixed a bug on Unit Details Window where entire inventory would reset its position after equipping or using an item
Fixed bug where if you won a battle via Sovereign spellcast, the Sovereign spellcast button would be disabled in the next battle
Fixed problem loading game from saves with hypnotized units.
Fixed for several problems involving hypnotism and teleporting units to cities
Crafting Window categories remember their collapsed state.
Harbringer's projectile impact effect now plays after the projectile actually hits the target.
Spider Riders now shoot from their bow, not their feet.
Tactical battles are now paused when you open screens over top of the battle (e.g the Options Window). This prevents a stuck turn problem.
Updated various particle effects that were involved in the final battle to increase performance
Fixed 'Summon Air Elemental Scroll' item, which now properly brings an Air Elemental unit into battle
Spells
Wizard's "Clairvoyance" abilities now give the proper give Mana boosts
Fixed 'Howl' tooltip to show the correct Attack Bonus value (was saying +0)
Fixed the "Recruit Bandit" spell description to say it costs "Doomsday" rather than "Gildar"
Fixed a bug in "Mantle of Fire" where the fire damage buff was permanent on the unit, stacking everytime you cast it on them in subsequent battles.
Necromancer's "Summon Wraith" spell now properly does it's intended AOE effect when brought into battle.
The "Howl" ability no longer stacks bonuses based on the unit's group size (ie. a single soldier gets the same attack bonus as a group of 5)
Soulburn's "Sacrifice" effect is no longer avoidable.
The Sorcerer King's spell "Freeze Foes" now has the proper Enchantment icon
"Lower Land" scroll can no longer be cast on Shadow Mountains
Naphaz "Form of Mist" now properly makes the unit immune to physical damage
Ifris "Volcanic Wall" now does fire damage to the target units
"Divine Shield" now gives full protection from Arcane attacks & "Arcane Arrow" now does Arcane damage.
"Aura of Entropy's" particle effect and gameplay effect now work properly. That is, enemies in your territory take 20% damage at the start of a battle.
"Summon Wisp" and "Shadow Warg" AOE effects are now working properly
Wisp heals adjacent allies
Shadow Wargs can strike Fear in adjacent enemies
Misc text and icon fixes
Fixed a tactical battle crash with projectile spells that targeted "All Enemy Units".
If Steam is not running, the MetaRealm will open in a browser and not try to open the Steam overlay.
Fixed grid lines on popup tooltip portrait
The Sorcerer King can no longer be targeted by the 'Kill' spell
Guardian's "Geomancy" now properly gives the "Restore Land" spell
Wizard Skill Tree: Swapped the position of Ice mage and Fire Mage skills
Curgen's Bane
Added some more references to make sure the player learns a bit about it prior to the ending cinematic.
Fixed the Spawn Rating for the second part of this two part quest. Is now "Medium" (1) instead of "Deadly" (3).
Fixed a problem where once Clerics had reached a high enough initiative they could no longer cast "Blessing" or "Divine Shield" on their first turn in tactical combat
Fixed a problem where some dialog box text was getting trimmed (e.g. the outpost upgrade window).
Avenger Champion: Fixed Martyr's Wrath, Strike, and Prayer such that the Vengeance tooltips and ability effects are working correctly.
Fixed issues with several fire breath spells (e.g. Dragon's Breath) the prevented them from being cast if friendlies were in the area of effect. Now friendlies are ignored (both when targeting and applying the damage) which allows these spells to be cast in those situations.
Fixed a problem that prevented Cloudy Diamonds from displaying in several trading quests.
Fixed the Pioneer tooltip from listing the "'Minimum Distance between Cities'" as 1 more than the actual limit
The City Details Window will remember if you were on the Build or Train tab rather than always defaulting to the Train tab.
Fixed graphical issues with the Swamp Giant and Ice Lord Pioneers units
Fixed a bug where a Tangled Web + Maul combo resulted in the mauled unit always being killed. When a "Maul" attack is completed, the defending unit will properly have their 'Maul Buff' modifiers removed.
Sorcerer King is available from Stardock and Steam for $39.99. For more information visit: www.sorcererking.com
by thegfw
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