补丁介绍
使用说明:
1.解压缩
2.运行Update文件夹里的setup.exe安装升级档到游戏目录
3.复制Crack文件夹里的所有文件到游戏目录覆盖
4.运行游戏
已包含之前所有升级档
更新说明(机翻):
2015年6月9日
新的内容!
添加了久违的丽影撤退任务!这个任务可以在新的揈Xtra的任务吗?菜单。点击这里了解更多信息。
添加完成丽影撤退任务成就。
加入全球聊天服务器浏览器和大堂聊天
修复和更新
不显示Ru的资源如果开始茹的0
目标指针线现在应该更好的对齐
杂项。从保罗ruskay音频更新
外交小组现在正确更新后删除玩家断开
“未知”的文本现在正确显示客户如果主机使用一个自定义地图
固定的问题,在外语的某些字母不能正常显示
距离过滤器现在可以在主服务器选择画面
修正了一个有时会把错误的列表框
粉尘云现在可选的搈爱的对象?目的地
添加聊天命令:
/耳语<名称> <信息>
忽略<名称>
/不容忽视的<名称>
莫德尔的更新
创建TabControl界面元素简化菜单等选项菜单
customformationid没有正确初始化,这将可能是垃圾在地图产卵的船只
UI屏幕锚现在刷新屏幕激活
用户界面-创造了新的“镜子”,另一个元素的副本锚型矩形和能见度
添加“额外的任务”,应该允许玩家创建自定义任务无需编辑UI或跳过不必要的箍
添加在竞选文件定义一个标志说坚持从坚持要加载的文件目录支持任务条目,或路径说明坚持从游戏保存在保存活动数据目录文件应装
添加到定义“startingplayerfleet能力。lua”文件中的任务目录和它是否是存在的,持续的舰队不通过重写加载以前保存的任务持续舰队的命令行提示装装
添加命令行选项”nomousecap”使游戏不偷鼠标输入的第一帧
2015年5月19日
平衡
船现在正确地停止攻击时船他们攻击的是打捞捕获。
固定的一些值的家园1隐形恢复他们在同一时间他们最后的补丁能力优先。
使超时间退出荣誉的模拟游戏的更新率。船舶不应再上/下拍摄他们的目的地。
保护逻辑固定使船舶防范其他船只现在正确的移动和保护一个希望。
更新为使用该船舶的策略来确定它的行为如何在保卫警戒命令。
修正了一个问题,分配到巡逻船如果船他们守卫战斗时守护船在保护范围内停止。
建立第一个力研究船什么时候回最初运(60)
杂项
修正了一个问题,在某些关键的结合描述造成一些快捷键加载失败的球员配置文件不正确读取。
修正了一个问题,如果游戏的任务脚本使用的一些船只在比赛前被破坏的发生。
修正了一个问题,创造一个存在后一个配置文件,然后删除该剖面和创造又会导致崩溃。
当玩家点击鼠标固定阻塞问题近定时器。
发现在蒸汽崩溃转储崩溃各种修正。
界面速度优化
固定夹/隐藏“显示所有菜单项目”建设。
游戏模组
文本显示器的顶端/底端对齐固定反演问题
更新说明:
June 9, 2015
New Content!
Added the long-lost Raider Retreat mission! This mission can be accessed in the new 揈xtra Missions?menu. Click here for more info.
Added Achievement for completing the Raider Retreat mission.
Added Global Chat to the server browser and lobby chat
Fixes and Updates
Don't display the RU's for a resource if the starting RU's are 0
Objective pointer lines should now be better aligned
Misc. audio updates from Paul Ruskay
The diplomacy panel is now properly updated to remove the player after disconnections
"Unknown level" text is now properly displayed for clients if the host uses a custom map
Fixed issue where certain letters in foreign languages would not properly display
The distance filter is now available on the main server selection screen
Fixed an issue where list boxes would sometimes wrap incorrectly
Dust clouds are now selectable 搈ove to object?destinations
Added chat commands:
/whisper <name> <message>
/ignore <name>
/unignore <name>
Modder Updates and Additions
Created TabControl Interface Element to streamline menus such as the options menu
customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map
UI - Screen anchors now refresh on screen activate
UI - Created new "mirror" anchor type that copies rect and visibility of another element
Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops
Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet
Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame
May 19, 2015
Balance
Ships now properly stop attacking when the ship they were attacking is salvage captured.
Fixed some values for Homeworld 1 cloaking ability to restore them to the same timing they were prior to the last patch.
Made the hyperspace time to exit honor the update rate of the game simulation. Ships should no longer over/under shoot their destinations.
Guard logic fixed so that ships that guard other ships now properly move and guard as one would expect.
Updated the guard command to use the tactics of the ship to determine how it behaves while guarding.
Fixed an issue where ships assigned to guard could stop if ship they were guarding engaged in combat when the guarding ship was outside of guard range.
Set build time of the first Taiidan Research Ship back to what was originally shipped (60s)
Misc
Fixed an issue where certain key binding descriptions were read incorrectly from the player config file which caused some keybindings to fail to load.
Fixed a save game issue that would happen if some ships used by mission scripting were destroyed before a game was saved.
Fixed an issue where creating a profile after one exists, then deleting that profile and creating it again would cause a crash.
Fixed mouse blocking issue when player clicked near timer.
Various fixes for crashes found in Steam crash dumps.
UI speed optimizations
Fixed clipped/hidden "show all" build menu items.
Modders
Text display Top/Bottom alignment inversion issue fixed
by RELOADED
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