补丁介绍
使用说明:
1.解压缩
2.运行UPDATE目录下的setup.exe安装升级档
3.复制CODEX目录下的文件到游戏目录覆盖
4.开始游戏
更新说明(机翻):
新功能和改进游戏
增加了两个新的遭遇战地图:揥所有街道和揟他Poshlands?
对于遭遇战地图难度设置
新办法去接单位:左键单击顶部屏幕上的单位类型人像之一。这就提出了一个单元信息屏幕,它可以让您快速挑选每个单元。上的画像右击仍使通过该类型的每个单元的位置的照相机跳跃。
播放器现在能够不同类型的单位在对上层社会一个多项选择之间切换按下TAB或点击在细节面板的画像
玩家现在可以选择哪个单位,他将下降,按TAB键或单击详细信息面板的肖像旁边的地牢
部落单位可以重新训练的二级和三级单位之间。默认时下降竞技场上的戒指现在是“坐火车到第2层”。
增加发薪日从间隔3分钟,6分翻倍的薪水。
返工“信号号角”和“哨兵公”。现在,他们可以建立在第1层,但不再给一个buff的单位。相反,他们在敌人进入门卫室/前哨提请所有附近单位的重视。此外,它们也可以手动通过拍打它们激活。
平衡
乔佛里国王不再拥有对恶魔单位奖金
巨魔摇滚运动员:现在有一个最小的范围内攻城模式,飞溅销毁器减少,总体伤害减少,但现在不会无视护甲和炮弹都不再归巢
在沙盘地图更难取得boss战
妖制造的门户网站“来自地狱巨魔”5次强硬
“释放地牢主”咒语费用增加的恶魔(现同部落派系)
其他改进
各种性能改进
对于超宽分辨率更好的支持
在战役地图的检修,以更好地整合妖迷你战役和提供更好的进步回馈
更好的预选下一个任务的时候进入战役地图(喜欢运动为主,不再重复可选妖迷你战役)
添加更好的音频的各种动作和象信号号角,大炮敌楼的对象,而一些UI交互
现在,游戏存档将加载更快
从选项菜单中删除三重缓冲选项
实施部落/恶魔特定图标的罢工和新金銮殿水平
讲述空话和提醒,现在罕见,其间隔时间增加
教程提示是再次显示当解说员起着提醒线
增加了一个选项,在选项 - >游戏菜单关闭提醒和叙述者闲置会谈
添加在选项 - >游戏菜单滑块以更改自动保存时间间隔
提高了邪恶的笑声
玩家现在能够与控制器进入多人游戏ID
改进的字体的可读性
动作面板上单击鼠标右键,现任揵ACK?
施法/技能,按住Shift键单击将不再退出的法术/技能的施放模式(建设工作站或陷阱时,同样喜欢)
改进的视觉诱人的镇门陷阱
对话日志现在显示教程技巧。
在全屏幕菜单文字和背景之间的反差更好
法术施放通过播放器或使用单位将勾勒出目标如果能够施放技能。
RTS存储组:相机仅在组键快速连续按下跳跃
宝藏室现在有在墙壁上更灯,使他们少阴沉
建筑陷阱当工人更聪明(不偷对方的资源和反应时,立即用手邪恶滴陷阱资源)。
未挖水晶砖,现在有一个特殊的标记
改善小地图图标叠加阶
当排队多个单位聘请,人口点现在立即保留
添加颗粒效果时,生物获得战斗或生产水平
水/熔岩平面视觉改进,evilfication(以下简称“大坝”)和某些非乔木对象
滚石碰撞等滚石。
多人
引入了更多的胜利分险胜条件支配山,队伍统治和国王
UN-conquereable家庭部门现在产生了一些邪恶的球员(统治)
部门做侍卫重生较少,现在
统治模式现在预选,而不是死斗
在多人游戏,金銮殿lifepoints不再回收物
在某些情况下创建的多人游戏的时候死机不动
针对连接问题更好的错误信息
不能正确显示固定的胜利点数
载入游戏后,在多人游戏大厅固定的游戏设置
取得构ICK球员?按钮insivible为客户
航海日志现在停用多人
状态UI现在显示在死斗模式,游戏模式和金銮殿生命点
使用机器的名字蒸汽名称,而不是
Bug修复
在Linux中Xubuntu的固定崩溃
修正了一些音频截断线
在Linux和Mac系统的稳定好转
揟他争夺国王抯结局吗?这一次,它抯真正的固定喷泉不是可见的在地图上!?
固定的单位,让被淘汰的选手手
固定的单位变得反应迟钝,如果下探后撞倒滚石直接
固定缺少技能的声音:生命守护的揼轮树粉碎和攻击,兽人酋长搒ummon军犬?巨魔Rockthrower攻击,终极邪恶攻击
固定搈otivating呐喊?可视化技能
改变加载保存游戏的分辨率固定时用的问题雾,战争
修正了一个问题的遭遇战地图揟他大坝?没有为自己辩护的Krowtoes
垂直同步是现在正确应用
RTS控制:攻击低优先目标状产卵小屋不再被其他打断目标
在一些地图金銮殿的固定逻辑大小
修正了一个被占领的工作站上掉落怪物没有任何效果错误
固定的动画兽人酋长抯战争猎犬
修正了当他们冲进这打破了最后一次竞选团镇门户陷阱消失的bug,使得英雄单位(Grumli等)
修正了一些破碎的成就
区域变更为搬着东西地牢现在再次显示详细信息面板
固定舞台图标三级的怪物
使用控制器时固定手的位置
竞技场/五角星,现在正确地强调了目前的工作模式按钮
捏mproved培训?图标更改为清楚起见,
截止现在,子菜单正确中止各自揵uild噱头/间?输入模式
修正了一个有时单位没有等到诗人完成解除陷阱的错误
修正了一个陷阱免疫的单位采取了损害“火焰陷阱”或“滚石炸药”
滚石陷阱现在只能触发,如果它有视线
除去意外“隐藏人口显示”切换功能
纳加水母现在的目标为目标抯中心而不是其枢轴如果目标不具有头部(例如攻击门等)
固定沃登在试图瞬移前不动了。
固定的各种技能的可视化不结束时,正确的目标被摧毁意外或技能被打断
固定效升级妖仆不工作
恶魔单位将不会罢工时,下令对升级和五角星不会阻止升级的人口分而战斗
新增失踪撞机与特定对象(出入口,军械库工作站...)
农民固定和长枪兵的攻击动画和破坏效果计时
上不可用地形,当点击固定移动攻击命令不走路“最近可行走点”
波兰/俄罗斯版:固定的人口上限GUI显示
修正了一些“甜蜜点”里的英雄单位可以攻击玩家的单位和返回看守点之间振荡。
单位在某些情况下突然固定旋转变化
如果生物发薪日作业被中断固定的动画毛刺
热键在法术栏中显示正确
修正了一些攻击踪迹效果不消失时,单元回升,而训练球馆
修正了一个单位(如终极邪恶)中断自己的攻击动画中的错误
固定毛刺的地方隐形单位成为(视觉)试图针对他们的技能的时候可见
固定的振作名称显示:第一个字母是不是总是大写
固定跨平台云储存的问题具有一定的保存名称
固定的重金和水晶挖标记
固定秘技播放时间显示(现在H:毫米代替M:SS)
小地图的图标上的小地图地牢旋转固定
当升级水晶室工作单位,resarch正在进行中不再迷路
固定的问题,将改变游戏选项卡
固定和改进群众房间墙面装饰
固定的生物战斗正在由其他一些活动,如发薪日中断
固定的技能/法术隐形单位的目标
固定区域面板选项卡高亮
区域的变化给出了微缩/地区面板更好的UI反馈
在地牢固定相机约束(可以滚动太远黑)
火坑陷阱当敌人进入,而不是在一个固定的时间间隔执行
固定质感狼
重新启动遭遇战地图现在保持游戏设置
固定UI悬停瓷砖没有在某些情况下得到拆除
增加了逻辑服务器防火墙例外蒸汽安装过程
固定的工作单位可视化故障,其中的动画没有正确复位到非活动
修复了多个在现场对话文本本身重叠
更新说明:
New Features and Gameplay Improvements
Added two new skirmish maps: 揥all Street?and 揟he Poshlands?
Difficulty settings for skirmish maps
New way to pick up units: left-clicking on one of the unit type portraits on the top-screen. This brings up an unit info screen which lets you quick-pick each unit. Right-clicking on the portraits still makes the camera jump through the locations of each unit of that type.
Player is now able to switch between different types of units in a multiselection on the overworld by pressing TAB or clicking on the portraits in the detail panel
Player is now able to choose which unit he will drop next in the dungeon by pressing TAB or clicking on the portraits in the details panel
Horde units can be re-trained between tier 2 and tier 3 units. Default when dropping on arena ring is now "train to tier 2".
Increased Payday interval from 3 minutes to 6 minutes and doubled salary.
Rework of "Signal Horn" and "Sentry Gong". They now can be built on Tier 1 but no longer give a buff to units. Instead, they draw attention of all nearby units upon enemies entering the guard room / outpost. Also, they can be manually activated by slapping them.
Balancing
King Joffrey no longer has a bonus against demon units
Troll Rock Thrower: Now has a minimum range in siege mode, splash damager reduced, overall damage reduced but does now ignore armor and projectiles are not longer homing
Made boss fights in sandbox maps more difficult
Made demon portals in "Trolls from Hell" 5 times tougher
"Unleash the Dungeon Lord" spell cost for demons increased (now same as horde faction)
Other Improvements
Various performance improvements
Better support for ultra-wide resolutions
Overhaul of the campaign map to better integrate the demon mini-campaign and give better progress feedback
Better pre-selection of next mission when entering campaign map (prefer main campaign and no longer repeating optional demon mini-campaign)
Added better audio to various actions and objects like signal horn, cannon watch tower, and some UI interactions
Savegames will now load much quicker
Triple Buffering option removed from options menu
Implemented horde/demon specific icons for strike and new throne room level
Narrator idle talk and reminders are now rarer and their intervals are increased
Tutorial tips are shown again when narrator plays a reminder-line
Added an option in the options->game menu to turn off reminders and idle talks of the narrator
Added a slider in the options->game menu to change the auto-save interval
Improved evil laughter
Player is now able to enter the multiplayer game ID with controller
Improved font readability
Right-clicking on an action panel now acts as 揵ack?
Casting spells/skills with Shift-Click will no longer exit spell/skill cast mode (same like when building work stations or traps)
Improved visual of tempting town portal trap
Dialog log now shows tutorial tips.
Better contrast between text and background in full screen menus
Spells cast by player or skills used by units will outline the target if it can be cast.
RTS stored groups: camera only jumps if group key is pressed in quick succession
Treasure chambers now have more lights on the wall, to make them less gloomy
Worker are more intelligent when building traps (don't steal each other's resources and react immediately when evil hand drops resources on the trap).
Un-digged crystal tiles now have a special marker
Improved minimap icon overlay-order
When queuing multiple units to hire, population points are now reserved immediately
Added particle effect when creatures gain a combat or production level
Visually improved evilfication of water/lava plane ("The Dam") and of certain non-tree vegetation objects
Rolling Stones collide with other rolling stones.
Multiplayer
Introduced more victory point win conditions for domination, team domination and king of the hill
Un-conquereable home sectors will now generate some evilness for the player (domination)
Sector guards do respawn less frequently now
Domination mode is now pre-selected instead of deathmatch
During Multiplayer, throne room lifepoints no longer regenerates
Fixed freezes in certain cases when creating multiplayer game
Better error messages for connection problems
Fixed victory points not being displayed correctly
Fixed game settings in multiplayer lobby after loading a game
Made 搆ick player?button insivible for clients
Log book is now deactivated in multiplayer
Status UI now shows game mode and throne room life points in deathmatch mode
Use steam name instead of machine name
Bug Fixes
Fixed crashes in Linux Xubuntu
Fixed some truncated audio lines
Improved stability on linux and mac systems
Fixed a fountain not being visible on the map 揟he battle for King抯 Ending ?This time it抯 for real!?
Fixed units getting knocked out of the players hand
Fixed units becoming unresponsive if knocked down by a rolling stone directly after dropping
Fixed missing skill sounds: Tree of Life guard's 揼round smash?and attacks, Orc Chieftain 搒ummon warhound? Troll Rockthrower attacks, Ultimate Evil attacks
Fixed 搈otivating warcry?skill visualization
Fixed problems with fog-of-war when changing resolutions of loading a save game
Fixed a problem with Krowtoes on the skirmish map 揟he Dam?not defending himself
vSync is now applied correctly
RTS control: Attacks on low-priority targets like spawner huts are no longer interrupted by other targets
Fixed logical size of throne room on some maps
Fixed a bug where dropping a monster on an occupied workstation did not have any effect
Fixed animations for orc chieftain抯 war hound
Fixed a bug that made hero units (Grumli, etc.) disappear when they ran into a town portal trap which broke the last campaign mission
Fixed some broken achievements
Region change into dungeon while carrying something now shows the details panel again
Fixed arena icons for tier 3 monsters
Fixed the hand position when using a controller
Arena/Pentagram now correctly highlights the current work mode button
揑mproved training?icon changed for clarity reasons
Closing submenu now correctly aborts respective 揵uild gimmick/room?input mode
Fixed a bug where units sometimes did not wait until the bard finished disarming traps
Fixed a bug where trap-immune units took damage from "Flame Trap" or "Rolling Stones With Dynamite"
Rolling Stone trap now only triggers if it has line of sight
Removed unexpected "hide population display" toggle feature
Naga Medusa now aims for the target抯 center instead of its pivot if the target does not have a head (e.g. attacking doors, etc.)
Fixed Warden to not move before trying to teleport.
Fixed various skill visualization not ending correctly when target gets destroyed unexpectedly or skill gets interrupted
Fixed efficiency upgrade for demon servants not working
Demon units will not strike when ordered to upgrade on pentagram and not block upgrade population points while fighting
Added missing colliders with certain objects (entrances, armory work station...)
Fixed peasant and pikeman attack animations and damage effect timings
Fixed move-attack command not walking to "nearest walkable point" when clicking on unavailable terrain
Polish/Russian version: fixed population limit GUI display
Fixed some "sweet spots" where hero units could oscillate between attacking the player units and returning to guard point.
Fixed sudden rotation changes of units in some circumstances
Fixed animation glitch if creature payday job is interrupted
Hotkeys are displayed correctly in spell bar
Fixed some attack trail effects not disappearing when unit is picked up while training in arena
Fixed a bug where units (e.g. the ultimate evil) interrupt their own attack animations
Fixed glitch where invisible units became (visually) visible when trying to target them with skills
Fixed display of perk name: first letter wasn't always capitalized
Fixed cross-platform cloud save issues with certain save names
Fixed heavy gold and crystal dig marker
Fixed savegame playtime display (now h:mm instead of m:ss)
Fixed rotation of minimap icons on dungeon minimap
When upgrading crystal chamber work unit, resarch in progress is no longer lost
Fixed issues with applying changes in options gameplay tab
Fixed and improved horde room wall decorations
Fixed creatures fighting being interrupted by some other activities like payday
Fixed skill/spell targeting of invisible units
Fixed region panel tab highlighting
Region change gives better UI feedback in minimap/region panel
Fixed camera constraint in dungeons (could scroll too far into the black)
Fire Pit Trap executes when an enemy enters, not in a constant time interval
Fixed wolf texture
Restarting skirmish map now keeps game settings
Fixed UI hover tile not getting removed in certain circumstances
Added logic server firewall exception to steam installation process
Fixed work unit visualization glitch where animations did not properly reset to inactive
Fixed multiple in-scene dialog texts overlapping themselves
by CODEX
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