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NBA2K12 全版本v1.0.1升级档+游侠原创免DVD补丁覆盖版(英文/简体/繁体/日文)

NBA2K12 全版本v1.0.1升级档+游侠原创免DVD补丁覆盖版(英文/简体/繁体/日文)

补丁介绍

转载请注明来自游侠网

使用说明:

1. 解压缩.
2. 复制所有文件到游戏安装目录覆盖
3. 开始游戏

支持所有语言
运行 nba2k12.CHS.exe 简体中文
运行 nba2k12.CHT.exe 繁体中文
运行 nba2k12.JPN.exe 日文
运行 nba2k12.exe 英文

NBA2K12  大补V1.0.1详细介绍

ONLINE
• Several matchmaking optimizations have been made in order to help users get into games quicker. This will reduce the amount of time the “Searching For Opponent…” screen is displayed for.
修正了寻找对手的功能, 这个将会减少寻找对手所需的时间.
• Addressed a number of network errors that would cause games to end prematurely.
修正了一些导致对站游戏跳出网络问题.
• Addressed an issue in Team-Up where certain conditions would lead to a player standing idle for prolonged periods of time.
修正了组队模式中某些动作会导致球员卡住的问题.
• Corrected a Win/Loss streak tracking issue such that the “Back to Back to Back” achievement/trophy will now unlock at the proper time.
修正了连胜/连败的问题, 现在"背靠背靠背" 成就可以正常解锁.
• Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
修正了多人组队模式中, 所有用户都无法跳过半场秀的问题.
• Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
修正了当用户编辑战术是导致连接中断的问题.
• A number of Association: Online optimizations were made to greatly minimize disconnects.
网络王朝更加稳定, 减少断线现象.
• Additionally, general optimization improvements were made in order to improve the overall online experience.

GENERAL
• Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
之前解锁过的最伟大球队和国王/勇士队将会保持解锁.
• Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
修正了当未保存名单时进入传奇展示赛导致名单损坏的问题.
• Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
修正了当跳过赛前活动时导致游戏卡住的问题.
• Corrected an issue where players could become duplicated after editing a Created Team.
修正了当编辑新建队伍后出现相同球员的现象.
• “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
修正了“皮蓬"的扣篮包, 现在编辑皮蓬是可以让他使用他自己的扣篮包.
• Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
修正了当创建球员是该球员无热区的问题.
• The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
修正了阿迪达斯的球鞋图片.

GAMEPLAY
• On-dribbler steal success rates have been tuned down.
持球抢断的成功率下降.
• Tuned accuracy of directional passing in order to more reliably pass to the intended target.
方向传球的准确度增加, 使用方向传球时的传球会更加稳定.
• Improved help defense, specifically for rotations on pick-and-roll situations.
增加了协助防守力度, 尤其在轮换和挡拆的时候.
• Defensive tuning on 3PT shots to reduce the success of contested threes.
修正了被防守时投三分球的准确性.
• Addressed an issue on drives to the basket where the help defender wouldn’t fully engage in the double team.
修正了当冲击篮筐的时候协防球员不给力的问题.
• Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
增加了传给低位球员的传球高度.
• Reduced steal success when the defender attempts a steal from behind the ballhandler.
减少了从背后断球的成功率.
• Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
修正了球员尝试抢断时前冲的幅度.
• Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
修正了AI从传给低位球员的传球幅度, 现在AI变得更加聪明.
• Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
修正了网络对战时投篮被封盖, 会再次投篮的问题.
• Tuned AI playcalling during late-game situations so that they initiate plays faster.
修正AI呼叫战术, 在比赛后期执行快一些的战术.
• Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
修正了MP模式中CPU花很长时间传球(或根本不传)的问题.
• Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
修正了用户无意中故意犯规对手的问题.
• Tuned animation sele ction that would cause a player to lose forward momentum when attempting a Swat Block.
修正了当球员尝试大力封盖时前冲效果消失问题.
• Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
修正了有时假传变真传的问题.
• 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
修正了当球被防守球员拨回后场时会叫8秒过半场的犯规.
• Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
训练营: 三威胁训练的分数要求降低.
• Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
• Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.

MY PLAYER
• Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
修正了当完成NBA总决赛游戏会卡住的问题.
• Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
修正了交易逻辑, MP所在球队的GM不会对名单做太大的修改.
• Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
你球队的GM会更努力的完成你想要交易来的球员.
• Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
修正了球队会使用错误的战术册.
• A few sele ct season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
修正了一些里程碑无法解锁的问题. (比如在罚球命中率超过85%)
• The camera should now properly follow the action in your Signature Shoe Commercial.
现在MP鞋广告的摄像头会正确的根上MP.

THE ASSOCIATION
• A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
修正了交易逻辑.
• Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
修正了球员不会无故的生气.
• New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.    
当进入王朝模式多年时, 新的教练/职工会不断出现.  

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NBA 2K12NBA 2K12
上市时间:2011-10-04
游戏平台:PC PS3 XBOX360
游戏类型:体育竞技SPG
制作公司:2K Sports
游戏语言:中文,英文,其他,日文
发行公司:2K Games

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