补丁介绍
使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《血洒四方》CODEX版游戏:Blood.will.be.Spilled-CODEX
2.安装《血洒四方》v1.03升级档:https://patch.ali213.net/showpatch/120855.html
3.安装本升级档
更新内容:
机翻:
更新v1.05:
修正了一个问题,当你可以打开径向菜单后,完成战斗,然后不能再次关闭它
修正了一个问题,当引起炸药爆炸射击,它可以导致下一轮不启动
修正了第4章关于重生的问题,在第二次遭遇重生后不能正确的重生所有的东西
修正了第6章中重生错误的问题
修正了按下控制器上的B键无法退出枪支商店的问题
从现在开始,当使用控制器时,“继续”将默认在战斗后结果屏幕上悬停
修正了一个问题,你可能会陷入推矿车的状态
修正了炸药投掷动作的动画丢失
修正了一个问题,当确认一个行动后不久,它被选择可能会导致一个错误
修正了使用技能时瞄准线的问题,在使用炸药后奇怪的指向然后取消瞄准
修正了一个问题,在战斗中一些角色可以越过他们的目标航路点,然后继续无限期地逃跑
修正了El Dorado HUD在战斗中没有正确显示的问题
修正了黄金国在战斗中弹药不足的问题
增加了在战斗中加特林火炮和加农炮行动的缺失描述
修正了竞技场中加特林机枪不能正常使用的问题
修正了一个缺失的对话框
在整个游戏中添加了多个新的检查点
在多个级别中修复各种级别的设计
更新v1.04:
修正了一个问题,你的枪没有正确显示拥有,即使在购买后
修正了一个问题,当一个战斗不会立即结束后,完成所有的目标,并将需要首先结束手动转弯
修正了重生后HUD错误显示弹药的问题
修正了一些图标在战斗中不能正确显示的问题
修正了F12捕获黑屏而不是截图时的问题
修正了一些危险不能正确重生的问题
修正了诱骗技能在某些战斗中不能正常发挥作用的问题
修正了一个追逐机制不能正确重生的问题
修正了在最后的boss战斗中出现的问题
修正了一个问题,杰克仍然可以有一根火柴在他的手后,从封面扔了炸药
修正了一些可交互对象不能正确重生的问题
修正了沙利文跳跃动画的视觉故障
一些纪念品在细节屏幕上缩放不当的视觉修复
从现在开始,“到达目标”遭遇战中的目标航路点将在整个遭遇战中可见
从现在开始,炸药在被击中后爆炸
从现在开始,你也可以翻转你的角色在瞄准时使用的炸药使用a,D或左模拟杆上的控制器
改进的敌人类型“蜻蜓”瞄准(也叫何塞和胡安)
视觉固定杰克的手臂停留在一个奇怪的位置后,拉上一个窗台
多个级别的各种小修复程序
原文:
Update v1.05:
Fixed an issue when you could open the radial menu right after finishing combat and then couldn’t close it again
Fixed an issue when causing a dynamite to explode by shooting it could cause next turn not to start
Fixed an issue in Chapter 4 with respawn after second encounter not respawning all the things correctly
Fixed an issue with incorrect respawning in Chapter 6
Fixed an issue with not being able to exit the gun store by pressing B on the controller
From now on, when using controller, “continue” will be hovered by default on the post combat result screen
Fixed an issue in which you could get stuck in the state of pushing a mining cart
Fixed missing canceling animation of dynamite throw action
Fixed an issue when confirming an action very soon after it was selected could cause an error
Fixed an issue of aiming line when using skills being weirdly oriented after using and then canceling aiming with a dynamite
Fixed an issue in which some characters in combat could go past their target waypoint and then continue running away indefinitely
Fixed an issue with El Dorado HUD not being properly shown in combat
Fixed an issue with El Dorado not having proper amount of ammo in combat
Added missing description for Gatling gun and Cannon actions in combat
Fixed an issue of gatling gun in the arena not being properly usable
Fixed one missing dialogue
Added multiple new checkpoints across the whole game
Various level design fixes in multiple levels
Update v1.04:
Fixed an issue with your gun not being properly shown as owned even after being purchased
Fixed an issue when a combat would not end immediately after completing all the objectives and would require to first end the turn manually
Fixed an issue of the HUD incorrectly showing ammo after respawn
Fixed an issue when some icons in combat would not show up properly in some cases
Fixed an issue when F12 captured a black screen instead of a screenshot
Fixed an issue with some hazards not properly respawning
Fixed an issue with a Decoy skill not functioning properly in some combat encounters
Fixed an issue with one of the chase mechanics not properly respawning
Fixed an issue occurring in the final boss battle
Fixed an issue in which Jack could still have a match in his hand after throwing a dynamite from cover
Fixed an issue of some interactible objects not properly respawning
Fixed visual glitch in Sullivan’s jump animation
Visual fix of some Mementos being improperly scaled on the detail screen
From now on, target waypoints in “Reach target” encounters will be visible during the whole encounter
From now on, dynamites explode after being shot
From now on, you can also flip your character during aiming with a dynamite using A,D or left analog stick on the controller
Improved aiming of enemies type “dragonfly” (also called José and Juan)
Visual fix of Jack’s arm staying in weird position after pulling up on a ledge
Various small fixes in multiple levels
BY CODEX
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