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哥特舰队:阿玛达2 4号升级档+免DVD补丁CODEX版

哥特舰队:阿玛达2 4号升级档+免DVD补丁CODEX版

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《哥特舰队:阿玛达2》CODEX版游戏:Battlefleet.Gothic.Armada.II-CODEX
2.安装《哥特舰队:阿玛达2》1号升级档:http://patch.ali213.net/showpatch/110457.html
3.安装《哥特舰队:阿玛达2》2号升级档:http://patch.ali213.net/showpatch/111699.html
4.安装《哥特舰队:阿玛达2》3号升级档:http://patch.ali213.net/showpatch/113483.html
5.安装本升级档

升级档更新说明:

机翻:

更新4:
新的主要功能:
泰坦飞船/大型舰队模式-可在战斗模式下使用!
返工和添加:
微翘曲跳跃现在需要时间来施放,就像翘曲技能一样。
微翘曲跳跃现在有收费(标准-1吨)
微曲速跳跃现在可以通过攻击行动取消。
将对武器的召唤从1级部队伤害改为将部队伤害减半。
爪、触角、鱼雷和新星现在和Gen/Deck/Engines属于同一类,而不是武器类,因为它们不受25%红爆几率的影响(使它们更有弹性)。
添加了一个新的用户界面元素,显示当鼠标悬停在调用技能上时,哪个中队属于哪个船。
现在每个作战地图上至少有3个小行星场和3个气田。
重装现在影响打击技能冷却
小行星伤害从4增加到6
电源RAM升级从0.5降低到0.25
Admech火星模式反应堆领域:现在冷却时间更长,但充电量不受限制。
在冲突中,控制模式现在被默认禁用。
AEL船的新特定爆炸效果
暴君盾牌外汇和碰撞血的改进
帝国主义
将in/am/sm上的等离子宏观速度提高+25%(2000到2500)
泰伦虫族
撞球现在可以在45度前弧内瞄准
生物激光照片现在经过全息场
护航舰现在在死亡时自动触发“孢子爆炸”
暴君/德鲁卡里
跟踪感现在给了骑枪+4.500的射程
兽人
降低zzaps技能:技能现在可以叠加,持续时间从2秒减少到1秒
牵引梁技术:使其移动船舶的总距离相同,但速度更快,持续时间更短。
奈康
现在只有在反应式船体移动姿态下的机组人员回复。
法尔机动的一个Necron版本取代了金字塔重建作为技术技能(金字塔现在默认给海军舰艇)
船体烧灼时间现在由船舶吨位决定。
金字塔重建现在只修复到下一步(红色到黄色,黄色到透明),而不是完全修复
τ
Castelan升级现在造成+3部队伤害而不是+1
重力波投影机现在无论船的吨位是多少,都会施加同样的力,现在也适用于盟军的船只。
将考雍效应从“超精确隐形”改为“当隐形或在星云或小行星场中时,所有武器的射程都增加了4.500,标准武器的精确度也提高了?”
水种姓现在提供了一个勇敢的奖金,而不是豁免兵变。
战斗修正
修正了暴君与奥克斯之间的冲突
修正了一个多人战斗开始时的崩溃,如果一个玩家选择了一艘装备了卡农或实验轨道炮技能的船。
帝国海军:修正了使用舰队编队时的随机碰撞
黑暗精灵在使用微扭曲跳跃时生成正确的门户加载效果
在爆炸时出现和消失的NECRON残骸网格现在可以更好地同步。
德鲁卡里:瓦乌尔的机动性现在能保持飞船的隐身2秒。
修正了在选择几个舰队时有时有重叠图标的技能图形用户界面
客人有他们所有的船吗?使用微曲跳跃后技能变灰
取消紧急跃迁后,改变舰艇部队的步骤正在减少其冷却时间。
空间站军械技能叠加修正数
阿苏瑞尼激光炮的表现不像星际大炮,尽管他们有共同的效果。
在返回的军械技能中显示了一个警告。
堡垒和科隆舰队的颜色被颠倒了
德米堡光束不能从沉船上充电
玩家的肖像现在不再需要在多人战斗之间重新选择。

焦酸武器只能在受到完全伤害和附带伤害的情况下开火。
德鲁卡里:在最大阴影场开始退化之前应用2秒的宽限期。
复活球仅能使1名船员恢复到有船体的船上
Drukari:Prow-Ramming升级的+50%不起作用
泰瑞德·希维希普·德尔塔和伽玛:超重型焦酸性火炮瞄准了错误的方向。
暴君:一项技能是允许堆叠超过最大舰载武器能力。
泰兰德:装备了巨大爪子的舰船没有将其默认的交战距离设置为0。
在“筛选”菜单中,“控制区域”复选框工作不正常
玩家可以在给新星加农炮或加农炮重力充电时使用微曲跳跃。
撞毁了一艘船,引发了意想不到的外汇。
环境能源排放升级工作不正常
Necron防御平台很难选择(Hitbox太小)
同时使用burn retro+auto-engagement的船只有时会前进。
太空陆战队员/机械学专家:干扰过度充电升级在全息场/阴影场上没有正常工作。
小冲突:合作社的客人无法识别干扰信号
在介绍电影的过程中,摄像机显示了部署区域的元素
通过点击不可见的图形用户界面,可能会意外地造成人员伤亡。
修复了在部署屏幕中选择技能和升级所需级别的问题
大于1920x1080的屏幕显示错误的GUI
当一艘船进入隐身状态时,奥克斯诺瓦加农炮不会隐形。
暴君钩触手技能:摧毁使用此技能的船在地图上显示垂直触手
在紧急维修后,技能图标上的火并没有自动消失。
紧急曲跳技能不受部队步进开关冷却时间增加的影响。
埃尔达:Spirit水晶镜片的升级并不总是针对Holofields。
帝国海军:
帝国海军轻型巡洋舰“无畏号”的成本已从116增加到120。
帝国海军轻型巡洋舰“无畏”MKII的成本已从120增加到126。
帝国海军轻型巡洋舰奋进号的成本从94增加到97。
帝国海军轻型巡洋舰续航成本从90增加到93。
帝国海军巡洋舰独裁者的成本从181降到176。
帝国海军巡洋舰主宰者成本从178增加到188。
帝国海军巡洋舰“暴君”的成本从169增加到171。
帝国海军巡洋舰的月球成本从157增加到160。
帝国海军战斗巡洋舰霸主成本从216增加到220。
帝国海军战斗巡洋舰“末日大决战”的成本已从210增加到216。
帝国海军大巡洋舰驱魔成本已从308下降到300。
帝国海军战列舰皇帝成本从351降到343
帝国海军重宏电池武器伤害从18增加到21
帝国海军等离子大电池武器伤害从15增加到18
帝国海军重宏炮塔武器伤害增加18至21
帝国海军重等离子体大电池武器伤害增加18至21
帝国海军大电池武器伤害从18增加到21
帝国海军大型炮塔武器伤害从18增加到21
帝国海军双管轻型宏炮塔武器伤害从6增加到7
帝国海军轻宏电池武器伤害从6增加到7
帝国海军轻宏炮塔武器伤害从6增加到7
皇家海军双管重枪炮塔武器伤害从12增加到15皇家海军重枪炮塔武器伤害从12增加到15
帝国海军长矛电池武器伤害从12增加到15
帝国海军长矛炮塔武器伤害从12点增加到15点
帝国海军轻枪火炮武器伤害从12点增加到15点
帝国海军超重型长矛电池武器伤害从12点增加到15点

专业人员:
Adeptus Astartes巡洋舰罢工巡洋舰MK1的成本已从242下降到222。
阿施塔特的重型长矛火炮武器从24发到32发。
骑枪炮塔武器从12到15
机械专业:
机械学重枪电池武器从18到21
机械学长矛电池武器从18到21
机械学长矛炮塔武器从18到21
机械学轻枪炮塔武器从18到21
先进的机械大电池武器从18到21
Adeptus Mechanicus等离子重宏电池武器从18到21
Adeptus Mechanicus等离子大电池武器的伤害从15到18
混乱:
混乱巡洋舰大屠杀的代价从183降到了178。
混乱巡洋舰的谋杀成本从173降到168。
混乱巡洋舰的破坏成本从203降到193。
混沌巡洋舰哈迪斯的成本从200降到195。
混沌巡洋舰Styx的成本从279降到了269。
混沌大巡洋舰报复者成本从300降到280
混乱战舰的拆船成本从347降到了320。
混沌等离子体双管重枪火炮伤害由4增加到5
混沌等离子体双管重枪电池武器伤害由4增加到5;混沌等离子体双管重枪电池武器伤害由4增加到5
混沌等离子双管枪塔武器伤害从4增加到5
混沌等离子体轻枪火炮武器伤害从12降低到16
混沌等离子体四管超重型长枪火炮伤害从8增加到16
Tüu:
陶战列舰管理费用从468降到467
NECRONS:
Necron Cruiser Scythe收割机的成本从291下降到276。
内克伦巡洋舰赛斯·鲁纳的成本从359降到了344。
雷神巡洋舰“镰刀收割者”的成本从357降到了342。
Necron护航和轻型巡洋舰HP Regen从0.75到0.35
Necron战斗巡洋舰HP Regen从1到0.75
Necron Grand Cruiser HP Regen从1.25变为1
Necron战列舰HP Regen从1.5变为1

泰拉尼德:
暴君护送腐蚀性无人机的成本从36降到29。
暴君护送扼杀者无人机的成本从34降到了27。
泰兰德护送生物等离子无人机的成本已从36降到29。
暴君护卫腐蚀先锋成本从41降到33。
暴君护送扼杀者先锋成本从42降到34。
暴君护送腐蚀性海怪的成本已从55降低到45。
暴君护送离合器的成本从42降到了39。
暴君护送扼杀者海怪的成本从48降到了38。
泰兰德护送生物炮弹“海怪”的成本从41降到了30。
暴君轻型巡洋舰的酸性空隙巡洋舰成本已从118降到114。
暴君轻型巡洋舰生物射弹空虚潜行者的成本从102降低到98。
暴君轻型巡洋舰生物绞杀机空行者成本已从106降低到102。
暴君轻型巡洋舰腐蚀性离合器空隙徘徊者的成本已从105降低到-101。
暴君轻型巡洋舰生物离合器空心徘徊者的成本已从104降低到100。
暴虐的轻型巡洋舰腐蚀性绞杀机空巡洋舰的成本从107降到了-103。
暴君轻型巡洋舰的生物酸空隙探险者成本从117降到113。
暴君轻型巡洋舰的腐蚀性射弹空洞徘徊者的成本已从103下降到99。
暴君巡洋舰拉索尔菲尔德的成本从186下降到175。
泰兰德巡洋舰的生物腐蚀性雷zorfiend成本已从185下降到171。
泰兰德巡洋舰的生物抛射物Razorfiend的成本从171降到了161。
泰兰德巡洋舰的生物酸弹丸雷唑菲的成本已从172下降到159。
泰兰德巡洋舰的生物酸剃须刀费从184年下降到173年。
暴君巡洋舰的腐蚀性抛射物拉索尔费从173降到163。
泰兰德巡洋舰的腐蚀性侵扰拉索尔费从178下降到171。
泰兰德巡洋舰生物侵扰拉索尔菲尔德的成本从190下降到178。
暴君巡洋舰吞噬者的成本从201降到196。
暴君巡洋舰生物触角吞噬者的成本从221降到205。
暴君巡洋舰腐蚀性触角吞噬者的成本从216下降到200。
霸王战列舰舰舰舰舰成本从344降到316。
霸王战列舰生物触角的隐藏成本已从329降低到300。
霸王战列舰酸侵扰的舰船成本已从380370下降到380370。
霸王战列舰生物酸Hiveship成本从343降到324。
暴君的武器发射率提高了25%
暴君hiveship现在具有生物再生属性

德鲁卡里/黑埃尔达:
德鲁卡里战列舰迫击炮黑曜石玫瑰的成本已从334降低到332。
德鲁卡里战列舰迫在眉睫的太阳消耗从316增加到333。
德鲁卡里战列舰迫击炮落月成本从334降低到333。
Asuryani/工艺世界:
华硕战列巡洋舰凤凰号的成本已从370降到350。
常规/活动修复:
帝国主义:
控制Agripinaa系统为每个玩家的舰队(而不仅仅是帝国舰队)提供关键攻击机会奖励。
在“阿巴顿之家”中?任务,一些苏索斯地狱犬舰队的一些元素在气体云中被发现
在互动电影(序言)中,当SilverDawn组走出经线时,只有两艘船显示了他们的“翘曲”效果。
在“帝国真相”任务期间,在胜利小组之前,目标没有得到确认。
Corax模式等离子驱动POI升级(3级)授予运行沉默技能,但这项技能在太空陆战队员巡洋舰上不能正常工作。
在序言(任务1)中,一艘混沌船可能在黑石的确切产卵位置产卵。
帝国战役:李茨里帕的疯狂?任务结束小组没有正确显示奖励
第七道保护者的对外对话太长了
时间扭曲POI有一个红色图标,同时具有积极的效果
银色黎明:网格有显示问题
控制Medusa部门时的维修奖金不起作用。
在控制金龟子行业时,奖金是增加了对工作的批评,而不是减少它。

Necron:
复仇是给予控制卡系统the amount of the播放器错误临界寄宿)
pyre was not the unlocking集团茶perturbation辐射事件
失去控制clausten of the sector to the系统带给加拿大安incorrect锁升级
tyranid:
You can see the level /先锋队现在已经与在每个系统下IU displayed,EN没有选择
devouring was not by the资源业影响死刑和奖金/应用系统incorrectly was to the Whole
舔wounds茶:茶+奖金50%的生物量affecting was not the填海代调查/ devoured世界
stalked食饵不可见网格:茶是在茶叶outro黑莓。
技能:现在是tyranid synaptic abomination永与维护
现在gestation number of the correct巢白色广场显示屏
自助餐:皇家海军船舶固定接合«without them the player
通用:
辐射波displaying was not the tooltip the correct值
然后archeological位incorrectly upgradable was the
在线任务面板renown计成功,有时disappeared the
在快速空转执行隐藏在鼠标在cinematic was the cursor
精简系统的混沌控制,当道德的丧失
《加拿大应用系统资源的奖金甚至when the Player是我失去了战斗
矿山和运动是现在在船槽隐查看器
在GUI(the several技能切梁,震颤和OS塔拉炮炮是not总是灰色的unavailable when)
在揂pplies as to several upgrades标记船?我不affecting护航船
在对系统unlocking the resulted映射没有任何转向系统
displayed after several奖励是我喜欢化,甚至if the finished and was奖励活动
在在线游戏(运动)面板,在GUI的战斗,战斗仍然是the displayed on Top of the game over酮
has been the辐射波事件added to the last喘息的使命
the available护送船船行数depending number is the same as现在在多人模式中的运动
基材是spawning & the船点sent to the same colliding if on the map
机械lifeform技能是修饰the代标准资源,资源devouring增益instead of the
randomly generated the have the same name can抰舰队英雄了
米申:茶茶收获节省停止运输船是由albitern不给予奖励
揅leaning茶区茶叶emperor' S?成就是完成的每一个弧obtained没有湮灭
was not the price of the displayed先锋部队在GUI控制卡是我的克星
《古典酮/黑暗:勇敢was not the奖励工作和was not displayed in the renown面板
然后,等离子extractor was not计:燃烧在每个扇区
影子of the翘曲然后现在是应用到每个相邻的属性系统
echoes of the死然后应用属性现在是恶魔四扇区to the Whole
奖励:现在chinchare updated the sector increases the number of the added模式变成孢子入侵模式的地雷场安0/1/2
然后hunterz has the啊现在泰坦奖金whether the effect)系统维护devoured or is not
在对话中,船舶?GUI was not displayed叠加
有些目标是不正确加载在GUI after the updated保存
空间海军陆战队troops when the水母以控工作正确扇区was not
the detailed option was not the view on the星系碰撞输入视图
the的战前选择面板的船现在是默认的填充properly with the舰队
在固定文化遗产学院有在混沌运动图标和工具提示的错误
当你在战斗中与arrived crippled体部分,你可能会听到声音在破坏在the intro
固定tyranid that for the IU孢子矿山weren抰王在线是deployed联系统已经扩展感动by the which
固定奖金chinchare扇区资源求职失败,甚至后
合作方式:fixes
帝权:
帝国真理/ protector of the the室位置固定路径:第七集客串when the mission for the
第七protector of the did not have the客串路径:the proper SFX on the OS / vfx塔拉佳能镜头
精神门:the客串wasn抰看到the翘曲效应
evacuation御船有:for the Visual glitches at the beginning of the Mission客串
真理的灵族帝国:船舶spawning displayed for the Visual毛刺客串
Necron:
固定结束黑暗的典
守护者:固定的问题显示了FX on the of the经铁舰for the乐手客串
tyranid:
stalked食饵:在可能的碰撞固定在outro客串for the the
最后的喘息:固定显示在FX的翘曲问题,on the for the客串
通用:
当附加在小组任务的要求选择of the客串
两个国家现在有了the button:关闭
客户端弹出has been reskinned invitation
换句话说,自制的Co - op shortcuts
在罕见的碰撞固定在scripted for the客串任务
在可能的碰撞与固定场客串孢子for the
茶定时器触发的辐射波是for the for the太快

原文:

Update 4:
New Major Feature:
Titan ships / Massive fleets Mode - available in skirmish mode!

Reworks and additions:
Micro Warp Jump now takes time to cast, just like the Warp Out skill
Micro Warp Jump now has charges (standard -1 by tonnage)
Micro Warp Jump can now be cancelled by an assault action
Changed Call To Arms from a flat -1 troop damage to halving troop damage. 
Claws, Tentacles, Torpedoes, and Novas are now in the same category as gen/deck/engines rather than weapons one in terms of not being subject to 25% chance of redcrit (Making them more resilient).
Added a new UI element showing which squadron belongs to which ship when hovering over recall skill.
There are now at least 3 Asteroid Fields and 3 Gas Fields on each battle map 
Reload now affects the Strikecraft skills cooldown
Asteroid damage increased from 4 to 6
Power ram upgrade reduced from 0.5 to 0.25
Admech Mars Pattern Reactor Fields: has now a longer cooldown, but unlimited charges
Domination mode is now deactivated by default in skirmish
New specific explosion FX for Ael ships 
Improvement on Tyranids shields FX and collision blood
Imperium
Increase Plasma Macro Velocity on IN/AM/SM by +25% (2000 to 2500)
Tyranids
Wrecking ball can now target within a 45 degree frontal arc
Bioplasma shots now go through holofields
Escort ships now automatically trigger their "spore explosion" on death
Tyranids/Drukhari
Tracking Sense now gives lances +4.500 range
Orks
Slowing Zzaps skill : the skill can now being stacked, and it抯 duration has been decreased from 2 to 1 second
Tractor Beam skill: Make it move ships the same total distance, but do it faster and for a lower duration
Necron 
Now have crew regen only in Reactive Hull Shift stance
A Necron version of Vaul抯 Maneuver replaces Pyramidal Reconstruction as technical skill (Pyramidal is now given to the Admiral Ship by default)
Hull Cauterization duration is now determined by the ship抯 tonnage
Pyramidal reconstruction now only repairs to the very next step (red to yellow, yellow to clear) instead of a full repair
Tau 
Castelan upgrade now gives +3 troop damage instead of +1
Gravity Wave Projector now applies the same force whatever the ship抯 tonnage and is now also applies to allied ships.
Changed Kauyon effect from "Exceptional accuracy in stealth" to "when stealthed OR inside a nebula or asteroid field, gain +4.500 range on all weapons, and Exceptional accuracy on standard weapons?
Water Caste now provides a bravery bonus rather than an immunity to mutiny.

Battle Fixes

Fixed crash in Tyranids vs Orks skirmish battles
Fixed a crash at multiplayer battle start if a player had selected a ship equipped with the Kannon or Experimental Railgun skills
Imperial Navy: Fixed a random crash when using the fleets formations 
Dark Eldar spawn the correct portal loading FX when using Micro Warp Jump
Necron wreck meshes appearing and disappearing when exploding are now better synchronized
Drukhari: Vaul's maneuver now maintains the ship抯 stealth for 2 seconds
Fixed the skill GUI that sometimes had overlapping icons when selecting several fleets
The guest had all their ships?skills greyed after using a Micro Warp Jump
Changing the ship troops step after canceling an Emergency Warp Jump was reducing its cooldown
Corrected number of stacks on ordnance skills for Space Stations
Asuryani Lascannons were not behaving like Starcannon despite their common FX 
A warning was displayed in the Return Ordnance skill 
Bastion and Koronus fleet colors were inverted
Demiurg beams don't charge from ship wreckage
The player抯 portrait now no longer needs to be reselected between multiplayer battles.
Pyro Acid weapons can only cause fire on full damage and collateral damage crits
Drukhari: Applied a 2 second grace period before maxed Shadowfield starts degrading
Resurrection orb only restores 1 crew to hulked ships
Drukari: The +50% prow ramming upgrade was not working
Tyranid Hiveship Delta & Gamma: Super Heavy Pyroacid Artillery was aiming the wrong way
Tyranid: a skill was allowing the stacking of more than the maximum ship抯 ordnance capacity.
Tyranid: Ships with Massive Claws equipped didn抰 have their default engagement distance set to 0
In the filter menu, the Domination Areas checkbox wasn抰 working properly
The player was able to use the Micro Warp Jump while charging the Nova Cannon or Cannon Grav
Destroying a ship by ramming it was triggering an unexpected FX
Eldar: the Environmental Energy Drain upgrade was not working properly
The Necron Defence Platforms were hard to select (hitbox too small)
Ships using simultaneously Burn Retro + Auto-Engagement were sometimes going forward
Space Marines / Adeptus Mechanicus: the Disruption Overcharge upgrade was not properly working on the Holofields/Shadowfields.
Skirmish: The guest in co-op wasn抰 able to identify Interfering Signals
During the intro cinematic, the camera was showing deployment area elements
It was possible to accidentally scuttle by clicking on invisible GUI
Fixed an issue with the required level to pick skills and upgrade in the deployment screen 
Screens biggers than 1920x1080 were displaying an incorrect GUI
Orks Nova Cannon did not turn invisible when a ship entered stealth
Tyranid Hook Tentacles skill: Destroying a ship that was using this skill displayed a vertical tentacle on the map
The Fire Aboard skill icon was not automatically disappearing after an Emergency Repair
The Emergency Warp Jump skill was not influenced by the cooldown increase due to the troop steps switch
Eldar: The Spirit Crystal Lenses upgrade was not always working against Holofields


IMPERIAL NAVY:
Imperial Navy Light Cruiser Dauntless cost has been increased from 116 to 120
Imperial Navy Light Cruiser Dauntless MKII cost has been increased from 120 to 126 
Imperial Navy Light Cruiser Endeavor cost has been increased from 94 to 97
Imperial Navy Light Cruiser Endurance cost has been increased from 90 to 93 
Imperial Navy Cruiser Dictator cost has been decreased from 181 to 176 
Imperial Navy Cruiser Dominator cost has been increased from 178 to 188
Imperial Navy Cruiser Tyrant cost has been increased from 169 to 171
Imperial Navy Cruiser Lunar cost has been increased from 157 to 160
Imperial Navy Battle Cruiser Overlord cost has been increased from 216 to 220
Imperial Navy Battle Cruiser Armageddon cost has been increased from 210 to 216
Imperial Navy Grand Cruiser Exorcist cost has been decreased from 308 to 300
Imperial Navy Battleship Emperor cost has been decreased from 351 to 343
Imperial Navy heavy Macro battery weapon damage increased from 18 to 21 
Imperial Navy Plasma Macro Battery Weapon damage increased from 15 to 18 
Imperial Navy heavy Macro Turret weapon damage increased 18 to 21 
Imperial Navy heavy Plasma Macro battery weapon damage increased 18 to 21 
Imperial Navy Macro battery weapon damage increased from 18 to 21 
Imperial Navy Heavy Macro Turret weapon damage increased from 18 to 21 
Imperial Navy Double Barrel Light Macro Turret weapon damage increased from 6 to 7 
Imperial Navy Light Macro Battery weapon damage increased from 6 to 7 
Imperial Navy Light Macro Turret weapon damage increased from 6 to 7 
Imperial Navy Double Barrel Heavy Lance Turret weapon damage increased from 12 to 15 Imperial Navy Heavy Lance Battery weapon damage increased from 12 to 15 
Imperial Navy Lance Battery weapon damage increased from 12 to 15 
Imperial Navy Lance Turret weapon damage increased from 12 to 15 
Imperial Navy Light Lance Artillery weapon damage increased from 12 to 15 
Imperial Navy Super Heavy Lance Battery weapon damage increased from 12 to 15

ADEPTUS ASTARTES:
Adeptus Astartes Cruiser Strike Cruiser MK1 cost has been decreased from 242 to 222
Adeptus Astartes Heavy Lance Artillery weapons goes from 24 to 32
Adeptus Astartes Lance Turret weapons goes from 12 to 15

ADEPTUS MECHANICUS:
Adeptus Mechanicus Heavy Lance Battery Weapons goes from 18 to 21 
Adeptus Mechanicus Lance Battery Weapons goes from 18 to 21 
Adeptus Mechanicus Lance Turret Weapons goes from 18 to 21 
Adeptus Mechanicus Light Lance Turret Weapons goes from 18 to 21 
Adeptus Mechanicus Macro Battery Weapons goes from 18 to 21 
Adeptus Mechanicus Plasma Heavy Macro Battery Weapons goes from 18 to 21 
Adeptus Mechanicus Plasma Macro Battery Weapons goes from 15 to 18 damage

CHAOS:
Chaos Cruiser Carnage cost has been decreased from 183 to 178
Chaos Cruiser Murder cost has been decreased from 173 to 168
Chaos Cruiser Devastation cost has been decreased from 203 to 193
Chaos Battle Cruiser Hades cost has been decreased from 200 to 195
Chaos Battle Cruiser Styx cost has been decreased from 279 to 269
Chaos Grand Cruiser Retaliator cost has been decreased from 300 to 280
Chaos Battleship Despoiler cost has been decreased from 347 to 320
Chaos Plasma Double Barrel Heavy Lance Artillery Weapons damage increased from 4 to 5
Chaos Plasma Double Barrel Heavy Lance Battery Weapons damage increased from 4 to 5 Chaos Plasma Double Barrel Lance Battery Weapons damage increased from 4 to 5 
Chaos Plasma Double Barrel Lance Turret Weapons damage increased from 4 to 5 
Chaos Plasma Light Lance Artillery Weapons damage reduced from 12 to 16 
Chaos Plasma Quad Barrel Super Heavy Lance Artillery Weapons damage increased from 8 to 16

T扐U:
Tau Battleship Custodian cost has been decreased from 468 to 467

NECRONS:
Necron Cruiser Scythe Harvester cost has been decreased from 291 to 276
Necron Cruiser Scythe Ruiner cost has been decreased from 359 to 344
Necron Cruiser Scythe Reaper cost has been decreased from 357 to 342
Necron Escort and Light cruiser HP regen goes from 0.75 to 0.35
Necron Battle Cruiser HP regen goes from 1 to 0.75
Necron Grand Cruiser HP regen goes from 1.25 to 1
Necron Battleship HP regen goes from 1.5 to 1

TYRANIDS:
Tyranid Escort Caustic Drone cost has been decreased from 36 to 29.
Tyranid Escort Strangler Drone cost has been decreased from 34 to 27.
Tyranid Escort Bio Plasma Drone cost has been decreased from 36 to 29.
Tyranid Escort Corrosive Vanguard cost has been decreased from 41 to 33.
Tyranid Escort Strangler Vanguard cost has been decreased from 42 to 34.
Tyranid Escort Corrosive Kraken cost has been decreased from 55 to 45.
Tyranid Escort Clutch Kraken cost has been decreased from 42 to 39.
Tyranid Escort Strangler Kraken cost has been decreased from 48 to 38.
Tyranid Escort Bio Projectile Kraken cost has been decreased from 41 to 30.
Tyranid Light Cruiser Acid Voidprowler cost has been decreased from 118 to 114.
Tyranid Light Cruiser Bio Projectile Voidprowler cost has been decreased from 102 to 98.
Tyranid Light Cruiser Bio Strangler Voidprowler cost has been decreased from 106 to 102.
Tyranid Light Cruiser Corrosive Clutch Voidprowler cost has been decreased from 105 to - 101. 
Tyranid Light Cruiser Bio Clutch Voidprowler cost has been decreased from 104 to 100.
Tyranid Light Cruiser Corrosive Strangler Voidprowler cost has been decreased from 107 to - 103.
Tyranid Light Cruiser Bio Acid Voidprowler cost has been decreased from 117 to 113.
Tyranid Light Cruiser Corrosive Projectile Voidprowler cost has been decreased from 103 to 99.
Tyranid Cruiser Razorfiend cost has been decreased from 186 to 175.
Tyranid Cruiser Bio Corrosive Razorfiend cost has been decreased from 185 to 171.
Tyranid Cruiser Bio Projectile Razorfiend cost has been decreased from 171 to 161.
Tyranid Cruiser Bio Acid Projectile Razorfiend cost has been decreased from 172 to 159.
Tyranid Cruiser Bio Acid Razorfiend cost has been decreased from 184 to 173.
Tyranid Cruiser Corrosive Projectile Razorfiend cost has been decreased from 173 to 163.
Tyranid Cruiser Corrosive Infestation Razorfiend cost has been decreased from 178 to 171.
Tyranid Cruiser Bio Infestation Razorfiend cost has been decreased from 190 to 178.
Tyranid Battlecruiser Devourer cost has been decreased from 201 to 196.
Tyranid Battlecruiser Bio Tentacles Devourer cost has been decreased from 221 to 205.
Tyranid Battlecruiser Corrosive Tentacles Devourer cost has been decreased from 216 to 200.
Tyranid Battleship Hiveship cost has been decreased from 344 to 316.
Tyranid Battleship Bio Tentacles Hiveship cost has been decreased from 329 to 300.
Tyranid Battleship Acid Infestation Hiveship cost has been decreased from 380 370.
Tyranid Battleship Bio Acid Hiveship cost has been decreased from 343 to 324.
Tyranids weapons firing rate has been increased by 25%
Tyranid Hiveship now has the bio regeneration attribute

DRUKHARI / DARK ELDAR:
Drukhari Battleship Mortalis Obsidian Rose cost has been decreased from 334 to 332
Drukhari Battleship Mortalis Dying Sun cost has been increased from 316 to 333
Drukhari Battleship Mortalis Falling Moon cost has been decreased from 334 to 333

ASURYANI / CRAFTWORLDER:
Asuryani Battlecruiser Phoenix Ship cost has been decreased from 370 to 350

General/Campaign Fixes:
IMPERIUM:
Controlling Agripinaa system was granting a Critical Assault Chance bonus to every player抯 fleet (instead of only Imperial ones)
In the 揅hosen of Abaddon?mission, several elements on some Threxos Hellbreed fleet ships were visible while being in a Gas Cloud
During the interactive cinematic (Prologue), when the Silverdawn group goes out of the Warp, only two ships had their Warpout FX displayed
During the Imperial Truth mission, the objectives were not validated before the victory panel
The Corax-Pattern Plasma Drive POI upgrade (level 3) grants the Running Silent skill, but this skill was not working properly on Space Marines Cruisers
During the prologue (mission 1), it was possible that a Chaos ship spawned at the exact spawn position of the Blackstone.
Imperial campaign: the 揃litzRippa's Madness?end of mission panel was not correctly displaying the rewards
The outro dialogue of the Protector of the Seventh Path was too long
The Time Warp POI had a red icon while having a positive effect
Silver Dawn: the grid had a display issue
The repair bonus when controlling the Medusa sector was not working.
The bonus when controlling the Scarus sector was increasing the Ork critics instead of decreasing it

NECRON:
Controlling the Nemesis Tessera system was granting the player the wrong amount of Critical Boarding Chances
Finishing the Pyre mission was not unlocking the Radiation Perturbation event
Losing control of the Clausten system caused the Cadian sector to lock an incorrect upgrade

TYRANID:
You can now see the Vanguard force level/state with a new UI displayed under each system, without selecting it
Devouring sectors was not affected by the resources bonus/penalty and was incorrectly applied to the whole system
Lick the wounds: The +50% Biomass generation bonus was not affecting the Reclamation polls/Devoured Worlds
Stalked Prey: the grid is no more visible during the outro.
Tyranid: Synaptic Abomination skill is now permanent and maintained
Gestation Nest now displays the correct number of white square
Buffet: Fixed identifying Imperial Navy ships without them engaging the player

GENERAL:
The radiation wave tooltip was not displaying the correct value 
The Archeological Site POI was incorrectly upgradable
On a mission success panel, the Renown gauge sometimes disappeared
Executing a quick load during a cinematic was hiding the mouse cursor
Reduced moral loss when chaos control a system
The Cadian system resources bonus was applied even when the player was lost a battle
Mines and Movement slots are now hidden in the Ship Viewer
Several skills in the GUI (Cutting Beam, Tremor Cannon and Os Tara Cannon) were not always grayed when unavailable
Several upgrades tagged as 揂pplies to all ships?were not affecting Escort ships
Unlocking a system during the AI turn resulted in map without any system
Temporary rewards were still displayed after several turns, even if the reward was finished and inactive
On a Game Over panel (campaign) during a battle, the battle GUI was still displayed on top of the Game Over one
The Radiation Wave event has been added to the Last Gasp mission
The available Escort ships number depending on the line ships number is now the same in multiplayer as in campaign mode
The reinforcement ships were spawning and colliding if sent to the same point on the map
Mechanical Lifeform skill was modifying the standard resources generation, instead of the devouring resource gain 
The randomly generated fleet heroes can抰 have the same name anymore 
Stopping the Harvest mission: saving the Transport ships on Albitern was granting no reward
The 揅leaning the Emperor's Realm?achievement could be obtained without finishing every annihilation arc
The price of Vanguard Forces was not displayed in the GUI when Nemesis Tessera was controlled
The Ancient One / The Dark Throne: the Bravery reward was not working and was not displayed in the renown panel
Plasma Extractor POI: Combustion Gauge was not in every sector
Shadow of the Warp POI attribute is now applied to every adjacent system
Echoes of the Dead POI attribute is now applied to the whole Belial IV sector
Updated the Chinchare bonus sector: now increases the number of turns added by the Spore Mine Field to an invasion by 0/1/2
The POI Void Titan Hunterz has now its bonus effect maintained whether the system is Devoured or not
During dialogue, ships?overlay GUI was not displayed
Some objectives were not correctly updated in the GUI after loading a save
The Space Marines troops reward when controlling the Medusa sector was not working correctly
The Detailed View option was not impacting the input on the galaxy view
The prebattle ship selection panel is now properly filled with the default fleet
Fixed monuments of Chaos in campaign having a wrong icon and tooltip
When you arrived in a battle with crippled body parts, you could hear a destruction sound during the intro
Fixed the UI for Tyranid spore mines that weren抰 re-deployed on linked systems which were already touched by the spread
Fixed Chinchare sector bonus resource applying even after a defeat

Co-op mode Fixes:
IMPERIUM:
Imperial Truth / Protector of the Seventh Path: Fixed the camera position for the guest when finishing the mission
Protector of the Seventh Path: The guest did not have the proper sfx/vfx on the Os tara canon shot
The Spirit Gate: The guest wasn抰 seeing the warp effect
Evacuation: Imperial ships had visual glitches for the guest at the beginning of the mission 
Imperial Truth: Eldar ships spawning displayed a visual glitch for the guest

NECRON:
Fixed the Dark Throne ending 
Lost guardians: Fixed display issue of the warp FX on the iron hands ship for the guest

TYRANID:
Stalked Prey: Fixed a possible crash for the guest during the outro
Last gasp: Fixed display issue on the warping-in fx for the guest

GENERAL:
Added a new panel when a mission required a choice of the guest
The ready button has now two states: On/Off
Client invitation pop up has been reskinned
Adjustments made to co-op shortcuts
Fixed a rare crash in scripted missions for the guest
Fixed a possible crash with Spore Field for the guest
The timer for the radiation waves was triggering too fast for the guest
Fixed the bravery statistic displayed for the guest always showing at 1500
Added a security when clicking multiple times on the battle panel in campaign
Fixed an issue where the camera would sometimes get stuck in place for the guest
Fixed the display on the priority target for the guest 
Fixed the feedback of slow down that was always displayed at 0% for the guest
Fixed that the guest could not properly rotate the ships in the ship viewer
Fixed the sound when upgrading a POI that wasn抰 played for the guest
Dialogue was sometimes not properly displayed for the guest
Fixed ships staying invisible for the guest after they warped in
Fixed a display issue with spawning zone after the intro in battle for the guest
Fixed the name of the hero for the guest
Wrath of the Primark: Fixed Guilliman ship抯 orientation for the guest
Fixed the white arrow when moving a fleet
The guest could get blocked by saving/loading the host抯 save. They can no longer save/load during the game
The guest could not select all their ships with ctrl-a
When switching the control of a ship between two players, the tooltips were not available directly
At the end of some missions, the guest was not seeing the objective properly
The tooltip of the Os Tara Cannon is now properly displayed for the guest

by CODEX

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哥特舰队:阿玛达2Battlefleet Gothic: Armada 2
上市时间:2019-01-25
游戏平台:PC
游戏类型:即时战略RTS
制作公司:Tindalos Interactive
游戏语言:英文,中文
发行公司:Focus Home Interactive

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