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残酷阴影 v1.0.5升级档+免DVD补丁CODEX版

残酷阴影 v1.0.5升级档+免DVD补丁CODEX版

补丁介绍

使用说明:

1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《残酷阴影》CODEX版游戏:Grimshade-CODEX
2.安装《残酷阴影》v1.0.2升级档:http://patch.ali213.net/showpatch/113879.html
3.安装《残酷阴影》v1.0.4升级档:http://patch.ali213.net/showpatch/114097.html
4.安装本升级档

更新说明:

机翻:

更新V1.0.5:
新添加物:
在游戏设置选项卡中添加了一个滑动条,允许玩家调整战斗速度。
主要修复:
修正了一个敌人在正常和容易的困难上有一个较少的回避标记的问题。
修正了一个问题,阻止玩家在绿色穆奥鞋营地收到地图标记解锁。
修正了一个问题,阻止幼虫在收到任务冬季生存工具包后在阿图废墟中产卵。
修正了所有导致一些玩家在与Arthu沼泽中的祖先图腾交互时陷入黑屏的问题。
为探索“绵羊多莉的秘密”做了几个修正。这个任务现在应该按预期工作了。
对“加德纳”任务进行了几次修正。这个任务现在应该按预期工作了。
修正了一个问题,阻止玩家完成任务“在神圣的道路上”,如果图腾被激活在一个特定的顺序。
阿图沼泽现在有足够的花供玩家完成“在神圣的道路上”的任务。现在应该正确跟踪收集和花开的所有花。
修正了以下任务中的定位问题:情况越来越糟;刺穿黑暗;危险的调查;像蝴蝶一样漂浮,像蜜蜂一样叮人。
修正了一个关于无法移动的生物的问题,当它们受到“困惑”状态的折磨时,它们会无限期地跳过它们的回合。
当载入一个保存游戏时,效用时间将不再是未设定的。
游戏现在将正确检测用户的桌面分辨率,并将其设置为推荐设置。
游戏现在支持16:10纵横比。
装甲装备现在可以在战斗中正常工作,将所有受到的物理伤害降低到规定的数量。
修正了一个问题,允许用户避免与游戏教程中的第一个奇形怪状的战斗。
修正了人工智能的问题,阻止了堕落的瓦基里行动。
修复了布鲁斯普尔的对话中心,阻止玩家通过他的对话树前进。
固定双尼奎斯特战斗在任务船长布兰恩。
任务日志不应再显示加载后来自不同保存游戏的任务。
任务日志现在应该正确地跟踪完成的目标。
阿图遗址外部的钟声不再召唤穆奥鞋。
修复了一些未正确跟踪的成就的问题。
改变了阿利斯特头盔配件的工作方式。
次要修复:
删除了埃洛雷墓穴的音乐,所以它不会与壁画的叮当声冲突。增加了叮当声的时间,因为有些声音太快就消失了。
从戈巴克家里取出音乐,调整蜡烛音量。
为Valkyrie运动添加了声音。
增加了kiba的音效。
修正了一个问题,即在污水排放的地方,水流湍急的声音太大。
修正了下膜井间相互作用的声环问题。
在游戏中加入了战斗损失的叮当声。
在遭遇炼金术士的命令和嚎叫恐惧时,改变了战斗音乐。
将布兰恩的埃洛雷墓穴的战斗场景从阿图遗址改为“下水道”。
对游戏最后一个场景的小修改。
改变了怪诞的技能图标以更好地反映其效果。
各种对话修复。
各种技能描述修复。
各种打字错误和本地化修复。
修复了一个破碎的对话中心和全国人大“希拉”的肖像。
在布兰恩上尉的对话和任务目标中重新表述,使任务更清晰。
“辛辣风”中一幅画的固定和不可到达的交互点
修复了下布兰恩一座雕像的突出问题。
修复了一个突出的问题,在一个轮床在沙内尔房子。
固定了一个水晶交互对象在矿口显示“检查”光标,而不是“intercat”光标。
其他几个光标和突出显示修复。
修复了当Party Manager关闭时,阻止从屏幕中删除GUI滚动的问题。
其他修复:
修复了内部工具的一些问题。

原文:

Update v1.0.5:
New additions:
Added a slider to the game settings tab that allows players to adjust combat speed.

Major fixes:
Fixed an issue with enemies having one less avoidance token on normal and easy difficulty.
Fixed an issue that prevented players from receiving a map marker unlock in the green Moo’Shoe camp.
Fixed an issue that prevented Larvae from spawning in the Arthu Ruins after receiving the quest Winter Survival Kit.
Fixed all issues that caused some players to get stuck on a black screen when interacting with the Ancestor Totems in the Arthu Marshes.
Several fixes made to the quest “Sheep Dolly’s Secret”. This quest should now work as intended.
Several fixes made to the quest “Gardner”. This quest should now work as intended.
Fixed an issue which prevented players from completing the quest “On Sacred Paths” if the totems were activated in a specific order.
The Arthu Marshes now have enough flowers for the player to complete the quest “On Sacred Paths”. All flowers collected and spent should now be tracked correctly.
Fixed localization issues in the following quests: Things are Getting Worse; Piercing the Darkness; Dangerous Investigation; Float Like a Butterfly, Sting Like a Bee.
Fixed an issue on unmovable creatures that forced them to skip their turn indefinitely, when afflicted with the “Confused” status.
Utility times will no longer get unequipped upon loading a save game.
The game will now properly detect the user’s desktop resolution and set that as the recommended setting.
The game now supports 16:10 aspect ratio.
Armor items will now correctly function in combat, lowering all incoming physical damage by the amount stated.
Fixed an issue that allowed users to avoid fighting the first Grotesque in the tutorial section of the game.
Fixed an AI issue, that prevented the Corrupted Valkyrie from acting.
Fixed Bruspul’s dialogue hub, that prevented players from progressing through his dialogue tree.
Fixed double Nyquist fight in the quest Captain Brann. 
The quest journal should no longer display quests form a different savegame after load.
The quest journal should now properly track completed objectives.
The bell in the Arthu Ruins exterior no longer summons the Moo’Shoe.
Fixed an issue with some achievements not being tracked correctly.
Changed the way Alister’s helmet accessory works.

Minor fixes:
Removed music from Eleore catacombs, so it doesn’t conflict with the fresco jingles. Increased the time of the jingles, because some of them cut out too soon.
Removed music from Gobak’s House, adjusted candle volume.
Added sounds to Valkyrie movement.
Increased volume of Kiba’s sound effects.
Fixed an issue that made the sound of rushing water too loud in a sewage location.
Fixed a sound looping issue on the well interaction in Lower Brann.
Added the combat loss jingle to the game.
Changed the combat music in encounters with the Order of Alchemists and the Wailing Horror.
Changed the combat scene for the Eleore Catacombs in Brann from Arthu Ruins to “Sewers”
Minor fixes to the game’s final cutscene.
Changed on of the Grotesque’s skill icons to better reflect its effects.
Various dialogue fixes.
Various skill description fixes.
Various typo and localization fixes.
Fixed a broken dialogue hub and portraits for the NPC “Shera”
Rephrased dialogues and quest objectives in captain Brann to make the quest clearer.
Fixed and unreachable interaction point for a painting in the “Spicy Wind”
Fixed a highlighting issue on one of the statues in Lower Brann.
Fixed a highlighting issue on a Gurney in the Charnel House.
Fixed a crystal interaction object in the Mine Entrance to display an “examine” cursor, instead of the “intercat” cursor.
Several other cursor and highlighting fixes.
Fixed an issue that prevented a GUI rollover from being removed from the screen when the Party Manager is closed.

Other fixes:
Some issues with internal tools fixed.

by CODEX

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