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赦免者 v1.29升级档+免DVD补丁CODEX版

赦免者 v1.29升级档+免DVD补丁CODEX版

  • 补丁类型:免DVD
  • 更新时间:2019-02-08 15:40:38
  • 所属游戏:赦免者

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《赦免者》CODEX版游戏:Absolver.Downfall-CODEX
2.安装《赦免者》v1.27升级档http://patch.ali213.net/showpatch/104267.html
3.安装本升级档

更新内容(机翻):

更新v1.29:
1.29冬季更新功能:
在精华店有四套新的冬季装备:导游中尉、山地战士、竞技场偶像和竞技场异教徒。
两个“现在”?地图版本(鸟舍和造船厂)
游戏平衡和修正错误(更多信息请参见下文)
其他错误修复和优化(太多,无法精确列出!)
游戏平衡
我们已经阅读了很多关于手动回避的投诉,从崩溃的更新。几乎每个人对于哪种战斗方式最好,哪种攻击应该被削弱到地面上,哪种攻击完全无用,都有不同的看法,但每个人似乎都同意的一件事是,自垮台以来,手动躲避已经被压倒,这是一种“自由出狱”的行为。这张卡不需要太多的技巧,总体来说战斗也不那么有趣。
因此,我们将重点放在改进冬季更新的这一点上,方法有两种:通过修复一个使问题更糟的bug,以及围绕手动躲避更改一些游戏参数:
修正了道奇iframe持续时间的问题(在某些情况下可能是4而不是2)
将道奇侧的iframes从2减为1(道奇前进/后退时仍没有iframes)
减少了闪避距离,降低了战斗中的行走速度。由于攻击移动速度没有改变,这两种变化都使得逃脱攻击变得更加困难。
另外两个重要的游戏问题也得到了解决:
修正了在特定情况下避免方(包括意外之财特殊能力和攻击属性)不起作用的问题:这个问题也是手动闪避被认为是被控制的原因之一。
修正了一个问题,即输入延迟(3帧)后,任何特技,导致错误的优势帧:优势帧现在将更加一致,并符合其预期的设计参数。这将影响到攻击,但也会影响到地震能量,直到现在,它还具有意想不到的帧优势。

原文:

Update v1.29:
The 1.29 Winter Update features : 
Four new Winter equipment sets available in the Essence Shop: Guide Lieutenant, Mountain Warrior, Uring Idolator, and Uring Heathen.
Two 搒now?versions of maps (Birdhouse, and Shipyard)
Gameplay balancing and bugfixing (see below for more information)
Other bugfixes and optimizations (too numerous to list precisely!)

Gameplay balancing
We have been reading a lot of complaints on manual dodging since the Downfall update. Pretty much everybody has different opinions as to which combat style is the best, which attacks should be nerfed to the ground and which ones are totally useless, but one thing everyone seems to agree on was that manual dodging had become overpowered since Downfall, that it was a sort of free 揼et out of jail?card that didn抰 require much skill, and made combat less interesting overall.

We therefore focused on improving this for the Winter Update update, in two ways: by fixing a bug we identified which made the issue worse, and by changing some gameplay parameters around manual dodging: 
Fixed an issue on the dodge iframe duration (could be 4 instead of 2 in some cases)
Reduced the iframes on dodge side from 2 to 1 (still no iframes on dodge forward/backward)
Reduced dodge distance, and decreased walking speed in combat. Both of these changes make it harder to escape attacks, since the attack movement speed was not changed.

Two other important gameplay issues have also been fixed: 
Fixed an issue where the avoid side (both Windfall special ability and attack property) was not working in specific cases: this issue was also one of the reasons manual dodge was perceived as overpowered.
Fixed an issue where inputs were delayed (3 frames) after any stun, resulting in wrong advantage frames: advantage frames will now be much more consistent, and in line with their intended design parameters. This will impact attacks, but also Earthquake power, which had an unintended frame advantage up until now.

by CODEX

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