补丁介绍
使用说明:
1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制同一目录下的CODEX文件夹内的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《超杀:行尸走肉》CODEX版游戏:OVERKILLs.The.Walking.Dead-CODEX
2.安装本升级档
更新内容(机翻):
更新v1.0.6:
水平
修复了“开放季节”中的一个问题,即如果玩家在他们拥有的燃料罐中死亡,这可能会阻止进展
修复了“开放季节”中可选目标标记的问题,当玩家超过它时,该标记不会消失
修正了一个问题,玩家可以在“开放季节”中攀爬车辆越界
修复了“开放季节”的问题,其中猎枪陷阱有时会悬停
修复了“开放季节”的问题,其中插入式客户端可以跳过红色障碍并越界
固定并发布“开放季节”,其中百叶窗上的目标标记有时无法更新
修复了一个问题,即在“加入或死亡”时,密钥可能会在玩家范围之外产生
修复了“最后一站”中可能发生的传送循环
游戏
修复了一个问题,可能导致工具包打捞/拆除不授予任何资源,或者木板无法正确应用于门
修复了玩家在被传送后可以继续互动的问题
修复了如果主机已经拥有它们,客户端玩家将无法收集绝杀项目的问题
每周任务现在将始终显示在HUD任务日志中
崩溃
由跳马引起的崩溃的潜在修复
修复了在启动关卡时可能导致游戏崩溃的问题
修复了导致多个地图/事件崩溃的其他几个原因。
修复了在加载过程中赢得任务时可能导致插入客户端崩溃的问题
翻译
修复了因法语翻译长度而导致的各种客观文本被截断的问题
对德语翻译的各种更正
保存游戏
多个修复程序可以保护游戏免受损坏
更新v1.0.5:
水平
修正了一个问题,即加入朋友玩没有任务的“Home Sweet Home”的玩家被错误地授予了Reina的访问权限。
修复了“上次停止”的问题,导致步行者尝试以观众模式攻击主机,经常导致崩溃
修复了客户在“上次停止”游戏中加入游戏无法访问其中一个可以在关卡中随机打开的备用路径的问题
修复了准备从创始人的Square Expedition等级中提取时独奏玩家重生位置的问题
修正了一个问题,当玩家加入正在进行的游戏“第一枪”时,他们会看到已经打开的大门已经关闭了一瞬间
AI
修正了如果同时发现死敌和玩家,人类敌人会停止正常行动的问题
修复了如果主机的FPS较低,人工智能会错误估算其准确性的问题,导致它们具有比预期更高的准确度
游戏
修复了如果丢包率高的客户在产生后很快就会发射武器时可能发生的崩溃
修复了导致玩家在物品被保护之前错误地看到提取标记的问题
网络
修复了一个问题,客户端会被击落但仍然对其他玩家有效
修正了一个问题,即在玩家加入每周任务之前,Horde-o-meter会开始填充
修正了一个问题,导致玩家错误地看到被击落的玩家在被击落的状态下站立
设置/ UI
添加了额外的安全检查,保护游戏免受损坏
如果任务在游戏中加载时完成,则为客户添加弹出窗口
修复了有时“远程传送”倒计时将在00:00而不是00:04开始的问题
修复了比较相同类型和不同功率等级的两种武器时损坏数字无法正确显示的问题
更新v1.0.4:
水平
修复了在“Last Stop”上与第二台生成器交互时可能导致主机崩溃的问题
修复了玩家有时会在所有拼图部件完全装配在“地狱或高水位”之前移动叉车的问题
修复了“安德森训练营”中的幸存者并不总是与幸存者用户界面中的数字相匹配的问题
更新幸存者在第二个幸存者营地中产生保真度
修复了一个碰撞问题,导致射击和近战攻击在“倾听”中击中电梯门附近的隐形障碍物
UI /设置
修复了导致玩家在执行某些操作时无法打开制作菜单的问题
修复了FOV滑块在重置为默认值后显示“0”的问题
修正了某些级别显示的推荐战斗等级,以反映适当的难度缩放
AI /游戏
修复了一个问题,导致Walkers在ping不通时有时会在空中产生
对Walker寻路的小调整以确保更好的运动流动
修正了玩家可能陷入抓斗动画的问题
修复了一个可能导致玩家在跳过动画期间卡住的问题
在空中/跳跃时可以使用的技能
在加载屏幕期间阻止玩家移动和操作,防止玩家在看到他们的角色之前遇到麻烦
保存游戏
修复了主要保存损坏导致备份保存数据无法加载的问题
更新v1.0.3:
游戏
确保没有玩家能够在其他玩家加载的情况下进行射击,以确保比赛不会从围绕步行者的每个人开始
修复了如果另一名玩家在移除动画的特定帧期间杀死了助行器,则执行移除的玩家可能会卡住的问题
网络
固定的私人游说团队有时会在任务完成后自动恢复公开
水平
修复了插入式客户端装载到关卡时会看到营地门倒塌的问题
移除了地狱或高水位中的一个玩家检查站,允许狙击手在餐厅停留更长时间,直到门被打开
修复了一个问题,如果在另一个玩家移动叉车时跳跃在叉车上,玩家可能卡在公园的叉车上
纠正了阵营防守中的一次碰撞,阻碍了球员在其中一个门的特定角度射门
UI
在营地中心隐藏游戏版本号 - 你仍然可以在“开始屏幕”上找到它
原文:
Update v1.0.6:
Levels
Fixed an issue in "Open Season" that could prevent progression if a player died with a fuel can in their possession
Fixed an issue with an optional objective marker in "Open Season" not disappearing when the players progressed past it
Fixed an issue where players could climb a vehicle to travel out of bounds in "Open Season"
Fixed an issue on "Open Season" where a shotgun trap would sometimes hover
Fixed an issue on "Open Season" where drop-in clients could vault past the red barrier and get out of bounds
Fixed and issue on "Open Season" where the objective marker on the shutters would sometimes fail to update
Fixed an issue where the key could spawn outside of player reach on "Join or Die"
Fixed a teleportation loop that could occur in "Last Stop"
Gameplay
Fixed an issue that could cause toolkit salvages/dismantles to not grant any resources, or planks to not properly apply to doors
Fixed an issue where players could continue interactions after being teleported
Fixed an issue where client players would be unable to collect lore items if the host already had them
Weekly missions will now always display in the HUD Mission Log
Crashes
Potential fix for crash caused by vaulting
Fixed an issue that could cause the game to crash when starting a level
Fixed several other causes for crashing across multiple maps/events.
Fixed an issue that could cause a drop-in client to crash if the mission was won during loading
Translations
Fixed various objective text being cut off due to length in the French translation
Various corrections to the German translation
Savegame
Multiple fixes to protect game saves against corruption
Update v1.0.5:
Level
Fixed an issue where players who join a friend to play “Home Sweet Home” without the quest are incorrectly given access to Reina.
Fixed an issue on “Last Stop” causing walkers to try attacking the hosts in spectator mode, often leading to a crash
Fixed an issue where clients joining mid-game on “Last Stop” wouldn’t be able to access one of the alternate paths that can open up randomly in the level
Fixed an issue with respawn locations for solo players when preparing to extract from a Founder’s Square Expedition level
Fixed an issue where players would see already open gates as closed for a split second when they joined a game in progress on “The First Shot”
AI
Fixed an issue where human enemies would stop acting properly if spotting a dead ally and a player at the same time
Fixed an issue where the human AI would miscalculate their accuracy if the host had low FPS, causing them to have better accuracy than intended
Gameplay
Fixed crash that can occur if clients with high packet loss fire their weapons very soon after spawning
Fixed an issue causing players to wrongly see the extraction marker before items are secured
Network
Fixed an issue where clients would get downed but still appear as alive to other players
Fixed an issue where the Horde-o-meter would start filling before the players loaded into the Weekly Mission
Fixed an issue which caused players to wrongly see a downed player as standing while in downed state
Settings/UI
Added extra security checks, protecting save games against corruption
Added a popup to clients if a mission was finished while they were loading mid-game
Fixed an issue where sometimes the “teleportation” countdown would start at 00:00 instead of 00:04
Fixed an issue with damage numbers not displaying properly when comparing two weapons of the same type and different power levels
Update v1.0.4:
Levels
Fixed an issue that could cause the host to crash when interacting with the second generator on "Last Stop"
Fixed an issue where players could sometimes move the forklift before all puzzle parts were fully assembled in "Hell or High Water"
Fixed an issue where the survivors in "Anderson Camp" were not always matching the numbers in your Survivors UI
Updated survivor spawn fidelity in the second survivor camp
Fixed a collision issue causing shots and melee strikes to hit an invisible obstacle near the elevator door in "Listening In"
UI/Settings
Fixed an issue causing players to be unable to open the crafting menu while performing certain actions
Fixed the FOV slider displaying "0" after being reset to default
Fixed the displayed recommended combat rating in some levels, to reflect proper difficulty scaling
AI/Gameplay
Fixed an issue causing Walkers to sometimes spawn in the air when ping is low
Small adjustment to Walker pathfinding to ensure better movement flow
Fixed an issue where players could get stuck in the grapple animation
Fixed an issue that could cause the player to get stuck during the vaulting animation
Made abilities usable while in air/jumping
Blocked player movement and action during the loading screen, preventing players from running into trouble before seeing their character
Save Game
Fixed an issue causing backup save data not to be loaded if the primary save got corrupted
Update v1.0.3:
Gameplay
Made sure no player is able to shoot while other players are loading, to ensure the match doesn't start with everyone surrounded of walkers
Fixed an issue where players performing a takedown could get stuck if another player killed the walker during a specific frame of the takedown animation
Network
Fixed private lobbies sometimes automatically reverting to public after a mission was completed
Level
Fixed issue where drop-in clients would see camp doors falling down as they loaded into the level
Removed one of the player checkpoints in Hell or High Water to allow snipers to stay in the restaurant for a longer time, until the door is opened
Fixed an issue in which players could get stuck in the forklift of the park if jumping on the forklift when it was being moved by another player
Corrected a collision in the camp defense that was blocking players shooting from a specific angle in one of the doors
UI
Hid game version number in camp hub - you can still find it on the "start screen"
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