补丁介绍
使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏
升级档安装步骤:
1.安装《HEVN》CODEX版游戏:HEVN-CODEX
2.安装本升级档
更新内容(机翻):
更新v20181105:
配备远程武器时添加了自动目标辅助(在Shift / Left时可以禁用此功能)
触发器被按下)
添加了新的“快速投掷”功能,您可以在其中标记库存中的某些类型的可投掷物品
并使用右肩或右鼠标按钮自动抛出它们(HUD显示多少
物品可用)
修正了Ion Drill根据玩家输入进行拍摄(除非按住,否则不能拍摄双击)。
固定离子钻每次充电包含更多的圆形
更新了Ion Drill纹理,使其更加突出
当玩家装备时,平滑武器运动
固定武器头部和运动
改造了所有的网纹 - 基本上有一个圆形的网状网来检查和“软锁”
在物体上以及用武器瞄准。当锁定在另一个网格上时出现并且
当敌人受到伤害时动画
修复了除颤器如何破坏游戏中的针条目和敌人的问题
为Bioreserve添加了更多生物
为Audio Transmissions添加了字符精灵图标
更新了Escape菜单播放器控件文本以列出所有可用控件
对实验室场景进行了大量的调整和更新 - 更多的传说,更多的对象,更多的细节
更新游戏中的个人房间布局,使其更具科幻感
更新了Canyon雾,以正确改变颜色(性能也提升到室外水平)
更新爆炸以正确损坏玩家并获得更多3D声音并延迟几秒钟
爆炸前(添加更多粒子)
在游戏结束时调整对话
修复了向玩家的库存过快添加项目的问题(要么他们消失了,要么没有添加
或者HUD会处于一种奇怪的状态)
更新v20181027:
更新了droid目标和战斗行为
在实验室层面进行更多对话
HEVN工厂进行了更多的对话调整
更新了表面层面上的Sky Droid行为
更新敌人,以便在受损时发出更多噪音
更新了一些米动画
更新了幻影动画
修复了某些对话区域阻碍玩家打开门或进行交互的问题
更新了外星人的slu m土墩是敌人 - 可以杀死和有声音效果
从快速武器骑行中移除了NXT爆炸物和EMP炸弹(准备更容易的“投掷”机制
即将推出专用按钮)
更新v20181025:
更新的玩家控制器在游戏中更加流畅,在更好的地面上行走
发现
更新了播放器控制器,以支持跨越所有方向的小对象
更新了播放器控制器,以支持跳跃和“mantling”或攀爬过高的对象
跳起来,但有一个窗台
更新了健康菜单,以显示每个级别的氧气和辐射的环境条件
区域
从玩家的属性(某些消耗品)中去除营养,理智和温度
现在影响其他玩家属性,如健康,耐力等)
添加了对“加载上一次保存”的支持到主菜单 - 这是上次保存之前的保存文件
在事情可能出错的情况下提供帮助
为Smart Heal添加了新功能,可在玩家的HUD中显示。基本上持有
按下X / Square / Tab键,使用来自不同物品的单剂量自动愈合
玩家的库存(即用于辐射的药物,用于氧气的氧气罐,用于耐力的水,用于食物的食物)
健康等)
一个新的LUCIE逃生舱,具有改进的纹理,声音效果和功能(更像是一个
真正的逃生舱)
更新了LUCIE登陆平台 - 更多细节,更突出
为更多对象,纹理和对话更新了HEVN Facility的内部
更新了HEVN设施级别,以便玩家可以更轻松地浏览它
更新了玩家的HUD,以便在达到谨慎级别时显示RAD和O2级别
添加绿色氧气罐项目,可以清点并用于补给玩家的氧气水平
更新了中央AI以告知玩家地下辐射条件
在主菜单中添加了动画人员以帮助设置音调
在调查屏幕中更新了兴趣点文本,以根据距离更改不透明度
现在,苏维埃地区和幽灵影响着玩家的辐射
更新了象限8表面音乐以及它如何影响播放器
被调整的玩家跳跃,所以在跑步时有轻微的提升,并且行动也更顺畅
更新的体质和耐力米移动更顺畅
固定武器在终端没有发生
修复了玩家蹲伏或俯卧(地形加载)时保存问题的问题
修复了相机无法完美锁定在终端上或与某些物体交互时的问题
更新了对话以自动从塞巴斯蒂安转到埃德娜(不要求玩家提示) -
玩家可以跳过塞巴斯蒂安与B / Circle /或R键的对话
更新了NXT爆炸和EMP炸弹,以便在使用下一循环武器时自动激活
特征
平滑了一些敌人的动作/动画,提高了粒子的可见度
增加了饮用和存放水袋的能力
原文:
Update v20181105:
Added auto target assistance when a ranged weapon is equipped (this can be disabled while Shift/Left
Trigger is held down)
Added new "Fast Throw" feature where you can mark certain types of throwable items in your inventory
and use the Right Shoulder or Right Mouse button to automatically throw them (HUD shows how many
items are available)
Fixed the Ion Drill to shoot based on player input (no double shots unless held down).
Fixed Ion Drill to contain more rounds per charge
Updated Ion Drill textures to stand out a bit more
Smoothed out weapon movement when equipped by the player
Fixed weapon headbob and movement
Revamped all reticules - essentially there is a single circular reticule to examine and "soft lock"
onto objects as well as to aim with a weapon. When locked on an additional reticule shows up and
animates when enemies take damage
Fixed how the Defibrillator was damaging pin entries and enemies in the game
Added more critters to Bioreserve
Added character sprite icons to Audio Transmissions
Updated the Escape Menu Player Controls text to list all the available controls
Lots of tweaks and updates to the Laboratory scene - more lore, more objects, more detail
Update personal room layout in the game to be more sci-fi feeling
Updated Canyon fog to change color properly (performance improvements to outdoor levels as well)
Updated Explosive to damage player properly and have more 3D sound and also delay a couple seconds
before exploding (added more particles as well)
Tweaked dialogue towards the end of the game
Fixed issue adding items to player's inventory too quickly (either they'd disappear or not get added
or the HUD would get in a weird state)
Update v20181027:
Updated droid targeting and combat behavior
More dialogue in the Laboratory level
More dialogue tweaks in the HEVN Facility
Updated Sky Droid behavior on the surface levels
Updated enemies to make more noises when damaged
Updated some meter animations
Updated apparition animation
Fixed issue with certain dialogue areas blocking player's ability to open doors or interact
Updated the alien slug mounds to be enemies - killable and with sound effects
Removed NXT Explosive and EMP Bomb from quick weapon cycling (preparing for easier "throw" mechanic
with dedicated button coming soon)
Update v20181025:
Updated player controller to be more smooth in the game, walking on the terrain with better ground
detection
Updated player controller to support stepping over small objects in all directions
Updated player controller to support jumping and "mantling" or climbing up objects that are too high
to jump on but have a ledge
Updated Health Menu to show the Environmental Conditions for Oxygen and Radiation in each level and
area
Removed nutrition, sanity, and temperature from the player's attributes (certain consumable items
now affect other player attributes such as health, stamina, etc)
Added support to "Load Previous Save" to main menu - this is the save file before the last save to
help out in cases where things might go awry
Added new functionality to Smart Heal which shows up in player's HUD when available. Basically hold
down the X/Square/Tab key to automatically heal using a single dose from varying items in the
player's inventory (i.e. medicine for radiation, oxygen tank for oxygen, water for stamina, food for
health, etc)
A new LUCIE escape pod that has improved textures, sound effects, and functionality (more like a
real escape pod)
Updated LUCIE landing platform - more detail and stands out more
Updated interior for HEVN Facility with more objects, textures, and dialogue
Updated HEVN Facility level so the player can navigate it much more easily
Updated player's HUD to show RAD and O2 levels when they reach cautious levels
Added green Oxygen Tank item that can be inventoried and used to resupply player's oxygen levels
Updated Central AI to inform player about underground radiation conditions
Added animated person to main menu to help set the tone
Updated Point of Interest text in investigation screen to change opacity based on distance
Soviten zones and apparitions affect player radiation now
Updated Quadrant 8 surface music and how it affects the player
Tweaked player jumping so there is a slight boost when running and to also act more smoothly
Updated constitution and stamina meters to move more smoothly
Fixed weapon cyling to not happen at terminals
Fixed issue saving game while player is crouched or prone (loads in terrain)
Fixed issues with camera not locking perfectly on terminals or when interacting with certain objects
Updated conversations to automatically go from Sebastian to Edna (not requiring player prompt) -
player can skip Sebastian's dialogue with the B/Circle/or R key
Updated NXT Explosive and EMP bomb to automatically activate when using the Next Cycle Weapon
feature
Smoothed out some enemy movement/animations and improved particle visibility
Added ability to drink and inventory water pouches
by CODEX
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