补丁介绍
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
升级档安装步骤:
1.安装《行星控制:起源》CODEX版游戏:Star.Control.Origins-CODEX
2.安装《行星控制:起源》v1.01升级档:http://patch.ali213.net/showpatch/102207.html
3.安装《行星控制:起源》v1.02升级档:http://patch.ali213.net/showpatch/102211.html
4.安装本升级档
更新说明:
更新v1.10:
游戏
增加了新的逃跑机制。赢得第一轮后,你可以逃离战场。然而,请注意,当你再次与敌军战斗时,敌军舰队将被完全治愈。
增加了一个新的系统扫描组件,突出行星与“有趣”的事情。
添加了行星的鼠标悬停信息
在舰队战斗中为你的舰队中的船只添加鼠标移到“舰队选择器”
调整着陆器物理感觉更沉重
行星矿物平衡通行证。
船AI的变化:
人工智能更好地利用虫洞
在寻找残骸方面更聪明(比如动力装置)
更好地逃避
改进人工智能如何与射来的炮弹相互作用
改进了Tywom炮塔布置的AI性能
增加了新的独特的武器:侧面爆破,快速激光双高斯加农炮
在现有的外星飞船中分配新的武器以获得更好的战斗效果
在Fang集群中增加了新的小外星人种族
增加了新的信息素外星人遭遇
在4个系统中增加了新的外星交互
改变了你从天狼星A的Kzanti那里得到的超光速驱动器的类型,这样星控就可以接受它作为殖民地船只。
在Triton与Wymdoo相遇后,beacon现在将玩家指向训练基地
将一些船长日志添加到战神任务的NPC中。
修正了一个与Mukay冰世界恶作剧门克马克玩他们。当这个恶作剧被发现时,所有的冰天雪地都要完蛋了。
我现在在舰队战斗中嘲笑你
将Alpha Mensae中的行星Vrooms移动到更远处,以阻止玩家试图降落到超空间时的一些奇怪行为。
在大角星上移动一些行星,让它们离恒星更近一点,这样玩家就可以在上面着陆。
降低了成本,提高了着陆器组件的效率
增加了强大的核导弹变种的成本
降低一些可以掠夺的武器的售价
增加了后期游戏船组件的成本
地球飞船能量回复率从7增加到9。
改变一些船到人类派系允许疗愈。
默认登陆人员从5增加到6。
转向标志II从20%降低到15%。
降低了昂贵的着陆器组件的成本。
降低了一些“随机”拾取武器的售价。
修正了一些RU值太小的船。
增加的成本强大的核武器变种。
Overmind偏转器从25%降低到20%。
对叠加偏转器有轻微的削弱。
行星矿物平衡通行证。一般来说,风险越高,回报越高!
对北美战舰和巡洋舰的轻微平衡改变,因为你现在可以治疗它们了。
当你雇佣雇佣兵队长的时候,游戏将会消灭雇佣兵。
测量/Phamysht/Boscan传输不会影响球员后赢得
现在所有的飞船都可以从星控基地重建
Urlon车队现在在战斗中使用合适的船。
原文:
Update v1.10:
Gameplay
Added new Flee mechanic. After winning your first round, you can flee the battle. However, note that the enemy fleet will be fully healed when you fight them again.
Added a new System Scanner component that highlights planets with "interesting" things.
Added mouseover info for planets
Added mouseover to the "fleet picker" in Fleet battles for ships in your fleet
Adjusted lander physics to feel more weighty
Planet mineral balance pass.
Ship AI changes:
AI makes better use of wormholes
Smarter about hunting for wrecks (e.g. powerups)
Better at evading
Improvements to how the AI interacts with incoming projectiles
Improved AI behavior for Tywom turret placement
Added new unique weapons: Flank Blasters, Rapid Laser Dual & Gauss Cannon
Distributed new weapons among existing alien ships for better combat variety
Added new race of minor aliens in the Fang Cluster
Added new pheromones aliens encounter
Added tough new alien interactions in 4 systems
Changed the type of hyperdrive you get from Kzanti in Sirius A so that Star Control accepts it for Colony ships.
After meeting Wymdoo on Triton, a beacon now points the player towards the training base
Adding some Captain's Logs to the scared Tywom quest giver NPC.
Fix for a hitch with the Mukay Ice World prank the Menkmack play on them. All Ice Worlds are despawned when the prank is caught.
AI now taunts you in Fleet Battles
Moving the planet Vrooms in Alpha Mensae much further into the system to stop some weird behavior when the player tried to land on it and went into hyperspace instead.
Moving some planets in Arcturus a little closer to the star, so that players can actually land on them.
Reduced cost and increased efficiency of lander components
Increased the cost of powerful nuclear missile variants
Reduced the selling price of some weapons that can be looted
Increased the cost of late-game ship components
Earthship energy regen rate increased from 7 to 9.
Changed some ships to the human faction to allow healing.
Default Lander Crew increased from 5 to 6.
Deflector Mark II reduced from 20% to 15%.
Reduced cost of overpriced lander components.
Reduced the selling price of some of the "random" pick-up weapons.
Fixed some ships having too small RU value.
Increased cost powerful Nuke variants.
Overmind Deflector reduced from 25% to 20%.
Slight nerf to stacking deflectors.
Planet mineral balance pass. In general, the higher the risk, the higher the reward!
Minor balance changes to Norast ship and Battlecruiser since you can now heal them.
The game now despawns mercenaries when you hire the Mercenary Captain.
Measured/Phamysht/Boscan Transport won't bother the player after winning
All ships can now be recrewed from Star Control base
Urlon convoys now use the proper ship in combat.
by CODEX
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