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独自一人 v1.1升级档+免DVD补丁CODEX版

独自一人 v1.1升级档+免DVD补丁CODEX版

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《独自一人》CODEX版游戏:http://down.ali213.net/pcgame/thesolusprojectiso.html
2.安装本升级档

更新说明(机翻):

更新v1.1:
将游戏引擎从UE 4.11升级到UE 4.19…唷。
一些图形的亮点和粒子系统的故障,我们已经修复了UE 4.19升级。
更改保存文件位置到AppData,并可能修复其他错误。
储蓄。我们认为,即使不是全部,大多数报告的保存问题现在都得到了解决
我们不确定。感谢您的报告和反馈。
修正了AI停留在原地的问题。这发生在在冰径级的外星人国王身上。
传输器磁盘移动距离现在取决于按钮被保持的时间。
修正了库存滚动的罕见崩溃错误。
控件的Rebinding菜单现在几乎适用于所有的按钮。
固定的错误是粒子和星场在菜单的开始水平被丢失。
改变了橙色的工艺圈旋转而不是脉冲。
VR:最新的Oculus和VIVE SDK!应该修复已经报告的一些崩溃。
VR:镜像屏幕现在有正确的长宽比。
虚拟现实:改进的TAA使用更多的响应值,减少模糊和重影,同时还能去除大部分混淆。
VR:使用闪烁破折号的新型弧线传送器。这也有比旧的传送更坚实的痕迹。它现在也正确地触发了重叠,如游戏触发器和梯子卷。
VR:附在左手上的新背包清单。物品现在可以直接从库存背包中掉落。
VR:物理交互控制的首次实现。现在可以不用按键就可以吃/喝和套。
VR:开始的新教程。
VR:右手现在被建模和握持物品。
VR:玩家胶囊现在跟随房间规模的玩家移动。
VR:一个蓝色/黑色的叠加,表示玩家的头与几何图形相交。
VR:添加到运动控制器的触觉反馈。
VR:一些运动控制器默认绑定已经改变。移动(向前、向后和扫射)是通过点击Vive的Dpad和Oculus触摸棒来完成的。下降项目由右握完成。
VR:后处理已经扩展到显示热和冷。
VR: PDA的读取模式。当它显示一个故事文本时,它将继续这样做,直到你把PDA从你的脸上拿走。
VR:摄像机和pod序列的微小变化。
VR:固定睡眠菜单叠加,不覆盖整个视场。
VR:重置位置和方向现在应该使用默认的Oculus和VIVE系统菜单。它在启动时不像以前那样做。

原文:

Update v1.1:
Upgrade the game engine from UE 4.11 to UE 4.19... phew.
Some graphical highlights and particle system glitches we had have been fixed by the UE 4.19 upgrade.
Change save file location to AppData and potentially fix other bugs with 
saving. We think most if not all reported save problems are now fixed but 
we don't know for sure. Reports and feedback on this are appreciated.
Fixed problems were AI got stuck on pathing. This happened for example quite often for the Alien King in the Ice Path level.
Translocator disc travel distance is now dependent on how long the button is held.
Fixed rare crash bug with inventory scrolling.
Rebinding menu for controls now works for almost all buttons.
Fixed bug were particles and star field were missing in the menu start level.
Changed orange crafting circle to spin instead of pulse.
VR: Most recent Oculus and VIVE SDK! Should fix some crashes that have been reported.
VR: Mirror screen now has correct aspect ratio.
VR: Improved TAA to use more responsive values, reducing blur and ghosting while still getting rid of most aliasing.
VR: New arc teleporter that uses a blink dash. This has also a much more solid trace than the old teleport. It now also correctly triggers overlaps such as game triggers and ladder volumes.
VR: New backpack inventory attached to the left hand. Items can now be dropped directly from the inventory backpack.
VR: First implementation of physical interaction controls. Eat/drink and holster can now be done without button presses.
VR: New tutorial at the start.
VR: Right hand is now modeled and grips the held item.
VR: Player capsule now follows the room scale player movement.
VR: A blue/black overlay is added to indicate when the player head intersects geometry.
VR: Haptic feedback added to motion controllers.
VR: Some motion controller default bindings have changed. Movement (forward, backward and strafe) is done by clicking on the Dpad for Vive, and with sticks for Oculus touch. Drop item is done by right grip.
VR: Postprocess has been extended to show heat and cold.
VR: Read mode for PDA. When it displays a story text, it will continue to do so until you take the PDA away from your face.
VR: Minor changes to the camera and pod sequence in intro.
VR: Fixed sleep menu overlay not covering the whole field of view.
VR: Reset position and orientation should now be done with default Oculus and VIVE system menus. It does not do this at startup as it did previously.

by CODEX

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