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祖先遗产 Build48004升级档+免DVD补丁CODEX版

补丁类型:升级档
补丁大小:71MB
更新时间:2018-05-25
所属游戏:祖先遗产
补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《祖先遗产》CODEX​版游戏:Ancestors.Legacy-CODEX
2.安装本升级档

更新内容(机翻):

48004年更新构建:
一些玩家无法创建一个游戏,因为他们在游戏中加载了一个save。您已经报告了一些关于没有保存的问题,这应该会解决一些问题。如果您仍然有此经验,请访问“技术问题”蒸汽线程。我们为给您带来的不便表示歉意。
[Bugfix] Backspace按钮现在可以正确地绑定到自定义绑定。我们仍在致力于扩展这些操作(有些是不可撤销的),并解决非qwerty键盘问题。
在创建savegame时,屏幕截图通知器将不会显示在窗口模式中。
[Crashfix]几起车祸都是由一名抵抗死亡的战士造成的,他不想被从一个小队中登记,造成很多混乱;
战争的迷雾有个问题,我们通过去掉负责任的代码来解决。因此,它不仅停止了崩溃,还获得了一些性能提升。
[Crashfix]在拯救游戏时发生的罕见的撞车事故(我承认是令人讨厌的)
[Crashfix]棘手的问题:服务器调用客户端开始加载地图(大厅倒计时结束),但是在网络调用实际到达客户端之前(时间窗口等于你ping的一半),玩家离开了游戏。导致了核爆炸,现在没有造成伤害。
(Crashfix)玩家有时在查询新加入的客户的概要文件级别时崩溃,导致大堂丢失或断开连接。
[Crashfix]当在地图上的变化中清理世界时,它偶尔会导致一场崩溃——游戏试图清除更多的东西。但是,在任何一个betas中,都没有发生过这种情况。
一些农民试图拿起一桶水,尽管根本就没有水井。情况下解决。
[Crashfix]改善了beacon子系统的稳定性——这是我们在加入大厅之前的客户和主机之间的对话(steam游戏邀请,通过服务器浏览器连接,验证密码等等)。
[Crashfix]农民不再有家(结束比赛场景)试图告诉他们他们处于危险之中。他们是正确的,因为他们将与整个世界一起被杀害,但这不应该崩溃。
[Crashfix]有时一个不存在的小队试图执行一个排队的命令-队列增加几个comamnds并解散一个小队。在50次尝试中有3次发生。
[信息]对于一些用户来说,图标材料存在一个问题(当它试图更新冷却效果等时,游戏会崩溃)。这仍然会崩溃,但是我们已经添加了很多额外的调试信息,所以如果这发生在您身上——我们请求您发送报告。
[Info]在升级后,squads已经损坏了专门化数据,这是一个问题。同样,如上所述,仍然发生,为我们添加了更多的信息。有趣的是,这是一次真正的发送。

原文:

Update Build 48004:
[Bugfix] Some players were unable to create a save-game because they loaded a save while a cutscene was playing. You've reported several issues regarding no saves, this should fix some. If you still experience this, please visit "Technical Issues" steam thread. We apologize for the hardcore inconvenience.
[Bugfix] Backspace button can now properly be bound for custom bindings. We're still working on expanding those actions (some are non-rebindable) and fixing non-QWERTY keyboard issues.
[Bugfix] Screenshot notifier will not show up in Windowed mode while creating a savegame.
[Crashfix] Several crashes all caused by a warrior who resisted death so much he did not want to be unregistered from a squad, causing a lot of mess ;)
[Crashfix] Fog of War had an issue that we resolved by removing the code responsible. As a result it not only ceased to crash but also gained some performance boost.
[Crashfix] Rare crash that occured while saving a game (nasty one, I admit)
[Crashfix] Tricky one: Server calls the client to start loading the map (lobby countdown finishes), but before the network call actually arrived to the client (time window equal to half of your ping) the player left the game. Resulted in a nuclear explosion, now causes no harm.
[Crashfix] Players sometimes crashed while querying for profile level of newly joined client, resulting in loss of lobby or disconnects.
[Crashfix] While cleaning the world in between of map changes it occasionally resulted in a crash - the game attempted to clear more than it should. Seriously rare though, never happened in any of the betas.
[Crashfix] Some peasants tried to pick up a bucket of water, despite there being no well at all. Case solved.
[Crashfix] Improved stability of beacon subsystem - this is how we talk between clients and hosts before you join the lobby (steam game invites, joining through server browser, verifying for password, etc.).
[Crashfix] Peasants that no longer have a home (ending the match scenario) tried to tell it that they are in danger. They were right as they're about to be killed along with the entire world, but this should not crash.
[Crashfix] Sometimes a non-existing squad tried to execute a queued up command - queue up several comamnds and dismiss a squad. Happened in 3 out of 50 tries.
[Info] There is an issue with icon materials not existing for some users (the game crashes as a result when it tries to update cooldown effects etc.). This will still crash, but we've added a lot of additional debug information so if this happens to you - we're kindly asking you to send the report.
[Info] There's a problem with squads having corrupted specialization data after leveling up. Similarly as above, still occurs, added more info for us. Funnily enough, this was sent literally once.

BY CODEX

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