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帝国分裂 v1.1.6升级档+免DVD补丁SKIDROW版

帝国分裂 v1.1.6升级档+免DVD补丁SKIDROW版

补丁介绍

使用说明:

1.解压
2.运行Empires.Apart.v1.1.6.Update.exe安装升级档到游戏目录
3.复制SKIDROW文件夹里的所有文件到游戏目录覆盖
4.运行游戏

升级档安装步骤:

1.安装《帝国分裂》SKIDROW版游戏:Empires.Apart-SKIDROW
2.安装本升级档

更新说明:

机翻:

v1.1.6更新版本:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
变更历史:
v1.1.6 - 2018年4月09日。
-大大提高了AI攻击逻辑。这应该弥补AI和单位取消攻击的犹豫不决。
-修复了一个问题,村民们被困在了斜墙上。
-修正了在某些游戏模式下Pings无法工作的错误。
-修正了一些与商户有关的问题,包括与两个相邻市场的开发。
-修正了一个允许在暗杀中创造英雄的错误。
-用诸葛亮修复一个潜在的desync。
注:请注意,这个版本有一个观众模式可能会冻结的问题。
v1.1.5 - 2018年4月09日
-修正了水地图上的一个问题,即人工智能在早期就会被困住。
-固定一些人工智能的来源被卡住。
-改进人工智能构建顺序。
-提高人工智能目标的选择。
-人工智能逻辑和构建顺序的其他几个改进。
-增加了作弊的人工智能获得额外的资源。
-实现主机与客户端之间的输入延迟。现在每个人都会经历同样的延迟。
-进一步提高了寻路的性能。
-增加Gengis Khan成本500f 400g(从300f250g)。
-将Gengis Khan装甲从3/6减少到2/5。
- Gengis Khan health从200降至160。
-修正了一些关于寻路的问题。
-在开放的大厅里解决一个与团队选择有关的问题。
-修正了一些潜在的事故来源。
-固定好几个潜在的desyncs来源。
——只是小修小补。
1.1.4 - 2018年4月05日
-大大提高了游戏的性能,特别是在寻路、单元管理、大地图和人工智能方面。
这将会在团队游戏和大型地图上带来良好的性能提升。
-改变了我们处理多个线程的方式,使其成为特定于CPU的。
这将意味着拥有良好cpu的AMD用户现在应该能体验到更好的性能。
-对人工智能行为的许多改进。现在,AI倾向于拥有附近基地的敌人(它知道的基地)。更擅长防御攻击,在进攻时更多地投入。
这是一个正在进行的过程,我们希望在即将到来的补丁中使AI更好。
-解决一些与网络相关的问题。这将导致在尝试连接游戏时减少连接问题。
-固定的萨拉丹移动速度(现在是370)。
-修正阿拉伯人的Mangonel伤害(现在是40)。
-修正岳飞的被动能力。现在正确地产生了完全的健康。
-修正了一些关于Trebuchets的错误的声音。
-修正了一些错误的提示。
-修正了在赛后统计数据中,非主机玩家会有错误的APM计数器的问题。
-在访问多人游戏时添加检查所有权以阻止smurfing。
注:
- AI的性能可以进一步提高。这是第一次优化,我们将继续改进。
随着性能的提高,我们将转向稳定性的改进,特别是解决崩溃和重新同步问题。在后者,我们已经准备了一个新的补丁,应该解决许多问题。
-我们夜以继日地工作以使比赛变得更好。为了与我们互动,我们鼓励你使用不和谐:
https://discord.gg/bRDxPr7

原文:

Empires Apart v1.1.6 Update changelog:
--------------------------------------

Change History:
v1.1.6 – April 09, 2018
- Greatly improved the AI attack logic. This should fix indecisiveness by the AI and units cancelling their attacks.
- Fixed an issue with villagers getting stuck building diagonal walls.
- Fixed a bug where Pings wouldn’t work in certain game modes.
- Fixed some issues with Merchants including an exploit with two adjacent markets.
- Fixed a bug that would allow the creation of heroes on Assassination.
- Fixed a potential desync with Zhuge Liang.
- Note: Please note this version has an issue where Spectator Mode might freeze.

v1.1.5 – April 09, 2018
- Fixed an issue on Water Maps where the AI would get stuck in its build early on.
- Fixed some sources of the AI getting stuck.
- Improved the AI build order.
- Improved the AI target selection.
- Several other improvements to the AI logic and build order.
- Added a Cheating AI that gets extra resources.
- Normalized the input delay between host and clients. Now everybody will experience the same delay.
- Further increased the performance on the pathfinding.
- Increased Gengis Khan cost to 500f 400g (from 300f 250g).
- Decreased Gengis Khan armor to 2/5 from 3/6.
- Decreased Gengis Khan health to 160 from 200.
- Fixed some issues on the pathfinding.
- Fixed an issue with team selection in open lobbies.
- Fixed some potential source of crashes.
- Fixed several potential source of desyncs.
- Several minor fixes.

v1.1.4 – April 05, 2018
- Greatly improved the performance of the game particularly regarding the Pathfinding, unit management, large maps and AI.
This should result in a nice boost in performance in team games and large maps.
- Changed the way we handled multiple threads to be CPU specific.
This will hopefully mean that AMD users with good CPUs should now experience better performance.
- Many improvements to the AI behaviour. Now the AI favours enemies that have nearby bases (of the bases it knows). Is better at defending against attacks and commits more when on the offensive.
This is an ongoing process and we expect to make the AI even better in the upcoming patches.
- Fixes to some issues with networking. This should result in less connectivity issues when trying to join games.
- Fixed Saladin movement speed (now 370).
- Fixed Arab’s Mangonel damage (now 40).
- Fixed Yue Fei’s passive ability. Now correctly spawns full health.
- Fixed some wrong voicelines on Trebuchets.
- Fixed some wrong tooltips.
- Fixed an issue where non-host players would get a wrong APM counter in the post-game stats.
- Added a check for ownership when accessing multiplayer to hinder smurfing.

Notes:
- Performance on the AI could be improved a lot further. This is a first optimization pass and we’re gonna keep working to improve things.
- As performance get better we’re gonna move to stability improvements, particularly to address crashes and resync issues. On the latter, we’re already preparing a new patch which should address many issues.
- We’re working night and day to make the game better. To interact with us, we encourage you to use Discord:
https://discord.gg/bRDxPr7

by SKIDROW

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