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牙齿和尾巴 v1.1.1升级档+免DVD补丁PLAZA版

牙齿和尾巴 v1.1.1升级档+免DVD补丁PLAZA版

  • 补丁类型:升级档
  • 更新时间:2018-01-14
  • 所属游戏:牙齿和尾巴

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制PLAZA目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《牙齿和尾巴》原版游戏:http://down.ali213.net/pcgame/toothandtailg.html
2.安装本升级档

更新说明(机翻):

更新v1.1.1:
特征
GOG玩家和Steam玩家现在可以一起玩了!您会注意到您需要在线上玩之前选择您的地区,您可以随时通过选项菜单进行更改。
全球挑选和赢率现在代表了最后2周的数据,而不是所有的时间
排名底线在亏损后不再亏损
偷偷摸摸地隐藏小地图选项(弄明白或问我不和!)

余额变化
这场比赛所有的余额变化都是基于排名赛的最后两周的全球选秀和赢率。我勉强接受率很高的猎鹰队,胜率超过50%,而我打磨了一些三线和一堆防守结构。

蟾蜍:6个DMG,3个AOE; 12/6 vs结构(是9/3,没有结构暴击) - 这只是修正了上一个补丁中的一个错误,新的数字就是预期的设计。
猎鹰:5马力17马力(6马力15马力)
野猪:10瓦火焰喷射器覆盖率(8),死亡炸弹7 DMG,14结构(是6/12)
福克斯:0.3秒施法时间,0.3秒移动冷却时间(0.25 + 0.5秒) - 福克斯现在总共0.6秒,而不是0.75。当所有人都认为自己被压倒时,她已经是0.25了。希望玩家仍然可以对付她。
猫头鹰:老鼠有10 HP(12)
狼:50马力(60)
地雷:18个DMG,6个AOE(15/5);视力增加到4瓦(1瓦),触发时间恢复到0.5秒(为0.25)
铁丝网:视觉增加到4瓦(1瓦)
火炮:2级!成本120,建立时间是20秒。 45马力(60)。 1秒内射出3发,在下一次抽射前有2秒的冷却时间。每个镜头做6个DMG,3个AOE。 (3秒冷却时间5秒,每次都是,地狱,数学奇怪,我不知道)。
第三层建造和生产时间增加到50秒(是45)
沃伦健康50 HP所有层(50/65/80)

MMR更改
现在获胜的点数与具有以下级差的玩家现在是:
6:80(是100)
5:78(是90)
4:74(是80)
3:68(是60)
2:60(45岁)
1:50(30)
0:40(20)
-1:30(10)
-2:16(5)
-3:8(是4)
-4:5(是3)
-5:2(是2)
-6:1(是1)

Bug修复
狼打磨的蟾蜍不再失败
使用公猪时崩溃固定
随机Mac崩溃修复
在怪异的Mac分辨率上的鼠标位置现在排列正确的按钮
重复的标志设计为Hopper任务6固定

原文:

Update v1.1.1:
Features
GOG players and Steam players can now play together! You will notice that you need to select your region before playing online, which you can always change via the options menu.
Global Pick and Win Rates now represent last 2 weeks of data rather than all time
Ranked Bottom tier no longer loses points upon loss
Sneaky hidden option for saving out minimaps (figure it out or ask me in discord!)

Balance Changes
All the balance changes in this match were based on the Global Pick and Win Rates in the last two weeks of Ranked play. I nerfed Falcon, which had a very high pick rate, and over 50% win rate, and I buffed some Tier 3 and a bunch of defensive structures. 

Toad: 6 DMG, 3 AOE; 12/6 vs structures (was 9/3, no structure crit) - This is just fixing a mistake from the last patch, the new numbers were the intended design.
Falcon: 5 DMG 17 HP (was 6 DMG 15 HP)
Boar: 10 tile flamethrower coverage (was 8), Death bomb does 7 DMG, 14 vs structures (was 6/12)
Fox: 0.3 second cast time, 0.3 second movement cooldown (was 0.25+0.5 seconds) - Fox now is rooted for a total of 0.6 seconds instead of 0.75. Back when everyone thought she was overpowered, she was at 0.25. Hopefully players can still counter her.
Owl: Mice have 10 HP (was 12)
Wolf: 50 HP (was 60)
Landmine: 18 DMG, 6 AOE (was 15/5); Vision increased to 4 tiles (was 1 tile), trigger time returned to 0.5 seconds (was 0.25)
Barbed Wire: Vision increased to 4 tiles (was 1 tile)
Artillery: Tier 2! Costs 120, build time is 20 seconds. 45 HP (was 60). 3 shots fired over 1 second, with a 2 second cooldown before next volley. Each shot does 6 DMG, 3 AOE. (Was 5 shots over 2 seconds with 3 second cooldown, each shot was, oh hell, the math was weird, I have no idea).
Tier 3 build and production time increased to 50 seconds (was 45)
Warren health 50 HP for all tiers (was 50/65/80)

MMR Changes
Points for winning vs players with the following tier differentials are now:
6: 80 (was 100)
5: 78 (was 90)
4: 74 (was 80)
3: 68 (was 60)
2: 60 (was 45)
1: 50 (was 30)
0: 40 (was 20)
-1: 30 (was 10)
-2: 16 (was 5)
-3: 8 (was 4)
-4: 5 (was 3)
-5: 2 (was 2)
-6: 1 (was 1)

Bug fixes
Wolf buffed toads no longer fizzle
Crash when using boar fixed
Random Mac crashes fixed
Mouse position on weird Mac resolutions now lines up to buttons correctly
Duplicate flag design for Hopper mission 6 fixed

by PLAZA

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