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死亡机器 v1.05.0054升级档+免DVD补丁CODEX版

死亡机器 v1.05.0054升级档+免DVD补丁CODEX版

补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《死亡机器》免DVD光盘版:http://down.ali213.net/pcgame/nexmachinag.html
2.安装《死亡机器》v1.04.0027升级档http://patch.ali213.net/showpatch/72119.html
3.安装《死亡机器》v1.04.0032升级档:http://patch.ali213.net/showpatch/72415.html
4.安装本升级档

更新说明:

机翻:

更新v1.05.0054:
菜单
*固定控制器图标,以在菜单中显示正确的图像
*固定分数栏,超过屏幕挑战的限制
*当挑战失败时,固定获得成绩,因为您可能会从屏幕上挑战中获得一些排名
*修正了在本赛季第一次在屏幕上挑战时,得分杆没有正确显示的问题
*固定人物保存在排行榜条目详细信息视图中
*在加载和视频期间隐藏光标

本土化
*修正了所有语言的一些小的本地化问题

更新v1.05.0051:
游戏平衡+错误修复

请注意,此修补程序会禁用以旧版本游戏记录的所有旧的重播。

发动机
*修复Windows 7启动崩溃问题
*极少数情况下崩溃修复
*添加minidump支持(当游戏崩溃时,请将minidump发送到Housemarque)
*添加更多信息到Steam init失败消息
*在控制器和键盘+鼠标的菜单中添加自动检测输入类型
*增加了关于低GPU内存的警告消息框

优化
*优化流体渲染

服务器
*使用虚拟接口时固定网络连接检测
*与服务器调整通信逻辑

渲染
*增加了初步的21:9支持测试目的
- 已知问题是:
- 菜单不支持21:9
- HUD不支持21:9
敌人的箭头指示符位于屏幕边界附近
- 视频正在使用1080p分辨率

困难
*新秀:在最后的死亡中,玩家将所有配备的加注减去一个
经验丰富:在最后的死亡中,玩家将所有配备的加注减去1
*英雄:平衡多
*英雄:增加了新的游戏
*英雄:增加了冲击波
* Hero:禁用重新启动
*英雄:玩家总是从所有的启动开始
*英雄:玩家在死亡时不掉电
*英雄:将最大乘数更改为999

游戏
*增加了对远距离玩家的令牌引力的额外速度
*固定的标记在墙壁内产生错误的方向
*固定特殊能力标记在级别结束序列期间不被吸收
*特殊能力(Smartbomb,Powershot等)固定不动,不允许玩家移动通过暗光束
*标准化的玩家对环境块的武器伤害+特殊出口使升级后的镜头感觉更加一致(更少的磨砂)
*修正“所有人类保存”世界完成奖金(保存所有正常+秘密人类时获得奖励)
*修复“征服者”世界完成奖金(在保存所有人类+查找世界其他所有内容时获得奖励)

播放机
*重生时间更长的无敌时间
*添加了Dash近战动画
*加剑
* Smartbomb小巧(充电时间,无敌时间,伤害半径)
* Powershot爆炸不会触发报复子弹
*固定Smartbomb激活三重冲突允许4x破折号

人类
*向人类添加浮动动画

敌人
*调整一些敌方碰撞
*固定的破坏者产生在游戏区之外
*破碎机远程敌方电报现在攻击更好。基于困难
*禁止破碎机远距离碰撞
*调整炮塔碰撞半径(稍大一点,使其更容易击中)
*更难困难的是减少机器人的健康

雪人老板
*破坏雪人在老板死亡时的落石
*破坏老板死亡时的雪人桶
*为雪人调整效果
*调整Yeti Kong碰撞以更好地匹配视觉效果

黑龙江老板
*小平衡调整

最高AI老板
*平衡最高AI
*固定最高AI封闭光束攻击的起始位置
*在最高AI介绍序列期间固定相机跟随

Nex Machina Boss
*固定Nex Machina在游戏过程中被更新
*固定Nex Machina lazer眼睛攻击时机

世界2
*调整了世界的视觉外观(照明,增加了一些资产)
*调整了游戏玩法

世界4
* 01级 - 固定能够挖入不需要的区域
*调整了世界的视觉外观(照明,增加了一些资产)
*调整了游戏玩法
* 10级 - 解决了一些问题,一些块在销毁后将在游戏场中保持隐形

世界5
*调整了世界的视觉外观(照明,增加了一些资产)
*调整了游戏玩法
* 14级 - 修正了一个问题,玩家可以进入他们不应该的水平的一部分

世界6
*调整了世界的视觉外观(照明,增加了一些资产)
*调整了游戏玩法
* 4级 - 修正了游戏流程有时会冻结的问题
* 15级 - 固定梁突然杀死了玩家

HUD
*在最后一次死亡之前,从玩家身上删除所有的电源ups(所以在继续屏幕之前它们不会显示在HUD上)
*重新覆盖的短划线和特殊充电条数值稍微匹配,以适合最小/最大条形视觉正确
*在老板战斗中,保持玩家hitbox始终可见

菜单
*使用任何键从标题屏幕继续
*更改键盘ENTER和TAB按钮图标

原文:

Update v1.05.0054:
Menu 
* Fixed controller icons to show correct buttom images in menus 
* Fixed score bar going over it's limits in challenge over screen 
* Fixed acquired score when challenge failed as you may get some rank score from it anyway in challenge over screen 
* Fixed issue where score bar wasn't showing up correctly when playing for the first time this season in challenge over screen 
* Fixed humans saved in leaderboard entry details view 
* Hide cursor during loading and videos 

Localization 
* Fixed some minor localization issues to all languages 

Update v1.05.0051:
Gameplay balancing + bug fixes

Please note that this patch disables all old replays recorded with older version of the game.

Engine
* Fixed Windows 7 start up crash issues
* Crash fixes in rare cases
* Added minidump support (when game crashes, please send the minidump to Housemarque)
* Added more information to Steam init failure message
* Added auto detection for input type in menus for controller & keyboard+mouse
* Added warning message box about low GPU memory

Optimizations
* Optimized fluid rendering

Server
* Fixed network connection detection when using virtual interfaces
* Tweaked communication logic with the server

Rendering
* Added initial 21:9 support for testing purposes
- Known issues are:
- Menus doesn's support 21:9
- HUD doesn's support 21:9
- Enemy arrow indicators aren's near the borders of the screen
- Videos are using 1080p resolution

Difficulty
* Rookie: on final death, player drops all equipped powerups minus one
* Experienced: on final death, player drops all equipped powerups minus one
* Hero: Balanced more
* Hero: Added new gameplay
* Hero: Added shockwaves
* Hero: Disable restarts
* Hero: Player always starts with all powerups
* Hero: Player doesn't drop powerups when dying
* Hero: Changed maximum multiplier to 999

Gameplay
* Added extra speed to tokens gravitating towards player from a large distance
* Fixed tokens getting pushed in the wrong direction when spawned inside a wall
* Fixed special ability tokens not being absorbed during level end sequence
* Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark beams
* Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more consistent (and less grindy)
* Fixed "All Humans Saved" World Complete bonus (awarded when saving all normal + secret humans)
* Fixed "Conqueror" World Complete bonus (awarded when saving all humans + finding everything else in the World)

Player
* Longer invincibility time when respawning
* Added Dash Melee animation
* Buffed Sword
* Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
* Powershot explosion doesn't trigger revenge bullets
* Fixed Smartbomb activation during triple dash allowing 4x dashes

Humans
* Added floating animation to humans

Enemies
* Tweaked some enemy collisions
* Fixed Disruptors spawning outside of gameplay area
* Crusher Ranged enemy telegraphs it's attack better now. Difficulty based
* Disable dark beam collisions of Crusher Ranged when its arm is not extended
* Tweaked turret collision radius (slightly larger to make it easier to hit)
* Reduced water bot health on harder difficulties

Yeti Kong Boss
* Destroy Yeti Kong's falling rocks upon boss death
* Destroy Yeti Kong's barrels upon boss death
* Tweaked effects for Yeti Kong
* Tweaked Yeti Kong collisions to match visuals better

Helltron Boss
* Small balancing tweaks

Supreme AI Boss
* Balanced Supreme AI
* Fixed starting position of the enclosing beam attack of Supreme AI
* Fixed camera following during Supreme AI intro sequence

Nex Machina Boss
* Fixed Nex Machina being updated during game over screen
* Fixed Nex Machina lazer eye attack timing

World 2
* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit

World 4
* Level 01 - Fixed being able to burrow into undesired area
* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit
* Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction

World 5
* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit
* Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to

World 6
* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit
* Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
* Level 15 - Fixed beams abruptly killing the player

HUD
* Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the continue screen)
* Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
* Keep player hitbox always visible during boss fights

Menu
* Proceed from title screen with any key
* Changed keyboard ENTER and TAB button icons

Co-op
* Added yellow bullets for player 2 in co-op (matches the player color)
* Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
* Fixed crash during Yeti Kong boss battle when other player picks up extra life
* Fixed dash reset on respawn to apply only to respawned players

Replays
* Fixed Hero difficulty replays
* Fixed replay issues in rare cases
* Fixed replay issues between AMD and Intel processors
* Fixed Nex Machina boss replay issues

Effects
* Added beam hit particle effect when dashing through damage shapes
* Tweaks to bullet fade
* Tweaked level transitions to eliminate some cases where transitions looks bad
* Tweaked Nex Machina boss effects

Feats
* Removed "The culling ?Assassin" feat as such enemy doesn't exist in the game
* Unlock complete Hero feat when destroying Supreme AI

Trophies
* Updated trophy icons
* Changed platinum trophy name
* Tweaked some trophy descriptions for various languages
* Fixed various trophies which weren's unlocked in given time in trophy's description
* Fixed arcade complete trophies not unlocking on Supreme AI death
* Fixed bunch of trophy descriptions on Polish for Steam

Localization
* Added some missing Chinese characters
* Added some missing Japanese characters
* Minor localization fixes in various languages
* Tweaked Polish translation

Audio
* Added audio effect for pre-death hit for player

Videos
* Added ending videos

by CODEX

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死亡机器Nex Machina
上市时间:2017-06-20
游戏平台:PC
游戏类型:动作射击STG
制作公司:Housemarque
游戏语言:中文
发行公司:Housemarque

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